Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Cyborg)
  • No Skin
Collapse
Brand Logo

CIRCLE WITH A DOT

  1. Home
  2. Uncategorized
  3. In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js.

In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js.

Scheduled Pinned Locked Moved Uncategorized
53 Posts 44 Posters 172 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • humus@mastodon.gamedev.placeH humus@mastodon.gamedev.place

    @csk This needs to be made into an Angry Birds level.

    rolandog@todon.euR This user is from outside of this forum
    rolandog@todon.euR This user is from outside of this forum
    rolandog@todon.eu
    wrote last edited by
    #23

    @Humus @csk hmm, maybe turn it into an awareness-building game (a la tower defense games) where you must fend-off hackers trying to topple the whole tower over and whack knowledge into capitalists'/politicians' heads that treat the ecosystem as a black-box; boss level: secure funding without caving into three-letter agencies pressuring the dev to sneak vulnerabilities.

    csk@mathstodon.xyzC 1 Reply Last reply
    0
    • csk@mathstodon.xyzC csk@mathstodon.xyz

      In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

      noisecolor@toot.communityN This user is from outside of this forum
      noisecolor@toot.communityN This user is from outside of this forum
      noisecolor@toot.community
      wrote last edited by
      #24

      @csk
      Brilliant 😀

      1 Reply Last reply
      0
      • csk@mathstodon.xyzC csk@mathstodon.xyz

        In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

        melissawm@pynews.com.brM This user is from outside of this forum
        melissawm@pynews.com.brM This user is from outside of this forum
        melissawm@pynews.com.br
        wrote last edited by
        #25

        @csk @villares 😁

        1 Reply Last reply
        0
        • csk@mathstodon.xyzC csk@mathstodon.xyz

          In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

          loke@functional.cafeL This user is from outside of this forum
          loke@functional.cafeL This user is from outside of this forum
          loke@functional.cafe
          wrote last edited by
          #26

          @csk Sometimes I wonder if this isn't the right solution to the software problem.

          1 Reply Last reply
          0
          • csk@mathstodon.xyzC csk@mathstodon.xyz

            In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

            robinhouston@mathstodon.xyzR This user is from outside of this forum
            robinhouston@mathstodon.xyzR This user is from outside of this forum
            robinhouston@mathstodon.xyz
            wrote last edited by
            #27

            @csk Ha! I saw this on HN earlier, and didn’t realise it was you. Very nice.

            csk@mathstodon.xyzC 1 Reply Last reply
            0
            • csk@mathstodon.xyzC csk@mathstodon.xyz

              In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

              t36s@social.ordinal.gardenT This user is from outside of this forum
              t36s@social.ordinal.gardenT This user is from outside of this forum
              t36s@social.ordinal.garden
              wrote last edited by
              #28

              @csk Excellent work here.

              1 Reply Last reply
              0
              • robinhouston@mathstodon.xyzR robinhouston@mathstodon.xyz

                @csk Ha! I saw this on HN earlier, and didn’t realise it was you. Very nice.

                csk@mathstodon.xyzC This user is from outside of this forum
                csk@mathstodon.xyzC This user is from outside of this forum
                csk@mathstodon.xyz
                wrote last edited by
                #29

                @robinhouston Yeah, it's really making the rounds! I must tip my hat to the people who came over to show their earlier demos of the same idea -- it really was hard to believe that nobody had thought to do this before.

                1 Reply Last reply
                0
                • csk@mathstodon.xyzC csk@mathstodon.xyz

                  In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                  bredroll@mas.toB This user is from outside of this forum
                  bredroll@mas.toB This user is from outside of this forum
                  bredroll@mas.to
                  wrote last edited by
                  #30

                  @csk bravo!

                  1 Reply Last reply
                  0
                  • mttaggart@infosec.exchangeM mttaggart@infosec.exchange shared this topic
                  • csk@mathstodon.xyzC csk@mathstodon.xyz

                    In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                    chuckmcmanis@chaos.socialC This user is from outside of this forum
                    chuckmcmanis@chaos.socialC This user is from outside of this forum
                    chuckmcmanis@chaos.social
                    wrote last edited by
                    #31

                    @csk So you're saying if you shove aside the random person in Nebraska the architecture simplifies itself to something with fewer layers? 😆

                    demofox@mastodon.gamedev.placeD 1 Reply Last reply
                    0
                    • chuckmcmanis@chaos.socialC chuckmcmanis@chaos.social

                      @csk So you're saying if you shove aside the random person in Nebraska the architecture simplifies itself to something with fewer layers? 😆

                      demofox@mastodon.gamedev.placeD This user is from outside of this forum
                      demofox@mastodon.gamedev.placeD This user is from outside of this forum
                      demofox@mastodon.gamedev.place
                      wrote last edited by
                      #32

                      @ChuckMcManis @csk that took some real cajones chuck haha!

                      1 Reply Last reply
                      0
                      • csk@mathstodon.xyzC csk@mathstodon.xyz

                        In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                        grwster@mastodon.socialG This user is from outside of this forum
                        grwster@mastodon.socialG This user is from outside of this forum
                        grwster@mastodon.social
                        wrote last edited by
                        #33

                        @csk Hah, just noticed that, if you click on the p5js link, it’s interactive! Awesome

                        1 Reply Last reply
                        0
                        • rolandog@todon.euR rolandog@todon.eu

                          @Humus @csk hmm, maybe turn it into an awareness-building game (a la tower defense games) where you must fend-off hackers trying to topple the whole tower over and whack knowledge into capitalists'/politicians' heads that treat the ecosystem as a black-box; boss level: secure funding without caving into three-letter agencies pressuring the dev to sneak vulnerabilities.

                          csk@mathstodon.xyzC This user is from outside of this forum
                          csk@mathstodon.xyzC This user is from outside of this forum
                          csk@mathstodon.xyz
                          wrote last edited by
                          #34

                          @rolandog @Humus Pull Request: The Game

                          1 Reply Last reply
                          0
                          • csk@mathstodon.xyzC csk@mathstodon.xyz

                            In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                            michael@social.chrisco.meM This user is from outside of this forum
                            michael@social.chrisco.meM This user is from outside of this forum
                            michael@social.chrisco.me
                            wrote last edited by
                            #35

                            @csk This is fantastic!

                            1 Reply Last reply
                            0
                            • bloody_albatross@chaos.socialB bloody_albatross@chaos.social

                              @csk Register the mousemove handler on the window object, then you will get the events even when the mouse moves out of the window/frame while dragging.

                              csk@mathstodon.xyzC This user is from outside of this forum
                              csk@mathstodon.xyzC This user is from outside of this forum
                              csk@mathstodon.xyz
                              wrote last edited by
                              #36

                              @bloody_albatross If we're talking about improving the code, then I'd be more interested in the question of how to get a stable tower to stand up in a physics sim without bouncing all over the place and collapsing spontaneously. In this demo I use a cheap hack of freezing all the blocks until you actually click on one of them. Presumably it's really hard to get this working correctly (cc @topher_batty)

                              bloody_albatross@chaos.socialB 1 Reply Last reply
                              0
                              • glowl@chaos.socialG glowl@chaos.social

                                @csk i like how there seems to be no friction and despite what block you klick, after some duration everything crumbles, even if you do not move the cursor while klicking.

                                elexia@catcatnya.comE This user is from outside of this forum
                                elexia@catcatnya.comE This user is from outside of this forum
                                elexia@catcatnya.com
                                wrote last edited by
                                #37

                                @glowl @csk okay that is very funny actually.

                                elexia@catcatnya.comE 1 Reply Last reply
                                0
                                • csk@mathstodon.xyzC csk@mathstodon.xyz

                                  @bloody_albatross If we're talking about improving the code, then I'd be more interested in the question of how to get a stable tower to stand up in a physics sim without bouncing all over the place and collapsing spontaneously. In this demo I use a cheap hack of freezing all the blocks until you actually click on one of them. Presumably it's really hard to get this working correctly (cc @topher_batty)

                                  bloody_albatross@chaos.socialB This user is from outside of this forum
                                  bloody_albatross@chaos.socialB This user is from outside of this forum
                                  bloody_albatross@chaos.social
                                  wrote last edited by
                                  #38

                                  @csk @topher_batty I feel like that is basically what all games do anyway. Also saves CPU.

                                  topher_batty@mastodon.acm.orgT 1 Reply Last reply
                                  0
                                  • elexia@catcatnya.comE elexia@catcatnya.com

                                    @glowl @csk okay that is very funny actually.

                                    elexia@catcatnya.comE This user is from outside of this forum
                                    elexia@catcatnya.comE This user is from outside of this forum
                                    elexia@catcatnya.com
                                    wrote last edited by
                                    #39

                                    @glowl @csk everything just slowly sliding

                                    1 Reply Last reply
                                    0
                                    • csk@mathstodon.xyzC csk@mathstodon.xyz

                                      In my online undergraduate P5.js course, students are about to begin the module on motion and physics, including a bit of physics simulation using Matter.js. It suddenly occurred to me that I had never seen anybody put together this particular demo before, and I realized it had to be done. Messy source code at https://editor.p5js.org/isohedral/full/vJa5RiZWs.

                                      swachter@toot.bostonS This user is from outside of this forum
                                      swachter@toot.bostonS This user is from outside of this forum
                                      swachter@toot.boston
                                      wrote last edited by
                                      #40

                                      @csk This is incredibly satisfying to table-flip. My day needed this. Thank you.

                                      1 Reply Last reply
                                      0
                                      • bloody_albatross@chaos.socialB bloody_albatross@chaos.social

                                        @csk @topher_batty I feel like that is basically what all games do anyway. Also saves CPU.

                                        topher_batty@mastodon.acm.orgT This user is from outside of this forum
                                        topher_batty@mastodon.acm.orgT This user is from outside of this forum
                                        topher_batty@mastodon.acm.org
                                        wrote last edited by
                                        #41

                                        @bloody_albatross @csk Paul Kry even had a paper where they sort of generalize the freezing idea to merging together collections of rigid bodies whose relative motion is small enough. https://eulaliecoevoet.github.io/AdaptiveMerging/

                                        topher_batty@mastodon.acm.orgT 1 Reply Last reply
                                        0
                                        • topher_batty@mastodon.acm.orgT topher_batty@mastodon.acm.org

                                          @bloody_albatross @csk Paul Kry even had a paper where they sort of generalize the freezing idea to merging together collections of rigid bodies whose relative motion is small enough. https://eulaliecoevoet.github.io/AdaptiveMerging/

                                          topher_batty@mastodon.acm.orgT This user is from outside of this forum
                                          topher_batty@mastodon.acm.orgT This user is from outside of this forum
                                          topher_batty@mastodon.acm.org
                                          wrote last edited by
                                          #42

                                          @bloody_albatross @csk I'm not sure of the latest and greatest in academic rigid body stacking, but I've used Danny Kaufman's 2008 staggered projections scheme successfully for one paper: https://www.cs.ubc.ca/labs/sensorimotor/projects/sp_sigasia08/KSJP08.pdf Downside is you usually need to start bringing in better LCP or QP solvers.

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups