Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Cyborg)
  • No Skin
Collapse
Brand Logo

CIRCLE WITH A DOT

  1. Home
  2. Uncategorized
  3. Quick!

Quick!

Scheduled Pinned Locked Moved Uncategorized
59 Posts 44 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

    Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

    clew@ecoevo.socialC This user is from outside of this forum
    clew@ecoevo.socialC This user is from outside of this forum
    clew@ecoevo.social
    wrote last edited by
    #40

    literally *one* cube, as you've described it: a maze or a chase-avoid on the surface of a cube, and the parts you can't see change, and you control the game only by rotating the cube

    @grumpygamer

    1 Reply Last reply
    0
    • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

      Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

      slade@idlethumbs.socialS This user is from outside of this forum
      slade@idlethumbs.socialS This user is from outside of this forum
      slade@idlethumbs.social
      wrote last edited by
      #41

      @grumpygamer You've got a heavy cube and you need to use physics pushes of varying strength (based on click & hold) to slot it into a square hole, the size of which shrinks with each level until it is the exact dimensions of the cube. You get bonus points if you tip it so the face of the cube's color pointing out matches the floor

      1 Reply Last reply
      0
      • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

        Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

        riesi@mastodon.gamedev.placeR This user is from outside of this forum
        riesi@mastodon.gamedev.placeR This user is from outside of this forum
        riesi@mastodon.gamedev.place
        wrote last edited by
        #42

        @grumpygamer Katamari but its all just cubes?

        1 Reply Last reply
        0
        • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

          Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

          conluegering@nrw.socialC This user is from outside of this forum
          conluegering@nrw.socialC This user is from outside of this forum
          conluegering@nrw.social
          wrote last edited by
          #43

          @grumpygamer Maybe check Catherine (2011) from Atlus for inspiration?

          1 Reply Last reply
          0
          • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

            Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

            starfia@mastodon.socialS This user is from outside of this forum
            starfia@mastodon.socialS This user is from outside of this forum
            starfia@mastodon.social
            wrote last edited by
            #44

            @grumpygamer –

            Link Preview Image
            1 Reply Last reply
            0
            • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

              Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

              sarah@sosial.linkS This user is from outside of this forum
              sarah@sosial.linkS This user is from outside of this forum
              sarah@sosial.link
              wrote last edited by
              #45

              @grumpygamer@mastodon.gamedev.place

              Cube on infinite plane. One of the sides is green, game want the green side pointing up. Gravity is very low, nudge too much and it will flip past "green is up".

              When the green side is up, the player wins a million dollars.

              Even better, if the player manages to get the green side up -
              I win a million dollars!

              1 Reply Last reply
              0
              • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

                Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

                S This user is from outside of this forum
                S This user is from outside of this forum
                steppl@mastodon.social
                wrote last edited by
                #46

                @grumpygamer

                Cube? Instantly the Canadian movie with that name comes to mind, where a bunch of guys need to escape ... I read they technically had a single cube 😉

                Or Rubik's cube. ... gosh I am old 🤣

                1 Reply Last reply
                0
                • mcc@mastodon.socialM mcc@mastodon.social

                  @grumpygamer you roll a die, and whatever number the die turns up with is the number of dies the die splits into. 1 = no splitting it just stays. 6 = die forks into 6 dies, in random directions. then when each of those dies come to a stop each of them fork. the "game" is how long the game can run on your computer before the process crashes (with the special super lose condition: you roll a die on pass 1)

                  madengineering@mastodon.cloudM This user is from outside of this forum
                  madengineering@mastodon.cloudM This user is from outside of this forum
                  madengineering@mastodon.cloud
                  wrote last edited by
                  #47

                  @mcc @grumpygamer@mastodon.gamedev.place
                  sounds a lot like the legendary fork bomb.

                  1 Reply Last reply
                  0
                  • mcc@mastodon.socialM mcc@mastodon.social

                    @grumpygamer you roll a die, and whatever number the die turns up with is the number of dies the die splits into. 1 = no splitting it just stays. 6 = die forks into 6 dies, in random directions. then when each of those dies come to a stop each of them fork. the "game" is how long the game can run on your computer before the process crashes (with the special super lose condition: you roll a die on pass 1)

                    oblomov@sociale.networkO This user is from outside of this forum
                    oblomov@sociale.networkO This user is from outside of this forum
                    oblomov@sociale.network
                    wrote last edited by
                    #48

                    @mcc @grumpygamer damn this is an extremely interesting mathematical question. What is the expected mean number of dies when the process stops?

                    mcc@mastodon.socialM 1 Reply Last reply
                    0
                    • mcc@mastodon.socialM mcc@mastodon.social

                      @grumpygamer you roll a die, and whatever number the die turns up with is the number of dies the die splits into. 1 = no splitting it just stays. 6 = die forks into 6 dies, in random directions. then when each of those dies come to a stop each of them fork. the "game" is how long the game can run on your computer before the process crashes (with the special super lose condition: you roll a die on pass 1)

                      ireneista@adhd.irenes.spaceI This user is from outside of this forum
                      ireneista@adhd.irenes.spaceI This user is from outside of this forum
                      ireneista@adhd.irenes.space
                      wrote last edited by
                      #49

                      @mcc @grumpygamer it feels like it has a lot in common with games about piles of sticks (building them, disassembling them, etc)

                      grumpasaurus@infosec.exchangeG 1 Reply Last reply
                      0
                      • mike@sauropods.winM mike@sauropods.win

                        @grumpygamer Tetris-like game with 3d shapes made of cubes!

                        oblomov@sociale.networkO This user is from outside of this forum
                        oblomov@sociale.networkO This user is from outside of this forum
                        oblomov@sociale.network
                        wrote last edited by
                        #50

                        @mike @grumpygamer blockout https://en.wikipedia.org/wiki/Blockout

                        1 Reply Last reply
                        0
                        • oblomov@sociale.networkO oblomov@sociale.network

                          @mcc @grumpygamer damn this is an extremely interesting mathematical question. What is the expected mean number of dies when the process stops?

                          mcc@mastodon.socialM This user is from outside of this forum
                          mcc@mastodon.socialM This user is from outside of this forum
                          mcc@mastodon.social
                          wrote last edited by
                          #51

                          @oblomov @grumpygamer it seems to me the chances of the process stopping must be low and must exponentially decrease the longer the process runs

                          oblomov@sociale.networkO 1 Reply Last reply
                          0
                          • mcc@mastodon.socialM mcc@mastodon.social

                            @oblomov @grumpygamer it seems to me the chances of the process stopping must be low and must exponentially decrease the longer the process runs

                            oblomov@sociale.networkO This user is from outside of this forum
                            oblomov@sociale.networkO This user is from outside of this forum
                            oblomov@sociale.network
                            wrote last edited by
                            #52

                            @mcc @grumpygamer that would be my intuition as well but I'm sure there's a mathematical way to prove it

                            calvinball@mastodon-belgium.beC 1 Reply Last reply
                            0
                            • oblomov@sociale.networkO oblomov@sociale.network

                              @mcc @grumpygamer that would be my intuition as well but I'm sure there's a mathematical way to prove it

                              calvinball@mastodon-belgium.beC This user is from outside of this forum
                              calvinball@mastodon-belgium.beC This user is from outside of this forum
                              calvinball@mastodon-belgium.be
                              wrote last edited by
                              #53

                              @oblomov @mcc @grumpygamer hi! It seems like you've stumbled upon the lovely mathematical genre of problem called 'branching processes' and 'extinction probabilities'. I don't know how to calculate this, but I can show you where to look.

                              Tbis Reddit post had a similar idea to you: https://www.reddit.com/r/askscience/s/jH1LzTXROe

                              This is the wiki page on branching processes: https://en.wikipedia.org/wiki/Branching_process?wprov=sfla1

                              calvinball@mastodon-belgium.beC 1 Reply Last reply
                              0
                              • calvinball@mastodon-belgium.beC calvinball@mastodon-belgium.be

                                @oblomov @mcc @grumpygamer hi! It seems like you've stumbled upon the lovely mathematical genre of problem called 'branching processes' and 'extinction probabilities'. I don't know how to calculate this, but I can show you where to look.

                                Tbis Reddit post had a similar idea to you: https://www.reddit.com/r/askscience/s/jH1LzTXROe

                                This is the wiki page on branching processes: https://en.wikipedia.org/wiki/Branching_process?wprov=sfla1

                                calvinball@mastodon-belgium.beC This user is from outside of this forum
                                calvinball@mastodon-belgium.beC This user is from outside of this forum
                                calvinball@mastodon-belgium.be
                                wrote last edited by
                                #54

                                @oblomov @mcc @grumpygamer
                                After reading up on this a bit I can semi-confidently say that this branching process with d6s will continue infinitely. The highest chance of it terminating is of course in the first or second roll, but after that chances of terminating become infinitesimally small.

                                1 Reply Last reply
                                0
                                • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

                                  Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

                                  ozone89@techhub.socialO This user is from outside of this forum
                                  ozone89@techhub.socialO This user is from outside of this forum
                                  ozone89@techhub.social
                                  wrote last edited by
                                  #55

                                  @grumpygamer Just as exercise, or to fully develop in a product?

                                  1 Reply Last reply
                                  0
                                  • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                                    @mcc @grumpygamer it feels like it has a lot in common with games about piles of sticks (building them, disassembling them, etc)

                                    grumpasaurus@infosec.exchangeG This user is from outside of this forum
                                    grumpasaurus@infosec.exchangeG This user is from outside of this forum
                                    grumpasaurus@infosec.exchange
                                    wrote last edited by
                                    #56

                                    @ireneista @mcc @grumpygamer there was a pickup sticks game in Windows 3.1

                                    ireneista@adhd.irenes.spaceI 1 Reply Last reply
                                    0
                                    • grumpasaurus@infosec.exchangeG grumpasaurus@infosec.exchange

                                      @ireneista @mcc @grumpygamer there was a pickup sticks game in Windows 3.1

                                      ireneista@adhd.irenes.spaceI This user is from outside of this forum
                                      ireneista@adhd.irenes.spaceI This user is from outside of this forum
                                      ireneista@adhd.irenes.space
                                      wrote last edited by
                                      #57

                                      @grumpasaurus @mcc @grumpygamer was there? we never saw that one

                                      grumpasaurus@infosec.exchangeG 1 Reply Last reply
                                      0
                                      • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                                        @grumpasaurus @mcc @grumpygamer was there? we never saw that one

                                        grumpasaurus@infosec.exchangeG This user is from outside of this forum
                                        grumpasaurus@infosec.exchangeG This user is from outside of this forum
                                        grumpasaurus@infosec.exchange
                                        wrote last edited by
                                        #58

                                        @ireneista @mcc @grumpygamer https://www.myabandonware.com/game/symantec-game-pack-1a1

                                        I was pretty good at it ngl

                                        1 Reply Last reply
                                        0
                                        • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

                                          Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

                                          grumpasaurus@infosec.exchangeG This user is from outside of this forum
                                          grumpasaurus@infosec.exchangeG This user is from outside of this forum
                                          grumpasaurus@infosec.exchange
                                          wrote last edited by
                                          #59

                                          @grumpygamer you can do a 2d esque game where you slide the cubes to form a picture

                                          1 Reply Last reply
                                          1
                                          0
                                          • R relay@relay.infosec.exchange shared this topic
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups