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CIRCLE WITH A DOT

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Quick!

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  • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

    Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

    starfia@mastodon.socialS This user is from outside of this forum
    starfia@mastodon.socialS This user is from outside of this forum
    starfia@mastodon.social
    wrote last edited by
    #44

    @grumpygamer –

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    • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

      Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

      sarah@sosial.linkS This user is from outside of this forum
      sarah@sosial.linkS This user is from outside of this forum
      sarah@sosial.link
      wrote last edited by
      #45

      @grumpygamer@mastodon.gamedev.place

      Cube on infinite plane. One of the sides is green, game want the green side pointing up. Gravity is very low, nudge too much and it will flip past "green is up".

      When the green side is up, the player wins a million dollars.

      Even better, if the player manages to get the green side up -
      I win a million dollars!

      1 Reply Last reply
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      • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

        Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

        S This user is from outside of this forum
        S This user is from outside of this forum
        steppl@mastodon.social
        wrote last edited by
        #46

        @grumpygamer

        Cube? Instantly the Canadian movie with that name comes to mind, where a bunch of guys need to escape ... I read they technically had a single cube 😉

        Or Rubik's cube. ... gosh I am old 🤣

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        • mcc@mastodon.socialM mcc@mastodon.social

          @grumpygamer you roll a die, and whatever number the die turns up with is the number of dies the die splits into. 1 = no splitting it just stays. 6 = die forks into 6 dies, in random directions. then when each of those dies come to a stop each of them fork. the "game" is how long the game can run on your computer before the process crashes (with the special super lose condition: you roll a die on pass 1)

          madengineering@mastodon.cloudM This user is from outside of this forum
          madengineering@mastodon.cloudM This user is from outside of this forum
          madengineering@mastodon.cloud
          wrote last edited by
          #47

          @mcc @grumpygamer@mastodon.gamedev.place
          sounds a lot like the legendary fork bomb.

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          • mcc@mastodon.socialM mcc@mastodon.social

            @grumpygamer you roll a die, and whatever number the die turns up with is the number of dies the die splits into. 1 = no splitting it just stays. 6 = die forks into 6 dies, in random directions. then when each of those dies come to a stop each of them fork. the "game" is how long the game can run on your computer before the process crashes (with the special super lose condition: you roll a die on pass 1)

            oblomov@sociale.networkO This user is from outside of this forum
            oblomov@sociale.networkO This user is from outside of this forum
            oblomov@sociale.network
            wrote last edited by
            #48

            @mcc @grumpygamer damn this is an extremely interesting mathematical question. What is the expected mean number of dies when the process stops?

            mcc@mastodon.socialM 1 Reply Last reply
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            • mcc@mastodon.socialM mcc@mastodon.social

              @grumpygamer you roll a die, and whatever number the die turns up with is the number of dies the die splits into. 1 = no splitting it just stays. 6 = die forks into 6 dies, in random directions. then when each of those dies come to a stop each of them fork. the "game" is how long the game can run on your computer before the process crashes (with the special super lose condition: you roll a die on pass 1)

              ireneista@adhd.irenes.spaceI This user is from outside of this forum
              ireneista@adhd.irenes.spaceI This user is from outside of this forum
              ireneista@adhd.irenes.space
              wrote last edited by
              #49

              @mcc @grumpygamer it feels like it has a lot in common with games about piles of sticks (building them, disassembling them, etc)

              grumpasaurus@infosec.exchangeG 1 Reply Last reply
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              • mike@sauropods.winM mike@sauropods.win

                @grumpygamer Tetris-like game with 3d shapes made of cubes!

                oblomov@sociale.networkO This user is from outside of this forum
                oblomov@sociale.networkO This user is from outside of this forum
                oblomov@sociale.network
                wrote last edited by
                #50

                @mike @grumpygamer blockout https://en.wikipedia.org/wiki/Blockout

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                • oblomov@sociale.networkO oblomov@sociale.network

                  @mcc @grumpygamer damn this is an extremely interesting mathematical question. What is the expected mean number of dies when the process stops?

                  mcc@mastodon.socialM This user is from outside of this forum
                  mcc@mastodon.socialM This user is from outside of this forum
                  mcc@mastodon.social
                  wrote last edited by
                  #51

                  @oblomov @grumpygamer it seems to me the chances of the process stopping must be low and must exponentially decrease the longer the process runs

                  oblomov@sociale.networkO 1 Reply Last reply
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                  • mcc@mastodon.socialM mcc@mastodon.social

                    @oblomov @grumpygamer it seems to me the chances of the process stopping must be low and must exponentially decrease the longer the process runs

                    oblomov@sociale.networkO This user is from outside of this forum
                    oblomov@sociale.networkO This user is from outside of this forum
                    oblomov@sociale.network
                    wrote last edited by
                    #52

                    @mcc @grumpygamer that would be my intuition as well but I'm sure there's a mathematical way to prove it

                    calvinball@mastodon-belgium.beC 1 Reply Last reply
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                    • oblomov@sociale.networkO oblomov@sociale.network

                      @mcc @grumpygamer that would be my intuition as well but I'm sure there's a mathematical way to prove it

                      calvinball@mastodon-belgium.beC This user is from outside of this forum
                      calvinball@mastodon-belgium.beC This user is from outside of this forum
                      calvinball@mastodon-belgium.be
                      wrote last edited by
                      #53

                      @oblomov @mcc @grumpygamer hi! It seems like you've stumbled upon the lovely mathematical genre of problem called 'branching processes' and 'extinction probabilities'. I don't know how to calculate this, but I can show you where to look.

                      Tbis Reddit post had a similar idea to you: https://www.reddit.com/r/askscience/s/jH1LzTXROe

                      This is the wiki page on branching processes: https://en.wikipedia.org/wiki/Branching_process?wprov=sfla1

                      calvinball@mastodon-belgium.beC 1 Reply Last reply
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                      • calvinball@mastodon-belgium.beC calvinball@mastodon-belgium.be

                        @oblomov @mcc @grumpygamer hi! It seems like you've stumbled upon the lovely mathematical genre of problem called 'branching processes' and 'extinction probabilities'. I don't know how to calculate this, but I can show you where to look.

                        Tbis Reddit post had a similar idea to you: https://www.reddit.com/r/askscience/s/jH1LzTXROe

                        This is the wiki page on branching processes: https://en.wikipedia.org/wiki/Branching_process?wprov=sfla1

                        calvinball@mastodon-belgium.beC This user is from outside of this forum
                        calvinball@mastodon-belgium.beC This user is from outside of this forum
                        calvinball@mastodon-belgium.be
                        wrote last edited by
                        #54

                        @oblomov @mcc @grumpygamer
                        After reading up on this a bit I can semi-confidently say that this branching process with d6s will continue infinitely. The highest chance of it terminating is of course in the first or second roll, but after that chances of terminating become infinitesimally small.

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                        • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

                          Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

                          ozone89@techhub.socialO This user is from outside of this forum
                          ozone89@techhub.socialO This user is from outside of this forum
                          ozone89@techhub.social
                          wrote last edited by
                          #55

                          @grumpygamer Just as exercise, or to fully develop in a product?

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                          • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                            @mcc @grumpygamer it feels like it has a lot in common with games about piles of sticks (building them, disassembling them, etc)

                            grumpasaurus@infosec.exchangeG This user is from outside of this forum
                            grumpasaurus@infosec.exchangeG This user is from outside of this forum
                            grumpasaurus@infosec.exchange
                            wrote last edited by
                            #56

                            @ireneista @mcc @grumpygamer there was a pickup sticks game in Windows 3.1

                            ireneista@adhd.irenes.spaceI 1 Reply Last reply
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                            • grumpasaurus@infosec.exchangeG grumpasaurus@infosec.exchange

                              @ireneista @mcc @grumpygamer there was a pickup sticks game in Windows 3.1

                              ireneista@adhd.irenes.spaceI This user is from outside of this forum
                              ireneista@adhd.irenes.spaceI This user is from outside of this forum
                              ireneista@adhd.irenes.space
                              wrote last edited by
                              #57

                              @grumpasaurus @mcc @grumpygamer was there? we never saw that one

                              grumpasaurus@infosec.exchangeG 1 Reply Last reply
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                              • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                                @grumpasaurus @mcc @grumpygamer was there? we never saw that one

                                grumpasaurus@infosec.exchangeG This user is from outside of this forum
                                grumpasaurus@infosec.exchangeG This user is from outside of this forum
                                grumpasaurus@infosec.exchange
                                wrote last edited by
                                #58

                                @ireneista @mcc @grumpygamer https://www.myabandonware.com/game/symantec-game-pack-1a1

                                I was pretty good at it ngl

                                1 Reply Last reply
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                                • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

                                  Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

                                  grumpasaurus@infosec.exchangeG This user is from outside of this forum
                                  grumpasaurus@infosec.exchangeG This user is from outside of this forum
                                  grumpasaurus@infosec.exchange
                                  wrote last edited by
                                  #59

                                  @grumpygamer you can do a 2d esque game where you slide the cubes to form a picture

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