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CIRCLE WITH A DOT

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  3. It's 2006. I'm working with threads in C and it's awful

It's 2006. I'm working with threads in C and it's awful

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  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    It's 2006. I'm working with threads in C and it's awful

    It's 2016. I'm working with threads in C and it's awful

    It's 2026. I'm working with threads in C and it's awful

    dbat@mastodon.gamedev.placeD This user is from outside of this forum
    dbat@mastodon.gamedev.placeD This user is from outside of this forum
    dbat@mastodon.gamedev.place
    wrote last edited by
    #19

    @eniko sounds like threads should be called dreads.

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    • kirtai@tech.lgbtK kirtai@tech.lgbt

      @khleedril @eniko
      Are they though?
      Threads have a lot more problems than memory issues

      khleedril@cyberplace.socialK This user is from outside of this forum
      khleedril@cyberplace.socialK This user is from outside of this forum
      khleedril@cyberplace.social
      wrote last edited by
      #20

      @kirtai @eniko It is true that rust can't stop you locking up, but, hell, having the memory issues mostly sorted is a massive win, is it not?

      1 Reply Last reply
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      • lisyarus@mastodon.gamedev.placeL lisyarus@mastodon.gamedev.place

        @eniko 2011 - present: I'm working with threads in C++ and it's great (mostly)

        raptor85@mastodon.gamedev.placeR This user is from outside of this forum
        raptor85@mastodon.gamedev.placeR This user is from outside of this forum
        raptor85@mastodon.gamedev.place
        wrote last edited by
        #21

        @lisyarus @eniko yeah, C++11's std::thread interface is great, makes it extremely simple to set up stuff like thread pooling and generic worker threads.

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        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          It's 2006. I'm working with threads in C and it's awful

          It's 2016. I'm working with threads in C and it's awful

          It's 2026. I'm working with threads in C and it's awful

          countablenewt@mastodon.socialC This user is from outside of this forum
          countablenewt@mastodon.socialC This user is from outside of this forum
          countablenewt@mastodon.social
          wrote last edited by
          #22

          @eniko . working threads I’m 2026 C it’s and awful with It’s ,

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          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            It's 2006. I'm working with threads in C and it's awful

            It's 2016. I'm working with threads in C and it's awful

            It's 2026. I'm working with threads in C and it's awful

            joe@f.duriansoftware.comJ This user is from outside of this forum
            joe@f.duriansoftware.comJ This user is from outside of this forum
            joe@f.duriansoftware.com
            wrote last edited by
            #23

            @eniko you could leave "in C" out and it would be about the same

            scottmichaud@mastodon.gamedev.placeS vfig@mastodon.gamedev.placeV 2 Replies Last reply
            0
            • joe@f.duriansoftware.comJ joe@f.duriansoftware.com

              @eniko you could leave "in C" out and it would be about the same

              scottmichaud@mastodon.gamedev.placeS This user is from outside of this forum
              scottmichaud@mastodon.gamedev.placeS This user is from outside of this forum
              scottmichaud@mastodon.gamedev.place
              wrote last edited by
              #24

              @joe @eniko Ignoring run-to-run variance.

              joe@f.duriansoftware.comJ 1 Reply Last reply
              0
              • scottmichaud@mastodon.gamedev.placeS scottmichaud@mastodon.gamedev.place

                @joe @eniko Ignoring run-to-run variance.

                joe@f.duriansoftware.comJ This user is from outside of this forum
                joe@f.duriansoftware.comJ This user is from outside of this forum
                joe@f.duriansoftware.com
                wrote last edited by
                #25

                @scottmichaud @eniko vibe coders 🤝concurrency programmers

                1 Reply Last reply
                0
                • joe@f.duriansoftware.comJ joe@f.duriansoftware.com

                  @eniko you could leave "in C" out and it would be about the same

                  vfig@mastodon.gamedev.placeV This user is from outside of this forum
                  vfig@mastodon.gamedev.placeV This user is from outside of this forum
                  vfig@mastodon.gamedev.place
                  wrote last edited by
                  #26

                  @joe @eniko but that would make Terry Riley sad

                  1 Reply Last reply
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                  • halla@kde.socialH halla@kde.social

                    @eniko Well, yes... But rest assured, threads in C++ are awful. Threads in Java are awful. Threads in Python are double-plus awful.

                    And they're still needed, so have an ice cream (or other treat) every time you added tread-using code to your project.

                    casar@mastodon.socialC This user is from outside of this forum
                    casar@mastodon.socialC This user is from outside of this forum
                    casar@mastodon.social
                    wrote last edited by
                    #27

                    @halla I've been working with threads in Java and in Python and they were ... so, so, those in Python most certainly double-plus than ones in Java.

                    But I always imagined (but never tried) working with threads in C must be wonderful. Now I am confused.

                    @eniko

                    1 Reply Last reply
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                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                      It's 2006. I'm working with threads in C and it's awful

                      It's 2016. I'm working with threads in C and it's awful

                      It's 2026. I'm working with threads in C and it's awful

                      superblox@mastodon.socialS This user is from outside of this forum
                      superblox@mastodon.socialS This user is from outside of this forum
                      superblox@mastodon.social
                      wrote last edited by
                      #28

                      @eniko Have you heard the good news about our lord and savior Rust yet?

                      1 Reply Last reply
                      0
                      • silvermoon82@wandering.shopS silvermoon82@wandering.shop

                        @eniko
                        pthreads! The "g" is for "good"

                        eniko@mastodon.gamedev.placeE This user is from outside of this forum
                        eniko@mastodon.gamedev.placeE This user is from outside of this forum
                        eniko@mastodon.gamedev.place
                        wrote last edited by
                        #29

                        @silvermoon82 and the w is for works well in windows

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