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CIRCLE WITH A DOT

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  3. It's 2006. I'm working with threads in C and it's awful

It's 2006. I'm working with threads in C and it's awful

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  • khleedril@cyberplace.socialK khleedril@cyberplace.social

    @eniko Sorry to use the R-word, but... #Rust

    kirtai@tech.lgbtK This user is from outside of this forum
    kirtai@tech.lgbtK This user is from outside of this forum
    kirtai@tech.lgbt
    wrote last edited by
    #16

    @khleedril @eniko
    I recently read that Rust uses pretty much the same thread model as C++.

    khleedril@cyberplace.socialK 1 Reply Last reply
    0
    • kirtai@tech.lgbtK kirtai@tech.lgbt

      @khleedril @eniko
      I recently read that Rust uses pretty much the same thread model as C++.

      khleedril@cyberplace.socialK This user is from outside of this forum
      khleedril@cyberplace.socialK This user is from outside of this forum
      khleedril@cyberplace.social
      wrote last edited by
      #17

      @kirtai @eniko The model might be the same, but the guardrails are there...

      kirtai@tech.lgbtK 1 Reply Last reply
      0
      • khleedril@cyberplace.socialK khleedril@cyberplace.social

        @kirtai @eniko The model might be the same, but the guardrails are there...

        kirtai@tech.lgbtK This user is from outside of this forum
        kirtai@tech.lgbtK This user is from outside of this forum
        kirtai@tech.lgbt
        wrote last edited by
        #18

        @khleedril @eniko
        Are they though?
        Threads have a lot more problems than memory issues

        khleedril@cyberplace.socialK 1 Reply Last reply
        0
        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          It's 2006. I'm working with threads in C and it's awful

          It's 2016. I'm working with threads in C and it's awful

          It's 2026. I'm working with threads in C and it's awful

          dbat@mastodon.gamedev.placeD This user is from outside of this forum
          dbat@mastodon.gamedev.placeD This user is from outside of this forum
          dbat@mastodon.gamedev.place
          wrote last edited by
          #19

          @eniko sounds like threads should be called dreads.

          1 Reply Last reply
          0
          • kirtai@tech.lgbtK kirtai@tech.lgbt

            @khleedril @eniko
            Are they though?
            Threads have a lot more problems than memory issues

            khleedril@cyberplace.socialK This user is from outside of this forum
            khleedril@cyberplace.socialK This user is from outside of this forum
            khleedril@cyberplace.social
            wrote last edited by
            #20

            @kirtai @eniko It is true that rust can't stop you locking up, but, hell, having the memory issues mostly sorted is a massive win, is it not?

            1 Reply Last reply
            0
            • lisyarus@mastodon.gamedev.placeL lisyarus@mastodon.gamedev.place

              @eniko 2011 - present: I'm working with threads in C++ and it's great (mostly)

              raptor85@mastodon.gamedev.placeR This user is from outside of this forum
              raptor85@mastodon.gamedev.placeR This user is from outside of this forum
              raptor85@mastodon.gamedev.place
              wrote last edited by
              #21

              @lisyarus @eniko yeah, C++11's std::thread interface is great, makes it extremely simple to set up stuff like thread pooling and generic worker threads.

              1 Reply Last reply
              0
              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                It's 2006. I'm working with threads in C and it's awful

                It's 2016. I'm working with threads in C and it's awful

                It's 2026. I'm working with threads in C and it's awful

                countablenewt@mastodon.socialC This user is from outside of this forum
                countablenewt@mastodon.socialC This user is from outside of this forum
                countablenewt@mastodon.social
                wrote last edited by
                #22

                @eniko . working threads I’m 2026 C it’s and awful with It’s ,

                1 Reply Last reply
                0
                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                  It's 2006. I'm working with threads in C and it's awful

                  It's 2016. I'm working with threads in C and it's awful

                  It's 2026. I'm working with threads in C and it's awful

                  joe@f.duriansoftware.comJ This user is from outside of this forum
                  joe@f.duriansoftware.comJ This user is from outside of this forum
                  joe@f.duriansoftware.com
                  wrote last edited by
                  #23

                  @eniko you could leave "in C" out and it would be about the same

                  scottmichaud@mastodon.gamedev.placeS vfig@mastodon.gamedev.placeV 2 Replies Last reply
                  0
                  • joe@f.duriansoftware.comJ joe@f.duriansoftware.com

                    @eniko you could leave "in C" out and it would be about the same

                    scottmichaud@mastodon.gamedev.placeS This user is from outside of this forum
                    scottmichaud@mastodon.gamedev.placeS This user is from outside of this forum
                    scottmichaud@mastodon.gamedev.place
                    wrote last edited by
                    #24

                    @joe @eniko Ignoring run-to-run variance.

                    joe@f.duriansoftware.comJ 1 Reply Last reply
                    0
                    • scottmichaud@mastodon.gamedev.placeS scottmichaud@mastodon.gamedev.place

                      @joe @eniko Ignoring run-to-run variance.

                      joe@f.duriansoftware.comJ This user is from outside of this forum
                      joe@f.duriansoftware.comJ This user is from outside of this forum
                      joe@f.duriansoftware.com
                      wrote last edited by
                      #25

                      @scottmichaud @eniko vibe coders 🤝concurrency programmers

                      1 Reply Last reply
                      0
                      • joe@f.duriansoftware.comJ joe@f.duriansoftware.com

                        @eniko you could leave "in C" out and it would be about the same

                        vfig@mastodon.gamedev.placeV This user is from outside of this forum
                        vfig@mastodon.gamedev.placeV This user is from outside of this forum
                        vfig@mastodon.gamedev.place
                        wrote last edited by
                        #26

                        @joe @eniko but that would make Terry Riley sad

                        1 Reply Last reply
                        0
                        • halla@kde.socialH halla@kde.social

                          @eniko Well, yes... But rest assured, threads in C++ are awful. Threads in Java are awful. Threads in Python are double-plus awful.

                          And they're still needed, so have an ice cream (or other treat) every time you added tread-using code to your project.

                          casar@mastodon.socialC This user is from outside of this forum
                          casar@mastodon.socialC This user is from outside of this forum
                          casar@mastodon.social
                          wrote last edited by
                          #27

                          @halla I've been working with threads in Java and in Python and they were ... so, so, those in Python most certainly double-plus than ones in Java.

                          But I always imagined (but never tried) working with threads in C must be wonderful. Now I am confused.

                          @eniko

                          1 Reply Last reply
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                          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                            It's 2006. I'm working with threads in C and it's awful

                            It's 2016. I'm working with threads in C and it's awful

                            It's 2026. I'm working with threads in C and it's awful

                            superblox@mastodon.socialS This user is from outside of this forum
                            superblox@mastodon.socialS This user is from outside of this forum
                            superblox@mastodon.social
                            wrote last edited by
                            #28

                            @eniko Have you heard the good news about our lord and savior Rust yet?

                            1 Reply Last reply
                            0
                            • silvermoon82@wandering.shopS silvermoon82@wandering.shop

                              @eniko
                              pthreads! The "g" is for "good"

                              eniko@mastodon.gamedev.placeE This user is from outside of this forum
                              eniko@mastodon.gamedev.placeE This user is from outside of this forum
                              eniko@mastodon.gamedev.place
                              wrote last edited by
                              #29

                              @silvermoon82 and the w is for works well in windows

                              1 Reply Last reply
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