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CIRCLE WITH A DOT

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Quick!

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  • mcc@mastodon.socialM mcc@mastodon.social

    @grumpygamer you roll a die, and whatever number the die turns up with is the number of dies the die splits into. 1 = no splitting it just stays. 6 = die forks into 6 dies, in random directions. then when each of those dies come to a stop each of them fork. the "game" is how long the game can run on your computer before the process crashes (with the special super lose condition: you roll a die on pass 1)

    madengineering@mastodon.cloudM This user is from outside of this forum
    madengineering@mastodon.cloudM This user is from outside of this forum
    madengineering@mastodon.cloud
    wrote last edited by
    #47

    @mcc @grumpygamer@mastodon.gamedev.place
    sounds a lot like the legendary fork bomb.

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    • mcc@mastodon.socialM mcc@mastodon.social

      @grumpygamer you roll a die, and whatever number the die turns up with is the number of dies the die splits into. 1 = no splitting it just stays. 6 = die forks into 6 dies, in random directions. then when each of those dies come to a stop each of them fork. the "game" is how long the game can run on your computer before the process crashes (with the special super lose condition: you roll a die on pass 1)

      oblomov@sociale.networkO This user is from outside of this forum
      oblomov@sociale.networkO This user is from outside of this forum
      oblomov@sociale.network
      wrote last edited by
      #48

      @mcc @grumpygamer damn this is an extremely interesting mathematical question. What is the expected mean number of dies when the process stops?

      mcc@mastodon.socialM 1 Reply Last reply
      0
      • mcc@mastodon.socialM mcc@mastodon.social

        @grumpygamer you roll a die, and whatever number the die turns up with is the number of dies the die splits into. 1 = no splitting it just stays. 6 = die forks into 6 dies, in random directions. then when each of those dies come to a stop each of them fork. the "game" is how long the game can run on your computer before the process crashes (with the special super lose condition: you roll a die on pass 1)

        ireneista@adhd.irenes.spaceI This user is from outside of this forum
        ireneista@adhd.irenes.spaceI This user is from outside of this forum
        ireneista@adhd.irenes.space
        wrote last edited by
        #49

        @mcc @grumpygamer it feels like it has a lot in common with games about piles of sticks (building them, disassembling them, etc)

        grumpasaurus@infosec.exchangeG 1 Reply Last reply
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        • mike@sauropods.winM mike@sauropods.win

          @grumpygamer Tetris-like game with 3d shapes made of cubes!

          oblomov@sociale.networkO This user is from outside of this forum
          oblomov@sociale.networkO This user is from outside of this forum
          oblomov@sociale.network
          wrote last edited by
          #50

          @mike @grumpygamer blockout https://en.wikipedia.org/wiki/Blockout

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          • oblomov@sociale.networkO oblomov@sociale.network

            @mcc @grumpygamer damn this is an extremely interesting mathematical question. What is the expected mean number of dies when the process stops?

            mcc@mastodon.socialM This user is from outside of this forum
            mcc@mastodon.socialM This user is from outside of this forum
            mcc@mastodon.social
            wrote last edited by
            #51

            @oblomov @grumpygamer it seems to me the chances of the process stopping must be low and must exponentially decrease the longer the process runs

            oblomov@sociale.networkO 1 Reply Last reply
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            • mcc@mastodon.socialM mcc@mastodon.social

              @oblomov @grumpygamer it seems to me the chances of the process stopping must be low and must exponentially decrease the longer the process runs

              oblomov@sociale.networkO This user is from outside of this forum
              oblomov@sociale.networkO This user is from outside of this forum
              oblomov@sociale.network
              wrote last edited by
              #52

              @mcc @grumpygamer that would be my intuition as well but I'm sure there's a mathematical way to prove it

              calvinball@mastodon-belgium.beC 1 Reply Last reply
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              • oblomov@sociale.networkO oblomov@sociale.network

                @mcc @grumpygamer that would be my intuition as well but I'm sure there's a mathematical way to prove it

                calvinball@mastodon-belgium.beC This user is from outside of this forum
                calvinball@mastodon-belgium.beC This user is from outside of this forum
                calvinball@mastodon-belgium.be
                wrote last edited by
                #53

                @oblomov @mcc @grumpygamer hi! It seems like you've stumbled upon the lovely mathematical genre of problem called 'branching processes' and 'extinction probabilities'. I don't know how to calculate this, but I can show you where to look.

                Tbis Reddit post had a similar idea to you: https://www.reddit.com/r/askscience/s/jH1LzTXROe

                This is the wiki page on branching processes: https://en.wikipedia.org/wiki/Branching_process?wprov=sfla1

                calvinball@mastodon-belgium.beC 1 Reply Last reply
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                • calvinball@mastodon-belgium.beC calvinball@mastodon-belgium.be

                  @oblomov @mcc @grumpygamer hi! It seems like you've stumbled upon the lovely mathematical genre of problem called 'branching processes' and 'extinction probabilities'. I don't know how to calculate this, but I can show you where to look.

                  Tbis Reddit post had a similar idea to you: https://www.reddit.com/r/askscience/s/jH1LzTXROe

                  This is the wiki page on branching processes: https://en.wikipedia.org/wiki/Branching_process?wprov=sfla1

                  calvinball@mastodon-belgium.beC This user is from outside of this forum
                  calvinball@mastodon-belgium.beC This user is from outside of this forum
                  calvinball@mastodon-belgium.be
                  wrote last edited by
                  #54

                  @oblomov @mcc @grumpygamer
                  After reading up on this a bit I can semi-confidently say that this branching process with d6s will continue infinitely. The highest chance of it terminating is of course in the first or second roll, but after that chances of terminating become infinitesimally small.

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                  • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

                    Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

                    ozone89@techhub.socialO This user is from outside of this forum
                    ozone89@techhub.socialO This user is from outside of this forum
                    ozone89@techhub.social
                    wrote last edited by
                    #55

                    @grumpygamer Just as exercise, or to fully develop in a product?

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                    • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                      @mcc @grumpygamer it feels like it has a lot in common with games about piles of sticks (building them, disassembling them, etc)

                      grumpasaurus@infosec.exchangeG This user is from outside of this forum
                      grumpasaurus@infosec.exchangeG This user is from outside of this forum
                      grumpasaurus@infosec.exchange
                      wrote last edited by
                      #56

                      @ireneista @mcc @grumpygamer there was a pickup sticks game in Windows 3.1

                      ireneista@adhd.irenes.spaceI 1 Reply Last reply
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                      • grumpasaurus@infosec.exchangeG grumpasaurus@infosec.exchange

                        @ireneista @mcc @grumpygamer there was a pickup sticks game in Windows 3.1

                        ireneista@adhd.irenes.spaceI This user is from outside of this forum
                        ireneista@adhd.irenes.spaceI This user is from outside of this forum
                        ireneista@adhd.irenes.space
                        wrote last edited by
                        #57

                        @grumpasaurus @mcc @grumpygamer was there? we never saw that one

                        grumpasaurus@infosec.exchangeG 1 Reply Last reply
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                        • ireneista@adhd.irenes.spaceI ireneista@adhd.irenes.space

                          @grumpasaurus @mcc @grumpygamer was there? we never saw that one

                          grumpasaurus@infosec.exchangeG This user is from outside of this forum
                          grumpasaurus@infosec.exchangeG This user is from outside of this forum
                          grumpasaurus@infosec.exchange
                          wrote last edited by
                          #58

                          @ireneista @mcc @grumpygamer https://www.myabandonware.com/game/symantec-game-pack-1a1

                          I was pretty good at it ngl

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                          • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

                            Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

                            grumpasaurus@infosec.exchangeG This user is from outside of this forum
                            grumpasaurus@infosec.exchangeG This user is from outside of this forum
                            grumpasaurus@infosec.exchange
                            wrote last edited by
                            #59

                            @grumpygamer you can do a 2d esque game where you slide the cubes to form a picture

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