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  3. In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js.

In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js.

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  • csk@mathstodon.xyzC csk@mathstodon.xyz

    In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

    humus@mastodon.gamedev.placeH This user is from outside of this forum
    humus@mastodon.gamedev.placeH This user is from outside of this forum
    humus@mastodon.gamedev.place
    wrote last edited by
    #22

    @csk This needs to be made into an Angry Birds level.

    rolandog@todon.euR 1 Reply Last reply
    0
    • humus@mastodon.gamedev.placeH humus@mastodon.gamedev.place

      @csk This needs to be made into an Angry Birds level.

      rolandog@todon.euR This user is from outside of this forum
      rolandog@todon.euR This user is from outside of this forum
      rolandog@todon.eu
      wrote last edited by
      #23

      @Humus @csk hmm, maybe turn it into an awareness-building game (a la tower defense games) where you must fend-off hackers trying to topple the whole tower over and whack knowledge into capitalists'/politicians' heads that treat the ecosystem as a black-box; boss level: secure funding without caving into three-letter agencies pressuring the dev to sneak vulnerabilities.

      csk@mathstodon.xyzC 1 Reply Last reply
      0
      • csk@mathstodon.xyzC csk@mathstodon.xyz

        In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

        noisecolor@toot.communityN This user is from outside of this forum
        noisecolor@toot.communityN This user is from outside of this forum
        noisecolor@toot.community
        wrote last edited by
        #24

        @csk
        Brilliant 😀

        1 Reply Last reply
        0
        • csk@mathstodon.xyzC csk@mathstodon.xyz

          In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

          melissawm@pynews.com.brM This user is from outside of this forum
          melissawm@pynews.com.brM This user is from outside of this forum
          melissawm@pynews.com.br
          wrote last edited by
          #25

          @csk @villares 😁

          1 Reply Last reply
          0
          • csk@mathstodon.xyzC csk@mathstodon.xyz

            In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

            loke@functional.cafeL This user is from outside of this forum
            loke@functional.cafeL This user is from outside of this forum
            loke@functional.cafe
            wrote last edited by
            #26

            @csk Sometimes I wonder if this isn't the right solution to the software problem.

            1 Reply Last reply
            0
            • csk@mathstodon.xyzC csk@mathstodon.xyz

              In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

              robinhouston@mathstodon.xyzR This user is from outside of this forum
              robinhouston@mathstodon.xyzR This user is from outside of this forum
              robinhouston@mathstodon.xyz
              wrote last edited by
              #27

              @csk Ha! I saw this on HN earlier, and didn’t realise it was you. Very nice.

              csk@mathstodon.xyzC 1 Reply Last reply
              0
              • csk@mathstodon.xyzC csk@mathstodon.xyz

                In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                t36s@social.ordinal.gardenT This user is from outside of this forum
                t36s@social.ordinal.gardenT This user is from outside of this forum
                t36s@social.ordinal.garden
                wrote last edited by
                #28

                @csk Excellent work here.

                1 Reply Last reply
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                • robinhouston@mathstodon.xyzR robinhouston@mathstodon.xyz

                  @csk Ha! I saw this on HN earlier, and didn’t realise it was you. Very nice.

                  csk@mathstodon.xyzC This user is from outside of this forum
                  csk@mathstodon.xyzC This user is from outside of this forum
                  csk@mathstodon.xyz
                  wrote last edited by
                  #29

                  @robinhouston Yeah, it's really making the rounds! I must tip my hat to the people who came over to show their earlier demos of the same idea -- it really was hard to believe that nobody had thought to do this before.

                  1 Reply Last reply
                  0
                  • csk@mathstodon.xyzC csk@mathstodon.xyz

                    In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                    bredroll@mas.toB This user is from outside of this forum
                    bredroll@mas.toB This user is from outside of this forum
                    bredroll@mas.to
                    wrote last edited by
                    #30

                    @csk bravo!

                    1 Reply Last reply
                    0
                    • mttaggart@infosec.exchangeM mttaggart@infosec.exchange shared this topic
                    • csk@mathstodon.xyzC csk@mathstodon.xyz

                      In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                      chuckmcmanis@chaos.socialC This user is from outside of this forum
                      chuckmcmanis@chaos.socialC This user is from outside of this forum
                      chuckmcmanis@chaos.social
                      wrote last edited by
                      #31

                      @csk So you're saying if you shove aside the random person in Nebraska the architecture simplifies itself to something with fewer layers? 😆

                      demofox@mastodon.gamedev.placeD 1 Reply Last reply
                      0
                      • chuckmcmanis@chaos.socialC chuckmcmanis@chaos.social

                        @csk So you're saying if you shove aside the random person in Nebraska the architecture simplifies itself to something with fewer layers? 😆

                        demofox@mastodon.gamedev.placeD This user is from outside of this forum
                        demofox@mastodon.gamedev.placeD This user is from outside of this forum
                        demofox@mastodon.gamedev.place
                        wrote last edited by
                        #32

                        @ChuckMcManis @csk that took some real cajones chuck haha!

                        1 Reply Last reply
                        0
                        • csk@mathstodon.xyzC csk@mathstodon.xyz

                          In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                          grwster@mastodon.socialG This user is from outside of this forum
                          grwster@mastodon.socialG This user is from outside of this forum
                          grwster@mastodon.social
                          wrote last edited by
                          #33

                          @csk Hah, just noticed that, if you click on the p5js link, it’s interactive! Awesome

                          1 Reply Last reply
                          0
                          • rolandog@todon.euR rolandog@todon.eu

                            @Humus @csk hmm, maybe turn it into an awareness-building game (a la tower defense games) where you must fend-off hackers trying to topple the whole tower over and whack knowledge into capitalists'/politicians' heads that treat the ecosystem as a black-box; boss level: secure funding without caving into three-letter agencies pressuring the dev to sneak vulnerabilities.

                            csk@mathstodon.xyzC This user is from outside of this forum
                            csk@mathstodon.xyzC This user is from outside of this forum
                            csk@mathstodon.xyz
                            wrote last edited by
                            #34

                            @rolandog @Humus Pull Request: The Game

                            1 Reply Last reply
                            0
                            • csk@mathstodon.xyzC csk@mathstodon.xyz

                              In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                              michael@social.chrisco.meM This user is from outside of this forum
                              michael@social.chrisco.meM This user is from outside of this forum
                              michael@social.chrisco.me
                              wrote last edited by
                              #35

                              @csk This is fantastic!

                              1 Reply Last reply
                              0
                              • bloody_albatross@chaos.socialB bloody_albatross@chaos.social

                                @csk Register the mousemove handler on the window object, then you will get the events even when the mouse moves out of the window/frame while dragging.

                                csk@mathstodon.xyzC This user is from outside of this forum
                                csk@mathstodon.xyzC This user is from outside of this forum
                                csk@mathstodon.xyz
                                wrote last edited by
                                #36

                                @bloody_albatross If we're talking about improving the code, then I'd be more interested in the question of how to get a stable tower to stand up in a physics sim without bouncing all over the place and collapsing spontaneously. In this demo I use a cheap hack of freezing all the blocks until you actually click on one of them. Presumably it's really hard to get this working correctly (cc @topher_batty)

                                bloody_albatross@chaos.socialB 1 Reply Last reply
                                0
                                • glowl@chaos.socialG glowl@chaos.social

                                  @csk i like how there seems to be no friction and despite what block you klick, after some duration everything crumbles, even if you do not move the cursor while klicking.

                                  elexia@catcatnya.comE This user is from outside of this forum
                                  elexia@catcatnya.comE This user is from outside of this forum
                                  elexia@catcatnya.com
                                  wrote last edited by
                                  #37

                                  @glowl @csk okay that is very funny actually.

                                  elexia@catcatnya.comE 1 Reply Last reply
                                  0
                                  • csk@mathstodon.xyzC csk@mathstodon.xyz

                                    @bloody_albatross If we're talking about improving the code, then I'd be more interested in the question of how to get a stable tower to stand up in a physics sim without bouncing all over the place and collapsing spontaneously. In this demo I use a cheap hack of freezing all the blocks until you actually click on one of them. Presumably it's really hard to get this working correctly (cc @topher_batty)

                                    bloody_albatross@chaos.socialB This user is from outside of this forum
                                    bloody_albatross@chaos.socialB This user is from outside of this forum
                                    bloody_albatross@chaos.social
                                    wrote last edited by
                                    #38

                                    @csk @topher_batty I feel like that is basically what all games do anyway. Also saves CPU.

                                    topher_batty@mastodon.acm.orgT 1 Reply Last reply
                                    0
                                    • elexia@catcatnya.comE elexia@catcatnya.com

                                      @glowl @csk okay that is very funny actually.

                                      elexia@catcatnya.comE This user is from outside of this forum
                                      elexia@catcatnya.comE This user is from outside of this forum
                                      elexia@catcatnya.com
                                      wrote last edited by
                                      #39

                                      @glowl @csk everything just slowly sliding

                                      1 Reply Last reply
                                      0
                                      • csk@mathstodon.xyzC csk@mathstodon.xyz

                                        In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                                        swachter@toot.bostonS This user is from outside of this forum
                                        swachter@toot.bostonS This user is from outside of this forum
                                        swachter@toot.boston
                                        wrote last edited by
                                        #40

                                        @csk This is incredibly satisfying to table-flip. My day needed this. Thank you.

                                        1 Reply Last reply
                                        0
                                        • bloody_albatross@chaos.socialB bloody_albatross@chaos.social

                                          @csk @topher_batty I feel like that is basically what all games do anyway. Also saves CPU.

                                          topher_batty@mastodon.acm.orgT This user is from outside of this forum
                                          topher_batty@mastodon.acm.orgT This user is from outside of this forum
                                          topher_batty@mastodon.acm.org
                                          wrote last edited by
                                          #41

                                          @bloody_albatross @csk Paul Kry even had a paper where they sort of generalize the freezing idea to merging together collections of rigid bodies whose relative motion is small enough. https://eulaliecoevoet.github.io/AdaptiveMerging/

                                          topher_batty@mastodon.acm.orgT 1 Reply Last reply
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