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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

    It's real frickin cool.

    The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

    bluefirex@mastodon.onlineB This user is from outside of this forum
    bluefirex@mastodon.onlineB This user is from outside of this forum
    bluefirex@mastodon.online
    wrote last edited by
    #161

    @stroughtonsmith that is extremely cool

    1 Reply Last reply
    0
    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

      It's real frickin cool.

      The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

      bluefirex@mastodon.onlineB This user is from outside of this forum
      bluefirex@mastodon.onlineB This user is from outside of this forum
      bluefirex@mastodon.online
      wrote last edited by
      #162

      @stroughtonsmith to be honest, that concept might be one of the greatest use cases for Vision Pro. Imagine two controllers in your hand for much more precise input and you've got an awesome product

      1 Reply Last reply
      0
      • gklka@mastodon.socialG gklka@mastodon.social

        @stroughtonsmith I knew you will do it πŸ˜‰

        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.social
        wrote last edited by
        #163

        @gklka I blame you

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        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          I love how visionOS, uniquely, *explodes* when rendering goes wrong.

          Hello [MacBook] Neo.

          Link Preview Image
          mpwg@hachyderm.ioM This user is from outside of this forum
          mpwg@hachyderm.ioM This user is from outside of this forum
          mpwg@hachyderm.io
          wrote last edited by
          #164

          @stroughtonsmith I imagine this screen still haunts some Apple engineers 🀣

          1 Reply Last reply
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          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            I figured I needed some kind of glass shader

            jaanus@iosdev.spaceJ This user is from outside of this forum
            jaanus@iosdev.spaceJ This user is from outside of this forum
            jaanus@iosdev.space
            wrote last edited by
            #165

            @stroughtonsmith but is it Liquid Glass πŸ™ƒ

            1 Reply Last reply
            0
            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

              It's real frickin cool.

              The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.social
              wrote last edited by
              #166

              I figured why not use RealityKit for the material previews, so now they are actual spheres.

              Miraculously, it all still works β€” the Metal viewport, the Metal immersive scene, and the RealityKit UI elements, but it's very clear the Vision Pro (M2) doesn't have much headroom to build an actual app around this stuff

              Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
              stroughtonsmith@mastodon.socialS 1 Reply Last reply
              0
              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                I figured why not use RealityKit for the material previews, so now they are actual spheres.

                Miraculously, it all still works β€” the Metal viewport, the Metal immersive scene, and the RealityKit UI elements, but it's very clear the Vision Pro (M2) doesn't have much headroom to build an actual app around this stuff

                Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.social
                wrote last edited by
                #167

                The raytracer is, for now, a no-go on visionOS. It's possible I could throttle it and stay within visionOS' systemwide render budget. But it's probably worth improving the RT performance a bunch on its own first before I come back and try it here. I might run out of steam on this prototype before then.

                This entire app project is still in my 'Temp' folder, where throwaway projects live πŸ˜…

                Link Preview ImageLink Preview Image
                stroughtonsmith@mastodon.socialS theejj@mastodon.socialT belovedmelody@mastodon.socialB 3 Replies Last reply
                0
                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  The raytracer is, for now, a no-go on visionOS. It's possible I could throttle it and stay within visionOS' systemwide render budget. But it's probably worth improving the RT performance a bunch on its own first before I come back and try it here. I might run out of steam on this prototype before then.

                  This entire app project is still in my 'Temp' folder, where throwaway projects live πŸ˜…

                  Link Preview ImageLink Preview Image
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.social
                  wrote last edited by
                  #168

                  This project, which runs on iPhone, iPad, Mac, and Vision Pro (with Immersive Space), is now 16.5K lines of code

                  Link Preview Image
                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    The raytracer is, for now, a no-go on visionOS. It's possible I could throttle it and stay within visionOS' systemwide render budget. But it's probably worth improving the RT performance a bunch on its own first before I come back and try it here. I might run out of steam on this prototype before then.

                    This entire app project is still in my 'Temp' folder, where throwaway projects live πŸ˜…

                    Link Preview ImageLink Preview Image
                    theejj@mastodon.socialT This user is from outside of this forum
                    theejj@mastodon.socialT This user is from outside of this forum
                    theejj@mastodon.social
                    wrote last edited by
                    #169

                    @stroughtonsmith β€œThis entire app project is still in my 'Temp' folder, where throwaway projects live”

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                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      Pretty much everything I've worked on with Codex up to now has been stuff I could have built myself, within my area of expertise (or learnable), it just would have taken weeks or months.

                      This 3D scene app is something I never would have been able to build myself. I would have needed a team of rendering experts with domain-specific knowledge and human-years of research

                      yiningkarlli@mastodon.gamedev.placeY This user is from outside of this forum
                      yiningkarlli@mastodon.gamedev.placeY This user is from outside of this forum
                      yiningkarlli@mastodon.gamedev.place
                      wrote last edited by
                      #170

                      @stroughtonsmith interestingly for me it is the reverse: a basic modeler with a basic built in ray tracer would take me maybe a day or two to build on my own with an imgui based UI.

                      But all of the native iOS/iPadOS/visionOS stuff would have required me to have dedicated Apple frameworks experts help out on. My experience with writing Apple native apps is super limited. But with Codex, I’ve now made several nice custom, just-for-me native apps to replace things that were just scripts before.

                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
                      0
                      • yiningkarlli@mastodon.gamedev.placeY yiningkarlli@mastodon.gamedev.place

                        @stroughtonsmith interestingly for me it is the reverse: a basic modeler with a basic built in ray tracer would take me maybe a day or two to build on my own with an imgui based UI.

                        But all of the native iOS/iPadOS/visionOS stuff would have required me to have dedicated Apple frameworks experts help out on. My experience with writing Apple native apps is super limited. But with Codex, I’ve now made several nice custom, just-for-me native apps to replace things that were just scripts before.

                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #171

                        @yiningkarlli you might be a special case, all things considered πŸ˜‚

                        yiningkarlli@mastodon.gamedev.placeY 1 Reply Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          @jlaase I did blog about it, and it has one prompt session transcript: https://highcaffeinecontent.com/blog/20260301-A-Month-With-OpenAIs-Codex

                          jlaase@hachyderm.ioJ This user is from outside of this forum
                          jlaase@hachyderm.ioJ This user is from outside of this forum
                          jlaase@hachyderm.io
                          wrote last edited by
                          #172

                          @stroughtonsmith@mastodon.sociadang, I guess I missed it. Thank you for pointing it out for me!

                          1 Reply Last reply
                          0
                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            @yiningkarlli you might be a special case, all things considered πŸ˜‚

                            yiningkarlli@mastodon.gamedev.placeY This user is from outside of this forum
                            yiningkarlli@mastodon.gamedev.placeY This user is from outside of this forum
                            yiningkarlli@mastodon.gamedev.place
                            wrote last edited by
                            #173

                            @stroughtonsmith Haha, that's fair. You might be too though in Apple stuff; not many other developers reverse engineered all of Catalyst out of thin air before they even announced Catalyst. πŸ˜‰

                            Anyhow all of this is very exciting/cool. I have a sort of researchy project that I was previously planning on just making into your usual kind of crappy janky graphics programmer demo app, but now I'm more ambitious and want to make the whole thing a really nice native Mac app with some help from Codex.

                            1 Reply Last reply
                            0
                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              The raytracer is, for now, a no-go on visionOS. It's possible I could throttle it and stay within visionOS' systemwide render budget. But it's probably worth improving the RT performance a bunch on its own first before I come back and try it here. I might run out of steam on this prototype before then.

                              This entire app project is still in my 'Temp' folder, where throwaway projects live πŸ˜…

                              Link Preview ImageLink Preview Image
                              belovedmelody@mastodon.socialB This user is from outside of this forum
                              belovedmelody@mastodon.socialB This user is from outside of this forum
                              belovedmelody@mastodon.social
                              wrote last edited by
                              #174

                              @stroughtonsmith it’s really impressive and beautiful how this one is coming together.

                              1 Reply Last reply
                              0
                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

                                It's real frickin cool.

                                The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

                                cdf1982@iosdev.spaceC This user is from outside of this forum
                                cdf1982@iosdev.spaceC This user is from outside of this forum
                                cdf1982@iosdev.space
                                wrote last edited by
                                #175

                                @stroughtonsmith This is getting scary

                                1 Reply Last reply
                                0
                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  This project, which runs on iPhone, iPad, Mac, and Vision Pro (with Immersive Space), is now 16.5K lines of code

                                  Link Preview Image
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.social
                                  wrote last edited by
                                  #176

                                  I thought it was finally time to add vertex editing and subdivision. Now it's a 3D modeling tool and not just a raytracer

                                  juandesant@mathstodon.xyzJ stroughtonsmith@mastodon.socialS 2 Replies Last reply
                                  0
                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    I thought it was finally time to add vertex editing and subdivision. Now it's a 3D modeling tool and not just a raytracer

                                    juandesant@mathstodon.xyzJ This user is from outside of this forum
                                    juandesant@mathstodon.xyzJ This user is from outside of this forum
                                    juandesant@mathstodon.xyz
                                    wrote last edited by
                                    #177

                                    @stroughtonsmith Boolean solid operations next?

                                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                    0
                                    • juandesant@mathstodon.xyzJ juandesant@mathstodon.xyz

                                      @stroughtonsmith Boolean solid operations next?

                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.social
                                      wrote last edited by
                                      #178

                                      @juandesant good idea

                                      1 Reply Last reply
                                      0
                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        I thought it was finally time to add vertex editing and subdivision. Now it's a 3D modeling tool and not just a raytracer

                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.social
                                        wrote last edited by
                                        #179

                                        Some more things to show off here on this iPad mini 6!

                                        β€’ Longpress band gesture
                                        β€’ Multi-select
                                        β€’ Vertex editing
                                        β€’ Subdividing
                                        β€’ My 'generate a Cornell Box' button
                                        β€’ (And the raytracer, of course)

                                        There is a lot of really neat stuff in this app. Still using Codex 5.3 Medium, still haven't touched a line of code myself

                                        stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          Some more things to show off here on this iPad mini 6!

                                          β€’ Longpress band gesture
                                          β€’ Multi-select
                                          β€’ Vertex editing
                                          β€’ Subdividing
                                          β€’ My 'generate a Cornell Box' button
                                          β€’ (And the raytracer, of course)

                                          There is a lot of really neat stuff in this app. Still using Codex 5.3 Medium, still haven't touched a line of code myself

                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.social
                                          wrote last edited by
                                          #180

                                          All of this still works great on iPhone too

                                          Link Preview ImageLink Preview ImageLink Preview Image
                                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
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