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  3. In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js.

In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js.

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  • csk@mathstodon.xyzC csk@mathstodon.xyz

    In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

    bredroll@mas.toB This user is from outside of this forum
    bredroll@mas.toB This user is from outside of this forum
    bredroll@mas.to
    wrote last edited by
    #30

    @csk bravo!

    1 Reply Last reply
    0
    • mttaggart@infosec.exchangeM mttaggart@infosec.exchange shared this topic
    • csk@mathstodon.xyzC csk@mathstodon.xyz

      In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

      chuckmcmanis@chaos.socialC This user is from outside of this forum
      chuckmcmanis@chaos.socialC This user is from outside of this forum
      chuckmcmanis@chaos.social
      wrote last edited by
      #31

      @csk So you're saying if you shove aside the random person in Nebraska the architecture simplifies itself to something with fewer layers? 😆

      demofox@mastodon.gamedev.placeD 1 Reply Last reply
      0
      • chuckmcmanis@chaos.socialC chuckmcmanis@chaos.social

        @csk So you're saying if you shove aside the random person in Nebraska the architecture simplifies itself to something with fewer layers? 😆

        demofox@mastodon.gamedev.placeD This user is from outside of this forum
        demofox@mastodon.gamedev.placeD This user is from outside of this forum
        demofox@mastodon.gamedev.place
        wrote last edited by
        #32

        @ChuckMcManis @csk that took some real cajones chuck haha!

        1 Reply Last reply
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        • csk@mathstodon.xyzC csk@mathstodon.xyz

          In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

          grwster@mastodon.socialG This user is from outside of this forum
          grwster@mastodon.socialG This user is from outside of this forum
          grwster@mastodon.social
          wrote last edited by
          #33

          @csk Hah, just noticed that, if you click on the p5js link, it’s interactive! Awesome

          1 Reply Last reply
          0
          • rolandog@todon.euR rolandog@todon.eu

            @Humus @csk hmm, maybe turn it into an awareness-building game (a la tower defense games) where you must fend-off hackers trying to topple the whole tower over and whack knowledge into capitalists'/politicians' heads that treat the ecosystem as a black-box; boss level: secure funding without caving into three-letter agencies pressuring the dev to sneak vulnerabilities.

            csk@mathstodon.xyzC This user is from outside of this forum
            csk@mathstodon.xyzC This user is from outside of this forum
            csk@mathstodon.xyz
            wrote last edited by
            #34

            @rolandog @Humus Pull Request: The Game

            1 Reply Last reply
            0
            • csk@mathstodon.xyzC csk@mathstodon.xyz

              In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

              michael@social.chrisco.meM This user is from outside of this forum
              michael@social.chrisco.meM This user is from outside of this forum
              michael@social.chrisco.me
              wrote last edited by
              #35

              @csk This is fantastic!

              1 Reply Last reply
              0
              • bloody_albatross@chaos.socialB bloody_albatross@chaos.social

                @csk Register the mousemove handler on the window object, then you will get the events even when the mouse moves out of the window/frame while dragging.

                csk@mathstodon.xyzC This user is from outside of this forum
                csk@mathstodon.xyzC This user is from outside of this forum
                csk@mathstodon.xyz
                wrote last edited by
                #36

                @bloody_albatross If we're talking about improving the code, then I'd be more interested in the question of how to get a stable tower to stand up in a physics sim without bouncing all over the place and collapsing spontaneously. In this demo I use a cheap hack of freezing all the blocks until you actually click on one of them. Presumably it's really hard to get this working correctly (cc @topher_batty)

                bloody_albatross@chaos.socialB 1 Reply Last reply
                0
                • glowl@chaos.socialG glowl@chaos.social

                  @csk i like how there seems to be no friction and despite what block you klick, after some duration everything crumbles, even if you do not move the cursor while klicking.

                  elexia@catcatnya.comE This user is from outside of this forum
                  elexia@catcatnya.comE This user is from outside of this forum
                  elexia@catcatnya.com
                  wrote last edited by
                  #37

                  @glowl @csk okay that is very funny actually.

                  elexia@catcatnya.comE 1 Reply Last reply
                  0
                  • csk@mathstodon.xyzC csk@mathstodon.xyz

                    @bloody_albatross If we're talking about improving the code, then I'd be more interested in the question of how to get a stable tower to stand up in a physics sim without bouncing all over the place and collapsing spontaneously. In this demo I use a cheap hack of freezing all the blocks until you actually click on one of them. Presumably it's really hard to get this working correctly (cc @topher_batty)

                    bloody_albatross@chaos.socialB This user is from outside of this forum
                    bloody_albatross@chaos.socialB This user is from outside of this forum
                    bloody_albatross@chaos.social
                    wrote last edited by
                    #38

                    @csk @topher_batty I feel like that is basically what all games do anyway. Also saves CPU.

                    topher_batty@mastodon.acm.orgT 1 Reply Last reply
                    0
                    • elexia@catcatnya.comE elexia@catcatnya.com

                      @glowl @csk okay that is very funny actually.

                      elexia@catcatnya.comE This user is from outside of this forum
                      elexia@catcatnya.comE This user is from outside of this forum
                      elexia@catcatnya.com
                      wrote last edited by
                      #39

                      @glowl @csk everything just slowly sliding

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                      0
                      • csk@mathstodon.xyzC csk@mathstodon.xyz

                        In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                        swachter@toot.bostonS This user is from outside of this forum
                        swachter@toot.bostonS This user is from outside of this forum
                        swachter@toot.boston
                        wrote last edited by
                        #40

                        @csk This is incredibly satisfying to table-flip. My day needed this. Thank you.

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                        • bloody_albatross@chaos.socialB bloody_albatross@chaos.social

                          @csk @topher_batty I feel like that is basically what all games do anyway. Also saves CPU.

                          topher_batty@mastodon.acm.orgT This user is from outside of this forum
                          topher_batty@mastodon.acm.orgT This user is from outside of this forum
                          topher_batty@mastodon.acm.org
                          wrote last edited by
                          #41

                          @bloody_albatross @csk Paul Kry even had a paper where they sort of generalize the freezing idea to merging together collections of rigid bodies whose relative motion is small enough. https://eulaliecoevoet.github.io/AdaptiveMerging/

                          topher_batty@mastodon.acm.orgT 1 Reply Last reply
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                          • topher_batty@mastodon.acm.orgT topher_batty@mastodon.acm.org

                            @bloody_albatross @csk Paul Kry even had a paper where they sort of generalize the freezing idea to merging together collections of rigid bodies whose relative motion is small enough. https://eulaliecoevoet.github.io/AdaptiveMerging/

                            topher_batty@mastodon.acm.orgT This user is from outside of this forum
                            topher_batty@mastodon.acm.orgT This user is from outside of this forum
                            topher_batty@mastodon.acm.org
                            wrote last edited by
                            #42

                            @bloody_albatross @csk I'm not sure of the latest and greatest in academic rigid body stacking, but I've used Danny Kaufman's 2008 staggered projections scheme successfully for one paper: https://www.cs.ubc.ca/labs/sensorimotor/projects/sp_sigasia08/KSJP08.pdf Downside is you usually need to start bringing in better LCP or QP solvers.

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                            • csk@mathstodon.xyzC csk@mathstodon.xyz

                              In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                              xchaos@f.czX This user is from outside of this forum
                              xchaos@f.czX This user is from outside of this forum
                              xchaos@f.cz
                              wrote last edited by
                              #43

                              @csk excellent vibe coding simulator!

                              1 Reply Last reply
                              0
                              • csk@mathstodon.xyzC csk@mathstodon.xyz

                                In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                                dadmin@mastodon.socialD This user is from outside of this forum
                                dadmin@mastodon.socialD This user is from outside of this forum
                                dadmin@mastodon.social
                                wrote last edited by
                                #44

                                @csk Turned out great! Thanks for sharing 😆👍

                                1 Reply Last reply
                                0
                                • csk@mathstodon.xyzC csk@mathstodon.xyz

                                  In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                                  lenaschimmel@chaos.socialL This user is from outside of this forum
                                  lenaschimmel@chaos.socialL This user is from outside of this forum
                                  lenaschimmel@chaos.social
                                  wrote last edited by
                                  #45

                                  @csk Wonderful!

                                  I made your code even messier by introducing a small... let's say "typographic" improvement:

                                  p5.js Web Editor

                                  A web editor for p5.js, a JavaScript library with the goal of making coding accessible to artists, designers, educators, and beginners.

                                  favicon

                                  (editor.p5js.org)

                                  cynthesistoday@sfba.socialC csk@mathstodon.xyzC 2 Replies Last reply
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                                  • lenaschimmel@chaos.socialL lenaschimmel@chaos.social

                                    @csk Wonderful!

                                    I made your code even messier by introducing a small... let's say "typographic" improvement:

                                    p5.js Web Editor

                                    A web editor for p5.js, a JavaScript library with the goal of making coding accessible to artists, designers, educators, and beginners.

                                    favicon

                                    (editor.p5js.org)

                                    cynthesistoday@sfba.socialC This user is from outside of this forum
                                    cynthesistoday@sfba.socialC This user is from outside of this forum
                                    cynthesistoday@sfba.social
                                    wrote last edited by
                                    #46

                                    @lenaschimmel @csk

                                    This one has a lot of optional ways to destabilize the system. Pick up a tiny block from the top, don't drop it, and watch the instability move through the carefully balanced system-- over and over.

                                    1 Reply Last reply
                                    0
                                    • csk@mathstodon.xyzC csk@mathstodon.xyz

                                      In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                                      rebootdeluxe@infosec.exchangeR This user is from outside of this forum
                                      rebootdeluxe@infosec.exchangeR This user is from outside of this forum
                                      rebootdeluxe@infosec.exchange
                                      wrote last edited by
                                      #47

                                      @csk Great!

                                      When will we get a version with this?

                                      Link Preview Image
                                      Late Night Owl (@latenightowl@social.linux.pizza)

                                      Attached: 1 image I haven't seen this variation of XKCD 2347 yet. Received from a friend, source unknown. #xkcd2347 #cloudflare #aws #ai

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                                      Linux.Pizza (social.linux.pizza)

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                                      • lenaschimmel@chaos.socialL lenaschimmel@chaos.social

                                        @csk Wonderful!

                                        I made your code even messier by introducing a small... let's say "typographic" improvement:

                                        p5.js Web Editor

                                        A web editor for p5.js, a JavaScript library with the goal of making coding accessible to artists, designers, educators, and beginners.

                                        favicon

                                        (editor.p5js.org)

                                        csk@mathstodon.xyzC This user is from outside of this forum
                                        csk@mathstodon.xyzC This user is from outside of this forum
                                        csk@mathstodon.xyz
                                        wrote last edited by
                                        #48

                                        @lenaschimmel That's amazing, thanks!

                                        1 Reply Last reply
                                        0
                                        • csk@mathstodon.xyzC csk@mathstodon.xyz

                                          In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                                          perigee@rage.loveP This user is from outside of this forum
                                          perigee@rage.loveP This user is from outside of this forum
                                          perigee@rage.love
                                          wrote last edited by
                                          #49

                                          @csk Magnificent!

                                          1 Reply Last reply
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