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  3. In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js.

In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js.

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  • csk@mathstodon.xyzC csk@mathstodon.xyz

    In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

    michael@social.chrisco.meM This user is from outside of this forum
    michael@social.chrisco.meM This user is from outside of this forum
    michael@social.chrisco.me
    wrote last edited by
    #35

    @csk This is fantastic!

    1 Reply Last reply
    0
    • bloody_albatross@chaos.socialB bloody_albatross@chaos.social

      @csk Register the mousemove handler on the window object, then you will get the events even when the mouse moves out of the window/frame while dragging.

      csk@mathstodon.xyzC This user is from outside of this forum
      csk@mathstodon.xyzC This user is from outside of this forum
      csk@mathstodon.xyz
      wrote last edited by
      #36

      @bloody_albatross If we're talking about improving the code, then I'd be more interested in the question of how to get a stable tower to stand up in a physics sim without bouncing all over the place and collapsing spontaneously. In this demo I use a cheap hack of freezing all the blocks until you actually click on one of them. Presumably it's really hard to get this working correctly (cc @topher_batty)

      bloody_albatross@chaos.socialB 1 Reply Last reply
      0
      • glowl@chaos.socialG glowl@chaos.social

        @csk i like how there seems to be no friction and despite what block you klick, after some duration everything crumbles, even if you do not move the cursor while klicking.

        elexia@catcatnya.comE This user is from outside of this forum
        elexia@catcatnya.comE This user is from outside of this forum
        elexia@catcatnya.com
        wrote last edited by
        #37

        @glowl @csk okay that is very funny actually.

        elexia@catcatnya.comE 1 Reply Last reply
        0
        • csk@mathstodon.xyzC csk@mathstodon.xyz

          @bloody_albatross If we're talking about improving the code, then I'd be more interested in the question of how to get a stable tower to stand up in a physics sim without bouncing all over the place and collapsing spontaneously. In this demo I use a cheap hack of freezing all the blocks until you actually click on one of them. Presumably it's really hard to get this working correctly (cc @topher_batty)

          bloody_albatross@chaos.socialB This user is from outside of this forum
          bloody_albatross@chaos.socialB This user is from outside of this forum
          bloody_albatross@chaos.social
          wrote last edited by
          #38

          @csk @topher_batty I feel like that is basically what all games do anyway. Also saves CPU.

          topher_batty@mastodon.acm.orgT 1 Reply Last reply
          0
          • elexia@catcatnya.comE elexia@catcatnya.com

            @glowl @csk okay that is very funny actually.

            elexia@catcatnya.comE This user is from outside of this forum
            elexia@catcatnya.comE This user is from outside of this forum
            elexia@catcatnya.com
            wrote last edited by
            #39

            @glowl @csk everything just slowly sliding

            1 Reply Last reply
            0
            • csk@mathstodon.xyzC csk@mathstodon.xyz

              In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

              swachter@toot.bostonS This user is from outside of this forum
              swachter@toot.bostonS This user is from outside of this forum
              swachter@toot.boston
              wrote last edited by
              #40

              @csk This is incredibly satisfying to table-flip. My day needed this. Thank you.

              1 Reply Last reply
              0
              • bloody_albatross@chaos.socialB bloody_albatross@chaos.social

                @csk @topher_batty I feel like that is basically what all games do anyway. Also saves CPU.

                topher_batty@mastodon.acm.orgT This user is from outside of this forum
                topher_batty@mastodon.acm.orgT This user is from outside of this forum
                topher_batty@mastodon.acm.org
                wrote last edited by
                #41

                @bloody_albatross @csk Paul Kry even had a paper where they sort of generalize the freezing idea to merging together collections of rigid bodies whose relative motion is small enough. https://eulaliecoevoet.github.io/AdaptiveMerging/

                topher_batty@mastodon.acm.orgT 1 Reply Last reply
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                • topher_batty@mastodon.acm.orgT topher_batty@mastodon.acm.org

                  @bloody_albatross @csk Paul Kry even had a paper where they sort of generalize the freezing idea to merging together collections of rigid bodies whose relative motion is small enough. https://eulaliecoevoet.github.io/AdaptiveMerging/

                  topher_batty@mastodon.acm.orgT This user is from outside of this forum
                  topher_batty@mastodon.acm.orgT This user is from outside of this forum
                  topher_batty@mastodon.acm.org
                  wrote last edited by
                  #42

                  @bloody_albatross @csk I'm not sure of the latest and greatest in academic rigid body stacking, but I've used Danny Kaufman's 2008 staggered projections scheme successfully for one paper: https://www.cs.ubc.ca/labs/sensorimotor/projects/sp_sigasia08/KSJP08.pdf Downside is you usually need to start bringing in better LCP or QP solvers.

                  1 Reply Last reply
                  0
                  • csk@mathstodon.xyzC csk@mathstodon.xyz

                    In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                    xchaos@f.czX This user is from outside of this forum
                    xchaos@f.czX This user is from outside of this forum
                    xchaos@f.cz
                    wrote last edited by
                    #43

                    @csk excellent vibe coding simulator!

                    1 Reply Last reply
                    0
                    • csk@mathstodon.xyzC csk@mathstodon.xyz

                      In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                      dadmin@mastodon.socialD This user is from outside of this forum
                      dadmin@mastodon.socialD This user is from outside of this forum
                      dadmin@mastodon.social
                      wrote last edited by
                      #44

                      @csk Turned out great! Thanks for sharing ๐Ÿ˜†๐Ÿ‘

                      1 Reply Last reply
                      0
                      • csk@mathstodon.xyzC csk@mathstodon.xyz

                        In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                        lenaschimmel@chaos.socialL This user is from outside of this forum
                        lenaschimmel@chaos.socialL This user is from outside of this forum
                        lenaschimmel@chaos.social
                        wrote last edited by
                        #45

                        @csk Wonderful!

                        I made your code even messier by introducing a small... let's say "typographic" improvement:

                        p5.js Web Editor

                        A web editor for p5.js, a JavaScript library with the goal of making coding accessible to artists, designers, educators, and beginners.

                        favicon

                        (editor.p5js.org)

                        cynthesistoday@sfba.socialC csk@mathstodon.xyzC 2 Replies Last reply
                        1
                        0
                        • lenaschimmel@chaos.socialL lenaschimmel@chaos.social

                          @csk Wonderful!

                          I made your code even messier by introducing a small... let's say "typographic" improvement:

                          p5.js Web Editor

                          A web editor for p5.js, a JavaScript library with the goal of making coding accessible to artists, designers, educators, and beginners.

                          favicon

                          (editor.p5js.org)

                          cynthesistoday@sfba.socialC This user is from outside of this forum
                          cynthesistoday@sfba.socialC This user is from outside of this forum
                          cynthesistoday@sfba.social
                          wrote last edited by
                          #46

                          @lenaschimmel @csk

                          This one has a lot of optional ways to destabilize the system. Pick up a tiny block from the top, don't drop it, and watch the instability move through the carefully balanced system-- over and over.

                          1 Reply Last reply
                          0
                          • csk@mathstodon.xyzC csk@mathstodon.xyz

                            In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                            rebootdeluxe@infosec.exchangeR This user is from outside of this forum
                            rebootdeluxe@infosec.exchangeR This user is from outside of this forum
                            rebootdeluxe@infosec.exchange
                            wrote last edited by
                            #47

                            @csk Great!

                            When will we get a version with this?

                            Link Preview Image
                            Late Night Owl (@latenightowl@social.linux.pizza)

                            Attached: 1 image I haven't seen this variation of XKCD 2347 yet. Received from a friend, source unknown. #xkcd2347 #cloudflare #aws #ai

                            favicon

                            Linux.Pizza (social.linux.pizza)

                            1 Reply Last reply
                            0
                            • lenaschimmel@chaos.socialL lenaschimmel@chaos.social

                              @csk Wonderful!

                              I made your code even messier by introducing a small... let's say "typographic" improvement:

                              p5.js Web Editor

                              A web editor for p5.js, a JavaScript library with the goal of making coding accessible to artists, designers, educators, and beginners.

                              favicon

                              (editor.p5js.org)

                              csk@mathstodon.xyzC This user is from outside of this forum
                              csk@mathstodon.xyzC This user is from outside of this forum
                              csk@mathstodon.xyz
                              wrote last edited by
                              #48

                              @lenaschimmel That's amazing, thanks!

                              1 Reply Last reply
                              0
                              • csk@mathstodon.xyzC csk@mathstodon.xyz

                                In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                                perigee@rage.loveP This user is from outside of this forum
                                perigee@rage.loveP This user is from outside of this forum
                                perigee@rage.love
                                wrote last edited by
                                #49

                                @csk Magnificent!

                                1 Reply Last reply
                                0
                                • csk@mathstodon.xyzC csk@mathstodon.xyz

                                  In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                                  warrickball@mas.toW This user is from outside of this forum
                                  warrickball@mas.toW This user is from outside of this forum
                                  warrickball@mas.to
                                  wrote last edited by
                                  #50

                                  @csk This interactive version is amazing!

                                  I just wanted to note that @ahl at least animated this for an episode of Oxide and Friends about the XZ backdoor.

                                  Link Preview Image
                                  Adam Leventhal (@ahl@mastodon.social)

                                  Attached: 1 image I was really pleased by this background image so wanted to talk about it briefly. The concept was (of course!) simple: the (in)famous xkcd graphic with the thankless Nebraskan removed https://xkcd.com/2347/

                                  favicon

                                  Mastodon (mastodon.social)

                                  1 Reply Last reply
                                  0
                                  • csk@mathstodon.xyzC csk@mathstodon.xyz

                                    In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                                    enigmarotor@mastodon.bsd.cafeE This user is from outside of this forum
                                    enigmarotor@mastodon.bsd.cafeE This user is from outside of this forum
                                    enigmarotor@mastodon.bsd.cafe
                                    wrote last edited by
                                    #51

                                    @csk @jbz Brilliant !

                                    1 Reply Last reply
                                    0
                                    • csk@mathstodon.xyzC csk@mathstodon.xyz

                                      In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                                      baeuchle@gruene.socialB This user is from outside of this forum
                                      baeuchle@gruene.socialB This user is from outside of this forum
                                      baeuchle@gruene.social
                                      wrote last edited by
                                      #52

                                      @csk I love the idea, but it's unstable in its base config already. Just clicking into the image changes the setup.

                                      1 Reply Last reply
                                      0
                                      • bazzargh@hachyderm.ioB bazzargh@hachyderm.io

                                        @csk also, recently I said I'd been nerdsniped and one of my younger colleagues asked what I meant; I dropped a link to https://xkcd.com/356/ and then realised it's *19 years old* (so is the "I know regular expressions" one)...so came out before he could read...how did we get so old? A warning for showing this to students ๐Ÿ˜‰

                                        physikanne@bildung.socialP This user is from outside of this forum
                                        physikanne@bildung.socialP This user is from outside of this forum
                                        physikanne@bildung.social
                                        wrote last edited by
                                        #53

                                        @bazzargh @csk https://xkcd.com/435/ My favorite, which I regularly show my physics students.

                                        1 Reply Last reply
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