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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    Late night modeling on my iPad 🤪

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    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.social
    wrote last edited by
    #208

    I made sure all my interactions work right with the Logitech Muse (i.e. stylus won't orbit the viewport, will modally lock to highlighted gizmo axes, etc), so now I can do a bit of vertex editing on the Apple Vision Pro, channeling @Dreamwieber

    stroughtonsmith@mastodon.socialS 1 Reply Last reply
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    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      I made sure all my interactions work right with the Logitech Muse (i.e. stylus won't orbit the viewport, will modally lock to highlighted gizmo axes, etc), so now I can do a bit of vertex editing on the Apple Vision Pro, channeling @Dreamwieber

      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.socialS This user is from outside of this forum
      stroughtonsmith@mastodon.social
      wrote last edited by
      #209

      I never really thought about it before, but multitouch is actually legit for 3D modeling tools, maybe even better than a desktop. On a Mac, you need to hold modifier keys (or buy a multi-button mouse) to do everything you want with the viewport, but on touch you can orbit, pan, zoom, and multi-select very easily. If you special-case the stylus too, like I am, it feels very powerful.

      Almost all of this extends to spatial computing, though visionOS struggles a bit with two-hand gestures

      paul@whisper.tfP stroughtonsmith@mastodon.socialS 2 Replies Last reply
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      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        I never really thought about it before, but multitouch is actually legit for 3D modeling tools, maybe even better than a desktop. On a Mac, you need to hold modifier keys (or buy a multi-button mouse) to do everything you want with the viewport, but on touch you can orbit, pan, zoom, and multi-select very easily. If you special-case the stylus too, like I am, it feels very powerful.

        Almost all of this extends to spatial computing, though visionOS struggles a bit with two-hand gestures

        paul@whisper.tfP This user is from outside of this forum
        paul@whisper.tfP This user is from outside of this forum
        paul@whisper.tf
        wrote last edited by
        #210

        @stroughtonsmith I mostly use Shapr3D on my iPad for CAD stuff I am so much faster than on my Mac with the same app.

        paul@whisper.tfP 1 Reply Last reply
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        • paul@whisper.tfP paul@whisper.tf

          @stroughtonsmith I mostly use Shapr3D on my iPad for CAD stuff I am so much faster than on my Mac with the same app.

          paul@whisper.tfP This user is from outside of this forum
          paul@whisper.tfP This user is from outside of this forum
          paul@whisper.tf
          wrote last edited by
          #211

          @stroughtonsmith it’s great to use with the pencil and as you said touch for navigation.

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          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            I never really thought about it before, but multitouch is actually legit for 3D modeling tools, maybe even better than a desktop. On a Mac, you need to hold modifier keys (or buy a multi-button mouse) to do everything you want with the viewport, but on touch you can orbit, pan, zoom, and multi-select very easily. If you special-case the stylus too, like I am, it feels very powerful.

            Almost all of this extends to spatial computing, though visionOS struggles a bit with two-hand gestures

            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.social
            wrote last edited by
            #212

            The raytrace operation will now be dispatched into the background on iOS, allowing for long-running background tasks

            gregggreg@sfba.socialG stroughtonsmith@mastodon.socialS 2 Replies Last reply
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            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              The raytrace operation will now be dispatched into the background on iOS, allowing for long-running background tasks

              gregggreg@sfba.socialG This user is from outside of this forum
              gregggreg@sfba.socialG This user is from outside of this forum
              gregggreg@sfba.social
              wrote last edited by
              #213

              @stroughtonsmith only available on M3+ iPads, though 😩

              stroughtonsmith@mastodon.socialS 1 Reply Last reply
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              • gregggreg@sfba.socialG gregggreg@sfba.social

                @stroughtonsmith only available on M3+ iPads, though 😩

                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.social
                wrote last edited by
                #214

                @gregggreg oh no this runs on devices before that. I think it needs an M1/A14-class device or higher

                gregggreg@sfba.socialG 1 Reply Last reply
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                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  @gregggreg oh no this runs on devices before that. I think it needs an M1/A14-class device or higher

                  gregggreg@sfba.socialG This user is from outside of this forum
                  gregggreg@sfba.socialG This user is from outside of this forum
                  gregggreg@sfba.social
                  wrote last edited by
                  #215

                  @stroughtonsmith using GPU in background tasks requires M3+ iPad I thought?

                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                  • gregggreg@sfba.socialG gregggreg@sfba.social

                    @stroughtonsmith using GPU in background tasks requires M3+ iPad I thought?

                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.social
                    wrote last edited by
                    #216

                    @gregggreg do you have a source for that? I haven’t seen that documented

                    gregggreg@sfba.socialG 1 Reply Last reply
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                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      @gregggreg do you have a source for that? I haven’t seen that documented

                      gregggreg@sfba.socialG This user is from outside of this forum
                      gregggreg@sfba.socialG This user is from outside of this forum
                      gregggreg@sfba.social
                      wrote last edited by
                      #217

                      @stroughtonsmith https://developer.apple.com/forums/thread/797538?answerId=854825022#854825022

                      "...which is that the iPhone 16 Pro does not support background GPU. I don't know of anywhere we formally state exactly which devices support it, but I believe it's only support on iPad's with an M3 or better (and not supported on any iPhone)."

                      1 Reply Last reply
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                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        The raytrace operation will now be dispatched into the background on iOS, allowing for long-running background tasks

                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #218

                        iPadOS has never been better for rich, complex, desktop-class apps. Almost all of the old barriers and blockers are gone.

                        Sadly, Apple waited until most developers had run out of patience with the platform.

                        If this thing had Xcode, a real Xcode, it would be effectively complete

                        stroughtonsmith@mastodon.socialS theejj@mastodon.socialT chancerubbage@mastodon.socialC 3 Replies Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          iPadOS has never been better for rich, complex, desktop-class apps. Almost all of the old barriers and blockers are gone.

                          Sadly, Apple waited until most developers had run out of patience with the platform.

                          If this thing had Xcode, a real Xcode, it would be effectively complete

                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.social
                          wrote last edited by
                          #219

                          (Maybe I should vibe code Xcode, next.)

                          stroughtonsmith@mastodon.socialS nemesisprime@iosdev.spaceN cdf1982@iosdev.spaceC arno_app@mastodon.onlineA 4 Replies Last reply
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                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            (Maybe I should vibe code Xcode, next.)

                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.social
                            wrote last edited by
                            #220

                            Complex scenes are kinda fun 😎

                            stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              (Maybe I should vibe code Xcode, next.)

                              nemesisprime@iosdev.spaceN This user is from outside of this forum
                              nemesisprime@iosdev.spaceN This user is from outside of this forum
                              nemesisprime@iosdev.space
                              wrote last edited by
                              #221

                              @stroughtonsmith

                              1 Reply Last reply
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                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                Complex scenes are kinda fun 😎

                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.social
                                wrote last edited by
                                #222

                                Even my iPhone 12 Pro Max can raytrace!

                                Which I guess is not all that surprising, considering the A14 chip is the same generation as the M1

                                metin@graphics.socialM caseyneiba@framapiaf.orgC stroughtonsmith@mastodon.socialS 3 Replies Last reply
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                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  Even my iPhone 12 Pro Max can raytrace!

                                  Which I guess is not all that surprising, considering the A14 chip is the same generation as the M1

                                  metin@graphics.socialM This user is from outside of this forum
                                  metin@graphics.socialM This user is from outside of this forum
                                  metin@graphics.social
                                  wrote last edited by
                                  #223

                                  @stroughtonsmith

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                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    (Maybe I should vibe code Xcode, next.)

                                    cdf1982@iosdev.spaceC This user is from outside of this forum
                                    cdf1982@iosdev.spaceC This user is from outside of this forum
                                    cdf1982@iosdev.space
                                    wrote last edited by
                                    #224

                                    @stroughtonsmith The moment you vibe code it and it doesn’t have a modal pop up whenever it connects to the watch, we will know we’ve achieved the singularity

                                    1 Reply Last reply
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                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      Even my iPhone 12 Pro Max can raytrace!

                                      Which I guess is not all that surprising, considering the A14 chip is the same generation as the M1

                                      caseyneiba@framapiaf.orgC This user is from outside of this forum
                                      caseyneiba@framapiaf.orgC This user is from outside of this forum
                                      caseyneiba@framapiaf.org
                                      wrote last edited by
                                      #225

                                      @stroughtonsmith Petition to rename all A Series SoC as M Series "Mini".
                                      A14 -> M1 Mini
                                      A18 Pro -> M4 Mini

                                      The benchmarks don't lie.

                                      1 Reply Last reply
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                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        Even my iPhone 12 Pro Max can raytrace!

                                        Which I guess is not all that surprising, considering the A14 chip is the same generation as the M1

                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.social
                                        wrote last edited by
                                        #226

                                        That’s a whole lot of raytracing from a little iPad. Biggest render to date, at 5120x2880 — took about an hour to get to the final pass.

                                        Crashed right at the end, so I didn’t get to take a picture of the final output 🥲

                                        The raytracer still needs a bunch of work, but it’s more and more capable day by day

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                                        stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          iPadOS has never been better for rich, complex, desktop-class apps. Almost all of the old barriers and blockers are gone.

                                          Sadly, Apple waited until most developers had run out of patience with the platform.

                                          If this thing had Xcode, a real Xcode, it would be effectively complete

                                          theejj@mastodon.socialT This user is from outside of this forum
                                          theejj@mastodon.socialT This user is from outside of this forum
                                          theejj@mastodon.social
                                          wrote last edited by
                                          #227

                                          @stroughtonsmith Much like with the windowed UI, I feel like Apple is putting in more work avoiding Xcode while previously making Swift Playgrounds nearly capable enough. It seems simpler to just have Xcode at this point.

                                          1 Reply Last reply
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