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  3. In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js.

In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js.

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  • robinhouston@mathstodon.xyzR robinhouston@mathstodon.xyz

    @csk Ha! I saw this on HN earlier, and didn’t realise it was you. Very nice.

    csk@mathstodon.xyzC This user is from outside of this forum
    csk@mathstodon.xyzC This user is from outside of this forum
    csk@mathstodon.xyz
    wrote last edited by
    #29

    @robinhouston Yeah, it's really making the rounds! I must tip my hat to the people who came over to show their earlier demos of the same idea -- it really was hard to believe that nobody had thought to do this before.

    1 Reply Last reply
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    • csk@mathstodon.xyzC csk@mathstodon.xyz

      In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

      bredroll@mas.toB This user is from outside of this forum
      bredroll@mas.toB This user is from outside of this forum
      bredroll@mas.to
      wrote last edited by
      #30

      @csk bravo!

      1 Reply Last reply
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      • mttaggart@infosec.exchangeM mttaggart@infosec.exchange shared this topic
      • csk@mathstodon.xyzC csk@mathstodon.xyz

        In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

        chuckmcmanis@chaos.socialC This user is from outside of this forum
        chuckmcmanis@chaos.socialC This user is from outside of this forum
        chuckmcmanis@chaos.social
        wrote last edited by
        #31

        @csk So you're saying if you shove aside the random person in Nebraska the architecture simplifies itself to something with fewer layers? 😆

        demofox@mastodon.gamedev.placeD 1 Reply Last reply
        0
        • chuckmcmanis@chaos.socialC chuckmcmanis@chaos.social

          @csk So you're saying if you shove aside the random person in Nebraska the architecture simplifies itself to something with fewer layers? 😆

          demofox@mastodon.gamedev.placeD This user is from outside of this forum
          demofox@mastodon.gamedev.placeD This user is from outside of this forum
          demofox@mastodon.gamedev.place
          wrote last edited by
          #32

          @ChuckMcManis @csk that took some real cajones chuck haha!

          1 Reply Last reply
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          • csk@mathstodon.xyzC csk@mathstodon.xyz

            In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

            grwster@mastodon.socialG This user is from outside of this forum
            grwster@mastodon.socialG This user is from outside of this forum
            grwster@mastodon.social
            wrote last edited by
            #33

            @csk Hah, just noticed that, if you click on the p5js link, it’s interactive! Awesome

            1 Reply Last reply
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            • rolandog@todon.euR rolandog@todon.eu

              @Humus @csk hmm, maybe turn it into an awareness-building game (a la tower defense games) where you must fend-off hackers trying to topple the whole tower over and whack knowledge into capitalists'/politicians' heads that treat the ecosystem as a black-box; boss level: secure funding without caving into three-letter agencies pressuring the dev to sneak vulnerabilities.

              csk@mathstodon.xyzC This user is from outside of this forum
              csk@mathstodon.xyzC This user is from outside of this forum
              csk@mathstodon.xyz
              wrote last edited by
              #34

              @rolandog @Humus Pull Request: The Game

              1 Reply Last reply
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              • csk@mathstodon.xyzC csk@mathstodon.xyz

                In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                michael@social.chrisco.meM This user is from outside of this forum
                michael@social.chrisco.meM This user is from outside of this forum
                michael@social.chrisco.me
                wrote last edited by
                #35

                @csk This is fantastic!

                1 Reply Last reply
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                • bloody_albatross@chaos.socialB bloody_albatross@chaos.social

                  @csk Register the mousemove handler on the window object, then you will get the events even when the mouse moves out of the window/frame while dragging.

                  csk@mathstodon.xyzC This user is from outside of this forum
                  csk@mathstodon.xyzC This user is from outside of this forum
                  csk@mathstodon.xyz
                  wrote last edited by
                  #36

                  @bloody_albatross If we're talking about improving the code, then I'd be more interested in the question of how to get a stable tower to stand up in a physics sim without bouncing all over the place and collapsing spontaneously. In this demo I use a cheap hack of freezing all the blocks until you actually click on one of them. Presumably it's really hard to get this working correctly (cc @topher_batty)

                  bloody_albatross@chaos.socialB 1 Reply Last reply
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                  • glowl@chaos.socialG glowl@chaos.social

                    @csk i like how there seems to be no friction and despite what block you klick, after some duration everything crumbles, even if you do not move the cursor while klicking.

                    elexia@catcatnya.comE This user is from outside of this forum
                    elexia@catcatnya.comE This user is from outside of this forum
                    elexia@catcatnya.com
                    wrote last edited by
                    #37

                    @glowl @csk okay that is very funny actually.

                    elexia@catcatnya.comE 1 Reply Last reply
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                    • csk@mathstodon.xyzC csk@mathstodon.xyz

                      @bloody_albatross If we're talking about improving the code, then I'd be more interested in the question of how to get a stable tower to stand up in a physics sim without bouncing all over the place and collapsing spontaneously. In this demo I use a cheap hack of freezing all the blocks until you actually click on one of them. Presumably it's really hard to get this working correctly (cc @topher_batty)

                      bloody_albatross@chaos.socialB This user is from outside of this forum
                      bloody_albatross@chaos.socialB This user is from outside of this forum
                      bloody_albatross@chaos.social
                      wrote last edited by
                      #38

                      @csk @topher_batty I feel like that is basically what all games do anyway. Also saves CPU.

                      topher_batty@mastodon.acm.orgT 1 Reply Last reply
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                      • elexia@catcatnya.comE elexia@catcatnya.com

                        @glowl @csk okay that is very funny actually.

                        elexia@catcatnya.comE This user is from outside of this forum
                        elexia@catcatnya.comE This user is from outside of this forum
                        elexia@catcatnya.com
                        wrote last edited by
                        #39

                        @glowl @csk everything just slowly sliding

                        1 Reply Last reply
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                        • csk@mathstodon.xyzC csk@mathstodon.xyz

                          In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                          swachter@toot.bostonS This user is from outside of this forum
                          swachter@toot.bostonS This user is from outside of this forum
                          swachter@toot.boston
                          wrote last edited by
                          #40

                          @csk This is incredibly satisfying to table-flip. My day needed this. Thank you.

                          1 Reply Last reply
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                          • bloody_albatross@chaos.socialB bloody_albatross@chaos.social

                            @csk @topher_batty I feel like that is basically what all games do anyway. Also saves CPU.

                            topher_batty@mastodon.acm.orgT This user is from outside of this forum
                            topher_batty@mastodon.acm.orgT This user is from outside of this forum
                            topher_batty@mastodon.acm.org
                            wrote last edited by
                            #41

                            @bloody_albatross @csk Paul Kry even had a paper where they sort of generalize the freezing idea to merging together collections of rigid bodies whose relative motion is small enough. https://eulaliecoevoet.github.io/AdaptiveMerging/

                            topher_batty@mastodon.acm.orgT 1 Reply Last reply
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                            • topher_batty@mastodon.acm.orgT topher_batty@mastodon.acm.org

                              @bloody_albatross @csk Paul Kry even had a paper where they sort of generalize the freezing idea to merging together collections of rigid bodies whose relative motion is small enough. https://eulaliecoevoet.github.io/AdaptiveMerging/

                              topher_batty@mastodon.acm.orgT This user is from outside of this forum
                              topher_batty@mastodon.acm.orgT This user is from outside of this forum
                              topher_batty@mastodon.acm.org
                              wrote last edited by
                              #42

                              @bloody_albatross @csk I'm not sure of the latest and greatest in academic rigid body stacking, but I've used Danny Kaufman's 2008 staggered projections scheme successfully for one paper: https://www.cs.ubc.ca/labs/sensorimotor/projects/sp_sigasia08/KSJP08.pdf Downside is you usually need to start bringing in better LCP or QP solvers.

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                              • csk@mathstodon.xyzC csk@mathstodon.xyz

                                In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                                xchaos@f.czX This user is from outside of this forum
                                xchaos@f.czX This user is from outside of this forum
                                xchaos@f.cz
                                wrote last edited by
                                #43

                                @csk excellent vibe coding simulator!

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                                0
                                • csk@mathstodon.xyzC csk@mathstodon.xyz

                                  In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                                  dadmin@mastodon.socialD This user is from outside of this forum
                                  dadmin@mastodon.socialD This user is from outside of this forum
                                  dadmin@mastodon.social
                                  wrote last edited by
                                  #44

                                  @csk Turned out great! Thanks for sharing 😆👍

                                  1 Reply Last reply
                                  0
                                  • csk@mathstodon.xyzC csk@mathstodon.xyz

                                    In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                                    lenaschimmel@chaos.socialL This user is from outside of this forum
                                    lenaschimmel@chaos.socialL This user is from outside of this forum
                                    lenaschimmel@chaos.social
                                    wrote last edited by
                                    #45

                                    @csk Wonderful!

                                    I made your code even messier by introducing a small... let's say "typographic" improvement:

                                    p5.js Web Editor

                                    A web editor for p5.js, a JavaScript library with the goal of making coding accessible to artists, designers, educators, and beginners.

                                    favicon

                                    (editor.p5js.org)

                                    cynthesistoday@sfba.socialC csk@mathstodon.xyzC 2 Replies Last reply
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                                    0
                                    • lenaschimmel@chaos.socialL lenaschimmel@chaos.social

                                      @csk Wonderful!

                                      I made your code even messier by introducing a small... let's say "typographic" improvement:

                                      p5.js Web Editor

                                      A web editor for p5.js, a JavaScript library with the goal of making coding accessible to artists, designers, educators, and beginners.

                                      favicon

                                      (editor.p5js.org)

                                      cynthesistoday@sfba.socialC This user is from outside of this forum
                                      cynthesistoday@sfba.socialC This user is from outside of this forum
                                      cynthesistoday@sfba.social
                                      wrote last edited by
                                      #46

                                      @lenaschimmel @csk

                                      This one has a lot of optional ways to destabilize the system. Pick up a tiny block from the top, don't drop it, and watch the instability move through the carefully balanced system-- over and over.

                                      1 Reply Last reply
                                      0
                                      • csk@mathstodon.xyzC csk@mathstodon.xyz

                                        In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                                        rebootdeluxe@infosec.exchangeR This user is from outside of this forum
                                        rebootdeluxe@infosec.exchangeR This user is from outside of this forum
                                        rebootdeluxe@infosec.exchange
                                        wrote last edited by
                                        #47

                                        @csk Great!

                                        When will we get a version with this?

                                        Link Preview Image
                                        Late Night Owl (@latenightowl@social.linux.pizza)

                                        Attached: 1 image I haven't seen this variation of XKCD 2347 yet. Received from a friend, source unknown. #xkcd2347 #cloudflare #aws #ai

                                        favicon

                                        Linux.Pizza (social.linux.pizza)

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                                        • lenaschimmel@chaos.socialL lenaschimmel@chaos.social

                                          @csk Wonderful!

                                          I made your code even messier by introducing a small... let's say "typographic" improvement:

                                          p5.js Web Editor

                                          A web editor for p5.js, a JavaScript library with the goal of making coding accessible to artists, designers, educators, and beginners.

                                          favicon

                                          (editor.p5js.org)

                                          csk@mathstodon.xyzC This user is from outside of this forum
                                          csk@mathstodon.xyzC This user is from outside of this forum
                                          csk@mathstodon.xyz
                                          wrote last edited by
                                          #48

                                          @lenaschimmel That's amazing, thanks!

                                          1 Reply Last reply
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