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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    @jlaase I did blog about it, and it has one prompt session transcript: https://highcaffeinecontent.com/blog/20260301-A-Month-With-OpenAIs-Codex

    jlaase@hachyderm.ioJ This user is from outside of this forum
    jlaase@hachyderm.ioJ This user is from outside of this forum
    jlaase@hachyderm.io
    wrote last edited by
    #207

    @stroughtonsmith Thank you for the blog post. It was a great read. It has inspired me to spend more time with Codex and see what I can do with it.

    1 Reply Last reply
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    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      Late night modeling on my iPad 🤪

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      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.social
      wrote last edited by
      #208

      I made sure all my interactions work right with the Logitech Muse (i.e. stylus won't orbit the viewport, will modally lock to highlighted gizmo axes, etc), so now I can do a bit of vertex editing on the Apple Vision Pro, channeling @Dreamwieber

      stroughtonsmith@mastodon.socialS 1 Reply Last reply
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      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        I made sure all my interactions work right with the Logitech Muse (i.e. stylus won't orbit the viewport, will modally lock to highlighted gizmo axes, etc), so now I can do a bit of vertex editing on the Apple Vision Pro, channeling @Dreamwieber

        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.social
        wrote last edited by
        #209

        I never really thought about it before, but multitouch is actually legit for 3D modeling tools, maybe even better than a desktop. On a Mac, you need to hold modifier keys (or buy a multi-button mouse) to do everything you want with the viewport, but on touch you can orbit, pan, zoom, and multi-select very easily. If you special-case the stylus too, like I am, it feels very powerful.

        Almost all of this extends to spatial computing, though visionOS struggles a bit with two-hand gestures

        paul@whisper.tfP stroughtonsmith@mastodon.socialS 2 Replies Last reply
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        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          I never really thought about it before, but multitouch is actually legit for 3D modeling tools, maybe even better than a desktop. On a Mac, you need to hold modifier keys (or buy a multi-button mouse) to do everything you want with the viewport, but on touch you can orbit, pan, zoom, and multi-select very easily. If you special-case the stylus too, like I am, it feels very powerful.

          Almost all of this extends to spatial computing, though visionOS struggles a bit with two-hand gestures

          paul@whisper.tfP This user is from outside of this forum
          paul@whisper.tfP This user is from outside of this forum
          paul@whisper.tf
          wrote last edited by
          #210

          @stroughtonsmith I mostly use Shapr3D on my iPad for CAD stuff I am so much faster than on my Mac with the same app.

          paul@whisper.tfP 1 Reply Last reply
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          • paul@whisper.tfP paul@whisper.tf

            @stroughtonsmith I mostly use Shapr3D on my iPad for CAD stuff I am so much faster than on my Mac with the same app.

            paul@whisper.tfP This user is from outside of this forum
            paul@whisper.tfP This user is from outside of this forum
            paul@whisper.tf
            wrote last edited by
            #211

            @stroughtonsmith it’s great to use with the pencil and as you said touch for navigation.

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            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              I never really thought about it before, but multitouch is actually legit for 3D modeling tools, maybe even better than a desktop. On a Mac, you need to hold modifier keys (or buy a multi-button mouse) to do everything you want with the viewport, but on touch you can orbit, pan, zoom, and multi-select very easily. If you special-case the stylus too, like I am, it feels very powerful.

              Almost all of this extends to spatial computing, though visionOS struggles a bit with two-hand gestures

              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.social
              wrote last edited by
              #212

              The raytrace operation will now be dispatched into the background on iOS, allowing for long-running background tasks

              gregggreg@sfba.socialG stroughtonsmith@mastodon.socialS 2 Replies Last reply
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              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                The raytrace operation will now be dispatched into the background on iOS, allowing for long-running background tasks

                gregggreg@sfba.socialG This user is from outside of this forum
                gregggreg@sfba.socialG This user is from outside of this forum
                gregggreg@sfba.social
                wrote last edited by
                #213

                @stroughtonsmith only available on M3+ iPads, though 😩

                stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                • gregggreg@sfba.socialG gregggreg@sfba.social

                  @stroughtonsmith only available on M3+ iPads, though 😩

                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.social
                  wrote last edited by
                  #214

                  @gregggreg oh no this runs on devices before that. I think it needs an M1/A14-class device or higher

                  gregggreg@sfba.socialG 1 Reply Last reply
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                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    @gregggreg oh no this runs on devices before that. I think it needs an M1/A14-class device or higher

                    gregggreg@sfba.socialG This user is from outside of this forum
                    gregggreg@sfba.socialG This user is from outside of this forum
                    gregggreg@sfba.social
                    wrote last edited by
                    #215

                    @stroughtonsmith using GPU in background tasks requires M3+ iPad I thought?

                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                    • gregggreg@sfba.socialG gregggreg@sfba.social

                      @stroughtonsmith using GPU in background tasks requires M3+ iPad I thought?

                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #216

                      @gregggreg do you have a source for that? I haven’t seen that documented

                      gregggreg@sfba.socialG 1 Reply Last reply
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                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        @gregggreg do you have a source for that? I haven’t seen that documented

                        gregggreg@sfba.socialG This user is from outside of this forum
                        gregggreg@sfba.socialG This user is from outside of this forum
                        gregggreg@sfba.social
                        wrote last edited by
                        #217

                        @stroughtonsmith https://developer.apple.com/forums/thread/797538?answerId=854825022#854825022

                        "...which is that the iPhone 16 Pro does not support background GPU. I don't know of anywhere we formally state exactly which devices support it, but I believe it's only support on iPad's with an M3 or better (and not supported on any iPhone)."

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                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          The raytrace operation will now be dispatched into the background on iOS, allowing for long-running background tasks

                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.social
                          wrote last edited by
                          #218

                          iPadOS has never been better for rich, complex, desktop-class apps. Almost all of the old barriers and blockers are gone.

                          Sadly, Apple waited until most developers had run out of patience with the platform.

                          If this thing had Xcode, a real Xcode, it would be effectively complete

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                          stroughtonsmith@mastodon.socialS theejj@mastodon.socialT chancerubbage@mastodon.socialC 3 Replies Last reply
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                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            iPadOS has never been better for rich, complex, desktop-class apps. Almost all of the old barriers and blockers are gone.

                            Sadly, Apple waited until most developers had run out of patience with the platform.

                            If this thing had Xcode, a real Xcode, it would be effectively complete

                            Link Preview Image
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.social
                            wrote last edited by
                            #219

                            (Maybe I should vibe code Xcode, next.)

                            stroughtonsmith@mastodon.socialS nemesisprime@iosdev.spaceN cdf1982@iosdev.spaceC arno_app@mastodon.onlineA 4 Replies Last reply
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                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              (Maybe I should vibe code Xcode, next.)

                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.social
                              wrote last edited by
                              #220

                              Complex scenes are kinda fun 😎

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                              stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                (Maybe I should vibe code Xcode, next.)

                                nemesisprime@iosdev.spaceN This user is from outside of this forum
                                nemesisprime@iosdev.spaceN This user is from outside of this forum
                                nemesisprime@iosdev.space
                                wrote last edited by
                                #221

                                @stroughtonsmith

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                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  Complex scenes are kinda fun 😎

                                  Link Preview ImageLink Preview Image
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.social
                                  wrote last edited by
                                  #222

                                  Even my iPhone 12 Pro Max can raytrace!

                                  Which I guess is not all that surprising, considering the A14 chip is the same generation as the M1

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                                  metin@graphics.socialM caseyneiba@framapiaf.orgC stroughtonsmith@mastodon.socialS 3 Replies Last reply
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                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    Even my iPhone 12 Pro Max can raytrace!

                                    Which I guess is not all that surprising, considering the A14 chip is the same generation as the M1

                                    Link Preview Image
                                    metin@graphics.socialM This user is from outside of this forum
                                    metin@graphics.socialM This user is from outside of this forum
                                    metin@graphics.social
                                    wrote last edited by
                                    #223

                                    @stroughtonsmith

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                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      (Maybe I should vibe code Xcode, next.)

                                      cdf1982@iosdev.spaceC This user is from outside of this forum
                                      cdf1982@iosdev.spaceC This user is from outside of this forum
                                      cdf1982@iosdev.space
                                      wrote last edited by
                                      #224

                                      @stroughtonsmith The moment you vibe code it and it doesn’t have a modal pop up whenever it connects to the watch, we will know we’ve achieved the singularity

                                      1 Reply Last reply
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                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        Even my iPhone 12 Pro Max can raytrace!

                                        Which I guess is not all that surprising, considering the A14 chip is the same generation as the M1

                                        Link Preview Image
                                        caseyneiba@framapiaf.orgC This user is from outside of this forum
                                        caseyneiba@framapiaf.orgC This user is from outside of this forum
                                        caseyneiba@framapiaf.org
                                        wrote last edited by
                                        #225

                                        @stroughtonsmith Petition to rename all A Series SoC as M Series "Mini".
                                        A14 -> M1 Mini
                                        A18 Pro -> M4 Mini

                                        The benchmarks don't lie.

                                        1 Reply Last reply
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                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          Even my iPhone 12 Pro Max can raytrace!

                                          Which I guess is not all that surprising, considering the A14 chip is the same generation as the M1

                                          Link Preview Image
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.social
                                          wrote last edited by
                                          #226

                                          That’s a whole lot of raytracing from a little iPad. Biggest render to date, at 5120x2880 — took about an hour to get to the final pass.

                                          Crashed right at the end, so I didn’t get to take a picture of the final output 🥲

                                          The raytracer still needs a bunch of work, but it’s more and more capable day by day

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                                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
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