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  3. In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js.

In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js.

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  • csk@mathstodon.xyzC csk@mathstodon.xyz

    In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

    grwster@mastodon.socialG This user is from outside of this forum
    grwster@mastodon.socialG This user is from outside of this forum
    grwster@mastodon.social
    wrote last edited by
    #33

    @csk Hah, just noticed that, if you click on the p5js link, it’s interactive! Awesome

    1 Reply Last reply
    0
    • rolandog@todon.euR rolandog@todon.eu

      @Humus @csk hmm, maybe turn it into an awareness-building game (a la tower defense games) where you must fend-off hackers trying to topple the whole tower over and whack knowledge into capitalists'/politicians' heads that treat the ecosystem as a black-box; boss level: secure funding without caving into three-letter agencies pressuring the dev to sneak vulnerabilities.

      csk@mathstodon.xyzC This user is from outside of this forum
      csk@mathstodon.xyzC This user is from outside of this forum
      csk@mathstodon.xyz
      wrote last edited by
      #34

      @rolandog @Humus Pull Request: The Game

      1 Reply Last reply
      0
      • csk@mathstodon.xyzC csk@mathstodon.xyz

        In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

        michael@social.chrisco.meM This user is from outside of this forum
        michael@social.chrisco.meM This user is from outside of this forum
        michael@social.chrisco.me
        wrote last edited by
        #35

        @csk This is fantastic!

        1 Reply Last reply
        0
        • bloody_albatross@chaos.socialB bloody_albatross@chaos.social

          @csk Register the mousemove handler on the window object, then you will get the events even when the mouse moves out of the window/frame while dragging.

          csk@mathstodon.xyzC This user is from outside of this forum
          csk@mathstodon.xyzC This user is from outside of this forum
          csk@mathstodon.xyz
          wrote last edited by
          #36

          @bloody_albatross If we're talking about improving the code, then I'd be more interested in the question of how to get a stable tower to stand up in a physics sim without bouncing all over the place and collapsing spontaneously. In this demo I use a cheap hack of freezing all the blocks until you actually click on one of them. Presumably it's really hard to get this working correctly (cc @topher_batty)

          bloody_albatross@chaos.socialB 1 Reply Last reply
          0
          • glowl@chaos.socialG glowl@chaos.social

            @csk i like how there seems to be no friction and despite what block you klick, after some duration everything crumbles, even if you do not move the cursor while klicking.

            elexia@catcatnya.comE This user is from outside of this forum
            elexia@catcatnya.comE This user is from outside of this forum
            elexia@catcatnya.com
            wrote last edited by
            #37

            @glowl @csk okay that is very funny actually.

            elexia@catcatnya.comE 1 Reply Last reply
            0
            • csk@mathstodon.xyzC csk@mathstodon.xyz

              @bloody_albatross If we're talking about improving the code, then I'd be more interested in the question of how to get a stable tower to stand up in a physics sim without bouncing all over the place and collapsing spontaneously. In this demo I use a cheap hack of freezing all the blocks until you actually click on one of them. Presumably it's really hard to get this working correctly (cc @topher_batty)

              bloody_albatross@chaos.socialB This user is from outside of this forum
              bloody_albatross@chaos.socialB This user is from outside of this forum
              bloody_albatross@chaos.social
              wrote last edited by
              #38

              @csk @topher_batty I feel like that is basically what all games do anyway. Also saves CPU.

              topher_batty@mastodon.acm.orgT 1 Reply Last reply
              0
              • elexia@catcatnya.comE elexia@catcatnya.com

                @glowl @csk okay that is very funny actually.

                elexia@catcatnya.comE This user is from outside of this forum
                elexia@catcatnya.comE This user is from outside of this forum
                elexia@catcatnya.com
                wrote last edited by
                #39

                @glowl @csk everything just slowly sliding

                1 Reply Last reply
                0
                • csk@mathstodon.xyzC csk@mathstodon.xyz

                  In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                  swachter@toot.bostonS This user is from outside of this forum
                  swachter@toot.bostonS This user is from outside of this forum
                  swachter@toot.boston
                  wrote last edited by
                  #40

                  @csk This is incredibly satisfying to table-flip. My day needed this. Thank you.

                  1 Reply Last reply
                  0
                  • bloody_albatross@chaos.socialB bloody_albatross@chaos.social

                    @csk @topher_batty I feel like that is basically what all games do anyway. Also saves CPU.

                    topher_batty@mastodon.acm.orgT This user is from outside of this forum
                    topher_batty@mastodon.acm.orgT This user is from outside of this forum
                    topher_batty@mastodon.acm.org
                    wrote last edited by
                    #41

                    @bloody_albatross @csk Paul Kry even had a paper where they sort of generalize the freezing idea to merging together collections of rigid bodies whose relative motion is small enough. https://eulaliecoevoet.github.io/AdaptiveMerging/

                    topher_batty@mastodon.acm.orgT 1 Reply Last reply
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                    • topher_batty@mastodon.acm.orgT topher_batty@mastodon.acm.org

                      @bloody_albatross @csk Paul Kry even had a paper where they sort of generalize the freezing idea to merging together collections of rigid bodies whose relative motion is small enough. https://eulaliecoevoet.github.io/AdaptiveMerging/

                      topher_batty@mastodon.acm.orgT This user is from outside of this forum
                      topher_batty@mastodon.acm.orgT This user is from outside of this forum
                      topher_batty@mastodon.acm.org
                      wrote last edited by
                      #42

                      @bloody_albatross @csk I'm not sure of the latest and greatest in academic rigid body stacking, but I've used Danny Kaufman's 2008 staggered projections scheme successfully for one paper: https://www.cs.ubc.ca/labs/sensorimotor/projects/sp_sigasia08/KSJP08.pdf Downside is you usually need to start bringing in better LCP or QP solvers.

                      1 Reply Last reply
                      0
                      • csk@mathstodon.xyzC csk@mathstodon.xyz

                        In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                        xchaos@f.czX This user is from outside of this forum
                        xchaos@f.czX This user is from outside of this forum
                        xchaos@f.cz
                        wrote last edited by
                        #43

                        @csk excellent vibe coding simulator!

                        1 Reply Last reply
                        0
                        • csk@mathstodon.xyzC csk@mathstodon.xyz

                          In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                          dadmin@mastodon.socialD This user is from outside of this forum
                          dadmin@mastodon.socialD This user is from outside of this forum
                          dadmin@mastodon.social
                          wrote last edited by
                          #44

                          @csk Turned out great! Thanks for sharing 😆👍

                          1 Reply Last reply
                          0
                          • csk@mathstodon.xyzC csk@mathstodon.xyz

                            In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                            lenaschimmel@chaos.socialL This user is from outside of this forum
                            lenaschimmel@chaos.socialL This user is from outside of this forum
                            lenaschimmel@chaos.social
                            wrote last edited by
                            #45

                            @csk Wonderful!

                            I made your code even messier by introducing a small... let's say "typographic" improvement:

                            p5.js Web Editor

                            A web editor for p5.js, a JavaScript library with the goal of making coding accessible to artists, designers, educators, and beginners.

                            favicon

                            (editor.p5js.org)

                            cynthesistoday@sfba.socialC csk@mathstodon.xyzC 2 Replies Last reply
                            1
                            0
                            • lenaschimmel@chaos.socialL lenaschimmel@chaos.social

                              @csk Wonderful!

                              I made your code even messier by introducing a small... let's say "typographic" improvement:

                              p5.js Web Editor

                              A web editor for p5.js, a JavaScript library with the goal of making coding accessible to artists, designers, educators, and beginners.

                              favicon

                              (editor.p5js.org)

                              cynthesistoday@sfba.socialC This user is from outside of this forum
                              cynthesistoday@sfba.socialC This user is from outside of this forum
                              cynthesistoday@sfba.social
                              wrote last edited by
                              #46

                              @lenaschimmel @csk

                              This one has a lot of optional ways to destabilize the system. Pick up a tiny block from the top, don't drop it, and watch the instability move through the carefully balanced system-- over and over.

                              1 Reply Last reply
                              0
                              • csk@mathstodon.xyzC csk@mathstodon.xyz

                                In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                                rebootdeluxe@infosec.exchangeR This user is from outside of this forum
                                rebootdeluxe@infosec.exchangeR This user is from outside of this forum
                                rebootdeluxe@infosec.exchange
                                wrote last edited by
                                #47

                                @csk Great!

                                When will we get a version with this?

                                Link Preview Image
                                Late Night Owl (@latenightowl@social.linux.pizza)

                                Attached: 1 image I haven't seen this variation of XKCD 2347 yet. Received from a friend, source unknown. #xkcd2347 #cloudflare #aws #ai

                                favicon

                                Linux.Pizza (social.linux.pizza)

                                1 Reply Last reply
                                0
                                • lenaschimmel@chaos.socialL lenaschimmel@chaos.social

                                  @csk Wonderful!

                                  I made your code even messier by introducing a small... let's say "typographic" improvement:

                                  p5.js Web Editor

                                  A web editor for p5.js, a JavaScript library with the goal of making coding accessible to artists, designers, educators, and beginners.

                                  favicon

                                  (editor.p5js.org)

                                  csk@mathstodon.xyzC This user is from outside of this forum
                                  csk@mathstodon.xyzC This user is from outside of this forum
                                  csk@mathstodon.xyz
                                  wrote last edited by
                                  #48

                                  @lenaschimmel That's amazing, thanks!

                                  1 Reply Last reply
                                  0
                                  • csk@mathstodon.xyzC csk@mathstodon.xyz

                                    In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                                    perigee@rage.loveP This user is from outside of this forum
                                    perigee@rage.loveP This user is from outside of this forum
                                    perigee@rage.love
                                    wrote last edited by
                                    #49

                                    @csk Magnificent!

                                    1 Reply Last reply
                                    0
                                    • csk@mathstodon.xyzC csk@mathstodon.xyz

                                      In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                                      warrickball@mas.toW This user is from outside of this forum
                                      warrickball@mas.toW This user is from outside of this forum
                                      warrickball@mas.to
                                      wrote last edited by
                                      #50

                                      @csk This interactive version is amazing!

                                      I just wanted to note that @ahl at least animated this for an episode of Oxide and Friends about the XZ backdoor.

                                      Link Preview Image
                                      Adam Leventhal (@ahl@mastodon.social)

                                      Attached: 1 image I was really pleased by this background image so wanted to talk about it briefly. The concept was (of course!) simple: the (in)famous xkcd graphic with the thankless Nebraskan removed https://xkcd.com/2347/

                                      favicon

                                      Mastodon (mastodon.social)

                                      1 Reply Last reply
                                      0
                                      • csk@mathstodon.xyzC csk@mathstodon.xyz

                                        In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                                        enigmarotor@mastodon.bsd.cafeE This user is from outside of this forum
                                        enigmarotor@mastodon.bsd.cafeE This user is from outside of this forum
                                        enigmarotor@mastodon.bsd.cafe
                                        wrote last edited by
                                        #51

                                        @csk @jbz Brilliant !

                                        1 Reply Last reply
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                                        • csk@mathstodon.xyzC csk@mathstodon.xyz

                                          In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                                          baeuchle@gruene.socialB This user is from outside of this forum
                                          baeuchle@gruene.socialB This user is from outside of this forum
                                          baeuchle@gruene.social
                                          wrote last edited by
                                          #52

                                          @csk I love the idea, but it's unstable in its base config already. Just clicking into the image changes the setup.

                                          1 Reply Last reply
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