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CIRCLE WITH A DOT

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  3. It's 2006. I'm working with threads in C and it's awful

It's 2006. I'm working with threads in C and it's awful

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  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    It's 2006. I'm working with threads in C and it's awful

    It's 2016. I'm working with threads in C and it's awful

    It's 2026. I'm working with threads in C and it's awful

    gureito@mastodon.gamedev.placeG This user is from outside of this forum
    gureito@mastodon.gamedev.placeG This user is from outside of this forum
    gureito@mastodon.gamedev.place
    wrote last edited by
    #15

    @eniko in my head-canon, that's the reason we got erlang, go, rust.......

    (it's 1996 and threads in C is awful, it's 1986 and threads in C is awful......)

    1 Reply Last reply
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    • khleedril@cyberplace.socialK khleedril@cyberplace.social

      @eniko Sorry to use the R-word, but... #Rust

      kirtai@tech.lgbtK This user is from outside of this forum
      kirtai@tech.lgbtK This user is from outside of this forum
      kirtai@tech.lgbt
      wrote last edited by
      #16

      @khleedril @eniko
      I recently read that Rust uses pretty much the same thread model as C++.

      khleedril@cyberplace.socialK 1 Reply Last reply
      0
      • kirtai@tech.lgbtK kirtai@tech.lgbt

        @khleedril @eniko
        I recently read that Rust uses pretty much the same thread model as C++.

        khleedril@cyberplace.socialK This user is from outside of this forum
        khleedril@cyberplace.socialK This user is from outside of this forum
        khleedril@cyberplace.social
        wrote last edited by
        #17

        @kirtai @eniko The model might be the same, but the guardrails are there...

        kirtai@tech.lgbtK 1 Reply Last reply
        0
        • khleedril@cyberplace.socialK khleedril@cyberplace.social

          @kirtai @eniko The model might be the same, but the guardrails are there...

          kirtai@tech.lgbtK This user is from outside of this forum
          kirtai@tech.lgbtK This user is from outside of this forum
          kirtai@tech.lgbt
          wrote last edited by
          #18

          @khleedril @eniko
          Are they though?
          Threads have a lot more problems than memory issues

          khleedril@cyberplace.socialK 1 Reply Last reply
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          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            It's 2006. I'm working with threads in C and it's awful

            It's 2016. I'm working with threads in C and it's awful

            It's 2026. I'm working with threads in C and it's awful

            dbat@mastodon.gamedev.placeD This user is from outside of this forum
            dbat@mastodon.gamedev.placeD This user is from outside of this forum
            dbat@mastodon.gamedev.place
            wrote last edited by
            #19

            @eniko sounds like threads should be called dreads.

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            • kirtai@tech.lgbtK kirtai@tech.lgbt

              @khleedril @eniko
              Are they though?
              Threads have a lot more problems than memory issues

              khleedril@cyberplace.socialK This user is from outside of this forum
              khleedril@cyberplace.socialK This user is from outside of this forum
              khleedril@cyberplace.social
              wrote last edited by
              #20

              @kirtai @eniko It is true that rust can't stop you locking up, but, hell, having the memory issues mostly sorted is a massive win, is it not?

              1 Reply Last reply
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              • lisyarus@mastodon.gamedev.placeL lisyarus@mastodon.gamedev.place

                @eniko 2011 - present: I'm working with threads in C++ and it's great (mostly)

                raptor85@mastodon.gamedev.placeR This user is from outside of this forum
                raptor85@mastodon.gamedev.placeR This user is from outside of this forum
                raptor85@mastodon.gamedev.place
                wrote last edited by
                #21

                @lisyarus @eniko yeah, C++11's std::thread interface is great, makes it extremely simple to set up stuff like thread pooling and generic worker threads.

                1 Reply Last reply
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                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                  It's 2006. I'm working with threads in C and it's awful

                  It's 2016. I'm working with threads in C and it's awful

                  It's 2026. I'm working with threads in C and it's awful

                  countablenewt@mastodon.socialC This user is from outside of this forum
                  countablenewt@mastodon.socialC This user is from outside of this forum
                  countablenewt@mastodon.social
                  wrote last edited by
                  #22

                  @eniko . working threads I’m 2026 C it’s and awful with It’s ,

                  1 Reply Last reply
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                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    It's 2006. I'm working with threads in C and it's awful

                    It's 2016. I'm working with threads in C and it's awful

                    It's 2026. I'm working with threads in C and it's awful

                    joe@f.duriansoftware.comJ This user is from outside of this forum
                    joe@f.duriansoftware.comJ This user is from outside of this forum
                    joe@f.duriansoftware.com
                    wrote last edited by
                    #23

                    @eniko you could leave "in C" out and it would be about the same

                    scottmichaud@mastodon.gamedev.placeS vfig@mastodon.gamedev.placeV 2 Replies Last reply
                    0
                    • joe@f.duriansoftware.comJ joe@f.duriansoftware.com

                      @eniko you could leave "in C" out and it would be about the same

                      scottmichaud@mastodon.gamedev.placeS This user is from outside of this forum
                      scottmichaud@mastodon.gamedev.placeS This user is from outside of this forum
                      scottmichaud@mastodon.gamedev.place
                      wrote last edited by
                      #24

                      @joe @eniko Ignoring run-to-run variance.

                      joe@f.duriansoftware.comJ 1 Reply Last reply
                      0
                      • scottmichaud@mastodon.gamedev.placeS scottmichaud@mastodon.gamedev.place

                        @joe @eniko Ignoring run-to-run variance.

                        joe@f.duriansoftware.comJ This user is from outside of this forum
                        joe@f.duriansoftware.comJ This user is from outside of this forum
                        joe@f.duriansoftware.com
                        wrote last edited by
                        #25

                        @scottmichaud @eniko vibe coders 🤝concurrency programmers

                        1 Reply Last reply
                        0
                        • joe@f.duriansoftware.comJ joe@f.duriansoftware.com

                          @eniko you could leave "in C" out and it would be about the same

                          vfig@mastodon.gamedev.placeV This user is from outside of this forum
                          vfig@mastodon.gamedev.placeV This user is from outside of this forum
                          vfig@mastodon.gamedev.place
                          wrote last edited by
                          #26

                          @joe @eniko but that would make Terry Riley sad

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                          • halla@kde.socialH halla@kde.social

                            @eniko Well, yes... But rest assured, threads in C++ are awful. Threads in Java are awful. Threads in Python are double-plus awful.

                            And they're still needed, so have an ice cream (or other treat) every time you added tread-using code to your project.

                            casar@mastodon.socialC This user is from outside of this forum
                            casar@mastodon.socialC This user is from outside of this forum
                            casar@mastodon.social
                            wrote last edited by
                            #27

                            @halla I've been working with threads in Java and in Python and they were ... so, so, those in Python most certainly double-plus than ones in Java.

                            But I always imagined (but never tried) working with threads in C must be wonderful. Now I am confused.

                            @eniko

                            1 Reply Last reply
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                            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                              It's 2006. I'm working with threads in C and it's awful

                              It's 2016. I'm working with threads in C and it's awful

                              It's 2026. I'm working with threads in C and it's awful

                              superblox@mastodon.socialS This user is from outside of this forum
                              superblox@mastodon.socialS This user is from outside of this forum
                              superblox@mastodon.social
                              wrote last edited by
                              #28

                              @eniko Have you heard the good news about our lord and savior Rust yet?

                              1 Reply Last reply
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                              • silvermoon82@wandering.shopS silvermoon82@wandering.shop

                                @eniko
                                pthreads! The "g" is for "good"

                                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                eniko@mastodon.gamedev.place
                                wrote last edited by
                                #29

                                @silvermoon82 and the w is for works well in windows

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