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  3. In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js.

In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js.

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  • csk@mathstodon.xyzC csk@mathstodon.xyz

    In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

    robinhouston@mathstodon.xyzR This user is from outside of this forum
    robinhouston@mathstodon.xyzR This user is from outside of this forum
    robinhouston@mathstodon.xyz
    wrote last edited by
    #27

    @csk Ha! I saw this on HN earlier, and didn’t realise it was you. Very nice.

    csk@mathstodon.xyzC 1 Reply Last reply
    0
    • csk@mathstodon.xyzC csk@mathstodon.xyz

      In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

      t36s@social.ordinal.gardenT This user is from outside of this forum
      t36s@social.ordinal.gardenT This user is from outside of this forum
      t36s@social.ordinal.garden
      wrote last edited by
      #28

      @csk Excellent work here.

      1 Reply Last reply
      0
      • robinhouston@mathstodon.xyzR robinhouston@mathstodon.xyz

        @csk Ha! I saw this on HN earlier, and didn’t realise it was you. Very nice.

        csk@mathstodon.xyzC This user is from outside of this forum
        csk@mathstodon.xyzC This user is from outside of this forum
        csk@mathstodon.xyz
        wrote last edited by
        #29

        @robinhouston Yeah, it's really making the rounds! I must tip my hat to the people who came over to show their earlier demos of the same idea -- it really was hard to believe that nobody had thought to do this before.

        1 Reply Last reply
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        • csk@mathstodon.xyzC csk@mathstodon.xyz

          In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

          bredroll@mas.toB This user is from outside of this forum
          bredroll@mas.toB This user is from outside of this forum
          bredroll@mas.to
          wrote last edited by
          #30

          @csk bravo!

          1 Reply Last reply
          0
          • mttaggart@infosec.exchangeM mttaggart@infosec.exchange shared this topic
          • csk@mathstodon.xyzC csk@mathstodon.xyz

            In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

            chuckmcmanis@chaos.socialC This user is from outside of this forum
            chuckmcmanis@chaos.socialC This user is from outside of this forum
            chuckmcmanis@chaos.social
            wrote last edited by
            #31

            @csk So you're saying if you shove aside the random person in Nebraska the architecture simplifies itself to something with fewer layers? 😆

            demofox@mastodon.gamedev.placeD 1 Reply Last reply
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            • chuckmcmanis@chaos.socialC chuckmcmanis@chaos.social

              @csk So you're saying if you shove aside the random person in Nebraska the architecture simplifies itself to something with fewer layers? 😆

              demofox@mastodon.gamedev.placeD This user is from outside of this forum
              demofox@mastodon.gamedev.placeD This user is from outside of this forum
              demofox@mastodon.gamedev.place
              wrote last edited by
              #32

              @ChuckMcManis @csk that took some real cajones chuck haha!

              1 Reply Last reply
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              • csk@mathstodon.xyzC csk@mathstodon.xyz

                In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                grwster@mastodon.socialG This user is from outside of this forum
                grwster@mastodon.socialG This user is from outside of this forum
                grwster@mastodon.social
                wrote last edited by
                #33

                @csk Hah, just noticed that, if you click on the p5js link, it’s interactive! Awesome

                1 Reply Last reply
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                • rolandog@todon.euR rolandog@todon.eu

                  @Humus @csk hmm, maybe turn it into an awareness-building game (a la tower defense games) where you must fend-off hackers trying to topple the whole tower over and whack knowledge into capitalists'/politicians' heads that treat the ecosystem as a black-box; boss level: secure funding without caving into three-letter agencies pressuring the dev to sneak vulnerabilities.

                  csk@mathstodon.xyzC This user is from outside of this forum
                  csk@mathstodon.xyzC This user is from outside of this forum
                  csk@mathstodon.xyz
                  wrote last edited by
                  #34

                  @rolandog @Humus Pull Request: The Game

                  1 Reply Last reply
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                  • csk@mathstodon.xyzC csk@mathstodon.xyz

                    In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                    michael@social.chrisco.meM This user is from outside of this forum
                    michael@social.chrisco.meM This user is from outside of this forum
                    michael@social.chrisco.me
                    wrote last edited by
                    #35

                    @csk This is fantastic!

                    1 Reply Last reply
                    0
                    • bloody_albatross@chaos.socialB bloody_albatross@chaos.social

                      @csk Register the mousemove handler on the window object, then you will get the events even when the mouse moves out of the window/frame while dragging.

                      csk@mathstodon.xyzC This user is from outside of this forum
                      csk@mathstodon.xyzC This user is from outside of this forum
                      csk@mathstodon.xyz
                      wrote last edited by
                      #36

                      @bloody_albatross If we're talking about improving the code, then I'd be more interested in the question of how to get a stable tower to stand up in a physics sim without bouncing all over the place and collapsing spontaneously. In this demo I use a cheap hack of freezing all the blocks until you actually click on one of them. Presumably it's really hard to get this working correctly (cc @topher_batty)

                      bloody_albatross@chaos.socialB 1 Reply Last reply
                      0
                      • glowl@chaos.socialG glowl@chaos.social

                        @csk i like how there seems to be no friction and despite what block you klick, after some duration everything crumbles, even if you do not move the cursor while klicking.

                        elexia@catcatnya.comE This user is from outside of this forum
                        elexia@catcatnya.comE This user is from outside of this forum
                        elexia@catcatnya.com
                        wrote last edited by
                        #37

                        @glowl @csk okay that is very funny actually.

                        elexia@catcatnya.comE 1 Reply Last reply
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                        • csk@mathstodon.xyzC csk@mathstodon.xyz

                          @bloody_albatross If we're talking about improving the code, then I'd be more interested in the question of how to get a stable tower to stand up in a physics sim without bouncing all over the place and collapsing spontaneously. In this demo I use a cheap hack of freezing all the blocks until you actually click on one of them. Presumably it's really hard to get this working correctly (cc @topher_batty)

                          bloody_albatross@chaos.socialB This user is from outside of this forum
                          bloody_albatross@chaos.socialB This user is from outside of this forum
                          bloody_albatross@chaos.social
                          wrote last edited by
                          #38

                          @csk @topher_batty I feel like that is basically what all games do anyway. Also saves CPU.

                          topher_batty@mastodon.acm.orgT 1 Reply Last reply
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                          • elexia@catcatnya.comE elexia@catcatnya.com

                            @glowl @csk okay that is very funny actually.

                            elexia@catcatnya.comE This user is from outside of this forum
                            elexia@catcatnya.comE This user is from outside of this forum
                            elexia@catcatnya.com
                            wrote last edited by
                            #39

                            @glowl @csk everything just slowly sliding

                            1 Reply Last reply
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                            • csk@mathstodon.xyzC csk@mathstodon.xyz

                              In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                              swachter@toot.bostonS This user is from outside of this forum
                              swachter@toot.bostonS This user is from outside of this forum
                              swachter@toot.boston
                              wrote last edited by
                              #40

                              @csk This is incredibly satisfying to table-flip. My day needed this. Thank you.

                              1 Reply Last reply
                              0
                              • bloody_albatross@chaos.socialB bloody_albatross@chaos.social

                                @csk @topher_batty I feel like that is basically what all games do anyway. Also saves CPU.

                                topher_batty@mastodon.acm.orgT This user is from outside of this forum
                                topher_batty@mastodon.acm.orgT This user is from outside of this forum
                                topher_batty@mastodon.acm.org
                                wrote last edited by
                                #41

                                @bloody_albatross @csk Paul Kry even had a paper where they sort of generalize the freezing idea to merging together collections of rigid bodies whose relative motion is small enough. https://eulaliecoevoet.github.io/AdaptiveMerging/

                                topher_batty@mastodon.acm.orgT 1 Reply Last reply
                                0
                                • topher_batty@mastodon.acm.orgT topher_batty@mastodon.acm.org

                                  @bloody_albatross @csk Paul Kry even had a paper where they sort of generalize the freezing idea to merging together collections of rigid bodies whose relative motion is small enough. https://eulaliecoevoet.github.io/AdaptiveMerging/

                                  topher_batty@mastodon.acm.orgT This user is from outside of this forum
                                  topher_batty@mastodon.acm.orgT This user is from outside of this forum
                                  topher_batty@mastodon.acm.org
                                  wrote last edited by
                                  #42

                                  @bloody_albatross @csk I'm not sure of the latest and greatest in academic rigid body stacking, but I've used Danny Kaufman's 2008 staggered projections scheme successfully for one paper: https://www.cs.ubc.ca/labs/sensorimotor/projects/sp_sigasia08/KSJP08.pdf Downside is you usually need to start bringing in better LCP or QP solvers.

                                  1 Reply Last reply
                                  0
                                  • csk@mathstodon.xyzC csk@mathstodon.xyz

                                    In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                                    xchaos@f.czX This user is from outside of this forum
                                    xchaos@f.czX This user is from outside of this forum
                                    xchaos@f.cz
                                    wrote last edited by
                                    #43

                                    @csk excellent vibe coding simulator!

                                    1 Reply Last reply
                                    0
                                    • csk@mathstodon.xyzC csk@mathstodon.xyz

                                      In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                                      dadmin@mastodon.socialD This user is from outside of this forum
                                      dadmin@mastodon.socialD This user is from outside of this forum
                                      dadmin@mastodon.social
                                      wrote last edited by
                                      #44

                                      @csk Turned out great! Thanks for sharing 😆👍

                                      1 Reply Last reply
                                      0
                                      • csk@mathstodon.xyzC csk@mathstodon.xyz

                                        In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                                        lenaschimmel@chaos.socialL This user is from outside of this forum
                                        lenaschimmel@chaos.socialL This user is from outside of this forum
                                        lenaschimmel@chaos.social
                                        wrote last edited by
                                        #45

                                        @csk Wonderful!

                                        I made your code even messier by introducing a small... let's say "typographic" improvement:

                                        p5.js Web Editor

                                        A web editor for p5.js, a JavaScript library with the goal of making coding accessible to artists, designers, educators, and beginners.

                                        favicon

                                        (editor.p5js.org)

                                        cynthesistoday@sfba.socialC csk@mathstodon.xyzC 2 Replies Last reply
                                        1
                                        0
                                        • lenaschimmel@chaos.socialL lenaschimmel@chaos.social

                                          @csk Wonderful!

                                          I made your code even messier by introducing a small... let's say "typographic" improvement:

                                          p5.js Web Editor

                                          A web editor for p5.js, a JavaScript library with the goal of making coding accessible to artists, designers, educators, and beginners.

                                          favicon

                                          (editor.p5js.org)

                                          cynthesistoday@sfba.socialC This user is from outside of this forum
                                          cynthesistoday@sfba.socialC This user is from outside of this forum
                                          cynthesistoday@sfba.social
                                          wrote last edited by
                                          #46

                                          @lenaschimmel @csk

                                          This one has a lot of optional ways to destabilize the system. Pick up a tiny block from the top, don't drop it, and watch the instability move through the carefully balanced system-- over and over.

                                          1 Reply Last reply
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