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CIRCLE WITH A DOT

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  3. It's 2006. I'm working with threads in C and it's awful

It's 2006. I'm working with threads in C and it's awful

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  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    It's 2006. I'm working with threads in C and it's awful

    It's 2016. I'm working with threads in C and it's awful

    It's 2026. I'm working with threads in C and it's awful

    theeclecticdyslexic@mstdn.socialT This user is from outside of this forum
    theeclecticdyslexic@mstdn.socialT This user is from outside of this forum
    theeclecticdyslexic@mstdn.social
    wrote last edited by
    #7

    @eniko this is why I use thread pools in languages that support them ootb, combine their results in the main thread, and pretend that no other use cases exist.

    1 Reply Last reply
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    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      It's 2006. I'm working with threads in C and it's awful

      It's 2016. I'm working with threads in C and it's awful

      It's 2026. I'm working with threads in C and it's awful

      nuintari@mastodon.bsd.cafeN This user is from outside of this forum
      nuintari@mastodon.bsd.cafeN This user is from outside of this forum
      nuintari@mastodon.bsd.cafe
      wrote last edited by
      #8

      @eniko Hey, consistency ain't nothing to be dismissed lightly.

      1 Reply Last reply
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      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

        It's 2006. I'm working with threads in C and it's awful

        It's 2016. I'm working with threads in C and it's awful

        It's 2026. I'm working with threads in C and it's awful

        khleedril@cyberplace.socialK This user is from outside of this forum
        khleedril@cyberplace.socialK This user is from outside of this forum
        khleedril@cyberplace.social
        wrote last edited by
        #9

        @eniko Sorry to use the R-word, but... #Rust

        kirtai@tech.lgbtK 1 Reply Last reply
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        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          It's 2006. I'm working with threads in C and it's awful

          It's 2016. I'm working with threads in C and it's awful

          It's 2026. I'm working with threads in C and it's awful

          passocacornio@tech.lgbtP This user is from outside of this forum
          passocacornio@tech.lgbtP This user is from outside of this forum
          passocacornio@tech.lgbt
          wrote last edited by
          #10

          @eniko oh goddesses, you were suffering with C back in 2006? oh wow! (2006 I was still dreaming I would be a writer)

          1 Reply Last reply
          0
          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            It's 2006. I'm working with threads in C and it's awful

            It's 2016. I'm working with threads in C and it's awful

            It's 2026. I'm working with threads in C and it's awful

            ericsedge@bitbang.socialE This user is from outside of this forum
            ericsedge@bitbang.socialE This user is from outside of this forum
            ericsedge@bitbang.social
            wrote last edited by
            #11

            @eniko I’ll join in with a bit of paraphrasing.

            It’s 1987. I’m forking this process in C and my library code isn’t reentrant….

            1 Reply Last reply
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            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

              It's 2006. I'm working with threads in C and it's awful

              It's 2016. I'm working with threads in C and it's awful

              It's 2026. I'm working with threads in C and it's awful

              pixx@merveilles.townP This user is from outside of this forum
              pixx@merveilles.townP This user is from outside of this forum
              pixx@merveilles.town
              wrote last edited by
              #12

              @eniko

              /winces

              Can i ask what about it?

              1 Reply Last reply
              0
              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                It's 2006. I'm working with threads in C and it's awful

                It's 2016. I'm working with threads in C and it's awful

                It's 2026. I'm working with threads in C and it's awful

                landelare@mastodon.gamedev.placeL This user is from outside of this forum
                landelare@mastodon.gamedev.placeL This user is from outside of this forum
                landelare@mastodon.gamedev.place
                wrote last edited by
                #13

                @eniko It's 2026. [...] C [...] i[...]s awful

                1 Reply Last reply
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                • analog_feelings@tech.lgbtA analog_feelings@tech.lgbt

                  @eniko how do threads even work on C, function pointers?

                  lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
                  lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
                  lisyarus@mastodon.gamedev.place
                  wrote last edited by
                  #14

                  @analog_feelings @eniko Yup: https://man7.org/linux/man-pages/man3/pthread_create.3.html

                  1 Reply Last reply
                  0
                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    It's 2006. I'm working with threads in C and it's awful

                    It's 2016. I'm working with threads in C and it's awful

                    It's 2026. I'm working with threads in C and it's awful

                    gureito@mastodon.gamedev.placeG This user is from outside of this forum
                    gureito@mastodon.gamedev.placeG This user is from outside of this forum
                    gureito@mastodon.gamedev.place
                    wrote last edited by
                    #15

                    @eniko in my head-canon, that's the reason we got erlang, go, rust.......

                    (it's 1996 and threads in C is awful, it's 1986 and threads in C is awful......)

                    1 Reply Last reply
                    0
                    • khleedril@cyberplace.socialK khleedril@cyberplace.social

                      @eniko Sorry to use the R-word, but... #Rust

                      kirtai@tech.lgbtK This user is from outside of this forum
                      kirtai@tech.lgbtK This user is from outside of this forum
                      kirtai@tech.lgbt
                      wrote last edited by
                      #16

                      @khleedril @eniko
                      I recently read that Rust uses pretty much the same thread model as C++.

                      khleedril@cyberplace.socialK 1 Reply Last reply
                      0
                      • kirtai@tech.lgbtK kirtai@tech.lgbt

                        @khleedril @eniko
                        I recently read that Rust uses pretty much the same thread model as C++.

                        khleedril@cyberplace.socialK This user is from outside of this forum
                        khleedril@cyberplace.socialK This user is from outside of this forum
                        khleedril@cyberplace.social
                        wrote last edited by
                        #17

                        @kirtai @eniko The model might be the same, but the guardrails are there...

                        kirtai@tech.lgbtK 1 Reply Last reply
                        0
                        • khleedril@cyberplace.socialK khleedril@cyberplace.social

                          @kirtai @eniko The model might be the same, but the guardrails are there...

                          kirtai@tech.lgbtK This user is from outside of this forum
                          kirtai@tech.lgbtK This user is from outside of this forum
                          kirtai@tech.lgbt
                          wrote last edited by
                          #18

                          @khleedril @eniko
                          Are they though?
                          Threads have a lot more problems than memory issues

                          khleedril@cyberplace.socialK 1 Reply Last reply
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                          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                            It's 2006. I'm working with threads in C and it's awful

                            It's 2016. I'm working with threads in C and it's awful

                            It's 2026. I'm working with threads in C and it's awful

                            dbat@mastodon.gamedev.placeD This user is from outside of this forum
                            dbat@mastodon.gamedev.placeD This user is from outside of this forum
                            dbat@mastodon.gamedev.place
                            wrote last edited by
                            #19

                            @eniko sounds like threads should be called dreads.

                            1 Reply Last reply
                            0
                            • kirtai@tech.lgbtK kirtai@tech.lgbt

                              @khleedril @eniko
                              Are they though?
                              Threads have a lot more problems than memory issues

                              khleedril@cyberplace.socialK This user is from outside of this forum
                              khleedril@cyberplace.socialK This user is from outside of this forum
                              khleedril@cyberplace.social
                              wrote last edited by
                              #20

                              @kirtai @eniko It is true that rust can't stop you locking up, but, hell, having the memory issues mostly sorted is a massive win, is it not?

                              1 Reply Last reply
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                              • lisyarus@mastodon.gamedev.placeL lisyarus@mastodon.gamedev.place

                                @eniko 2011 - present: I'm working with threads in C++ and it's great (mostly)

                                raptor85@mastodon.gamedev.placeR This user is from outside of this forum
                                raptor85@mastodon.gamedev.placeR This user is from outside of this forum
                                raptor85@mastodon.gamedev.place
                                wrote last edited by
                                #21

                                @lisyarus @eniko yeah, C++11's std::thread interface is great, makes it extremely simple to set up stuff like thread pooling and generic worker threads.

                                1 Reply Last reply
                                0
                                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                  It's 2006. I'm working with threads in C and it's awful

                                  It's 2016. I'm working with threads in C and it's awful

                                  It's 2026. I'm working with threads in C and it's awful

                                  countablenewt@mastodon.socialC This user is from outside of this forum
                                  countablenewt@mastodon.socialC This user is from outside of this forum
                                  countablenewt@mastodon.social
                                  wrote last edited by
                                  #22

                                  @eniko . working threads I’m 2026 C it’s and awful with It’s ,

                                  1 Reply Last reply
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                                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                    It's 2006. I'm working with threads in C and it's awful

                                    It's 2016. I'm working with threads in C and it's awful

                                    It's 2026. I'm working with threads in C and it's awful

                                    joe@f.duriansoftware.comJ This user is from outside of this forum
                                    joe@f.duriansoftware.comJ This user is from outside of this forum
                                    joe@f.duriansoftware.com
                                    wrote last edited by
                                    #23

                                    @eniko you could leave "in C" out and it would be about the same

                                    scottmichaud@mastodon.gamedev.placeS vfig@mastodon.gamedev.placeV 2 Replies Last reply
                                    0
                                    • joe@f.duriansoftware.comJ joe@f.duriansoftware.com

                                      @eniko you could leave "in C" out and it would be about the same

                                      scottmichaud@mastodon.gamedev.placeS This user is from outside of this forum
                                      scottmichaud@mastodon.gamedev.placeS This user is from outside of this forum
                                      scottmichaud@mastodon.gamedev.place
                                      wrote last edited by
                                      #24

                                      @joe @eniko Ignoring run-to-run variance.

                                      joe@f.duriansoftware.comJ 1 Reply Last reply
                                      0
                                      • scottmichaud@mastodon.gamedev.placeS scottmichaud@mastodon.gamedev.place

                                        @joe @eniko Ignoring run-to-run variance.

                                        joe@f.duriansoftware.comJ This user is from outside of this forum
                                        joe@f.duriansoftware.comJ This user is from outside of this forum
                                        joe@f.duriansoftware.com
                                        wrote last edited by
                                        #25

                                        @scottmichaud @eniko vibe coders 🤝concurrency programmers

                                        1 Reply Last reply
                                        0
                                        • joe@f.duriansoftware.comJ joe@f.duriansoftware.com

                                          @eniko you could leave "in C" out and it would be about the same

                                          vfig@mastodon.gamedev.placeV This user is from outside of this forum
                                          vfig@mastodon.gamedev.placeV This user is from outside of this forum
                                          vfig@mastodon.gamedev.place
                                          wrote last edited by
                                          #26

                                          @joe @eniko but that would make Terry Riley sad

                                          1 Reply Last reply
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