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CIRCLE WITH A DOT

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Quick!

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  • hp@mastodon.tmm.cxH hp@mastodon.tmm.cx

    @countstex @grumpygamer sorry, my reply was also a joke. To really pile on the Moleneux hate. πŸ˜…

    countstex@dice.campC This user is from outside of this forum
    countstex@dice.campC This user is from outside of this forum
    countstex@dice.camp
    wrote last edited by
    #36

    @hp @grumpygamer ah! I get you πŸ˜„

    1 Reply Last reply
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    • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

      Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

      ric@mastodon.qweb.co.ukR This user is from outside of this forum
      ric@mastodon.qweb.co.ukR This user is from outside of this forum
      ric@mastodon.qweb.co.uk
      wrote last edited by
      #37

      @grumpygamer higher-lower, but with dice.

      Super complex I know πŸ˜†

      1 Reply Last reply
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      • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

        Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

        zverik@en.osm.townZ This user is from outside of this forum
        zverik@en.osm.townZ This user is from outside of this forum
        zverik@en.osm.town
        wrote last edited by
        #38

        @grumpygamer Puzzle game: you have a cube with all sides different colours (each level has new colours), and a pictude made of coloured squares. You need to lead the cube through the picture, so that its side fall on the same coloured tiles. From start to finish.

        1 Reply Last reply
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        • mike@sauropods.winM mike@sauropods.win

          @grumpygamer Tetris-like game with 3d shapes made of cubes!

          prema@hachyderm.ioP This user is from outside of this forum
          prema@hachyderm.ioP This user is from outside of this forum
          prema@hachyderm.io
          wrote last edited by
          #39

          @mike @grumpygamer it exists. Ms dos game Blockout

          1 Reply Last reply
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          • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

            Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

            clew@ecoevo.socialC This user is from outside of this forum
            clew@ecoevo.socialC This user is from outside of this forum
            clew@ecoevo.social
            wrote last edited by
            #40

            literally *one* cube, as you've described it: a maze or a chase-avoid on the surface of a cube, and the parts you can't see change, and you control the game only by rotating the cube

            @grumpygamer

            1 Reply Last reply
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            • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

              Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

              slade@idlethumbs.socialS This user is from outside of this forum
              slade@idlethumbs.socialS This user is from outside of this forum
              slade@idlethumbs.social
              wrote last edited by
              #41

              @grumpygamer You've got a heavy cube and you need to use physics pushes of varying strength (based on click & hold) to slot it into a square hole, the size of which shrinks with each level until it is the exact dimensions of the cube. You get bonus points if you tip it so the face of the cube's color pointing out matches the floor

              1 Reply Last reply
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              • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

                Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

                riesi@mastodon.gamedev.placeR This user is from outside of this forum
                riesi@mastodon.gamedev.placeR This user is from outside of this forum
                riesi@mastodon.gamedev.place
                wrote last edited by
                #42

                @grumpygamer Katamari but its all just cubes?

                1 Reply Last reply
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                • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

                  Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

                  conluegering@nrw.socialC This user is from outside of this forum
                  conluegering@nrw.socialC This user is from outside of this forum
                  conluegering@nrw.social
                  wrote last edited by
                  #43

                  @grumpygamer Maybe check Catherine (2011) from Atlus for inspiration?

                  1 Reply Last reply
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                  • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

                    Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

                    starfia@mastodon.socialS This user is from outside of this forum
                    starfia@mastodon.socialS This user is from outside of this forum
                    starfia@mastodon.social
                    wrote last edited by
                    #44

                    @grumpygamer –

                    Link Preview Image
                    1 Reply Last reply
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                    • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

                      Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

                      sarah@sosial.linkS This user is from outside of this forum
                      sarah@sosial.linkS This user is from outside of this forum
                      sarah@sosial.link
                      wrote last edited by
                      #45

                      @grumpygamer@mastodon.gamedev.place

                      Cube on infinite plane. One of the sides is green, game want the green side pointing up. Gravity is very low, nudge too much and it will flip past "green is up".

                      When the green side is up, the player wins a million dollars.

                      Even better, if the player manages to get the green side up -
                      I win a million dollars!

                      1 Reply Last reply
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                      • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

                        Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

                        S This user is from outside of this forum
                        S This user is from outside of this forum
                        steppl@mastodon.social
                        wrote last edited by
                        #46

                        @grumpygamer

                        Cube? Instantly the Canadian movie with that name comes to mind, where a bunch of guys need to escape ... I read they technically had a single cube πŸ˜‰

                        Or Rubik's cube. ... gosh I am old 🀣

                        1 Reply Last reply
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                        • mcc@mastodon.socialM mcc@mastodon.social

                          @grumpygamer you roll a die, and whatever number the die turns up with is the number of dies the die splits into. 1 = no splitting it just stays. 6 = die forks into 6 dies, in random directions. then when each of those dies come to a stop each of them fork. the "game" is how long the game can run on your computer before the process crashes (with the special super lose condition: you roll a die on pass 1)

                          madengineering@mastodon.cloudM This user is from outside of this forum
                          madengineering@mastodon.cloudM This user is from outside of this forum
                          madengineering@mastodon.cloud
                          wrote last edited by
                          #47

                          @mcc @grumpygamer@mastodon.gamedev.place
                          sounds a lot like the legendary fork bomb.

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                          • mcc@mastodon.socialM mcc@mastodon.social

                            @grumpygamer you roll a die, and whatever number the die turns up with is the number of dies the die splits into. 1 = no splitting it just stays. 6 = die forks into 6 dies, in random directions. then when each of those dies come to a stop each of them fork. the "game" is how long the game can run on your computer before the process crashes (with the special super lose condition: you roll a die on pass 1)

                            oblomov@sociale.networkO This user is from outside of this forum
                            oblomov@sociale.networkO This user is from outside of this forum
                            oblomov@sociale.network
                            wrote last edited by
                            #48

                            @mcc @grumpygamer damn this is an extremely interesting mathematical question. What is the expected mean number of dies when the process stops?

                            mcc@mastodon.socialM 1 Reply Last reply
                            0
                            • mcc@mastodon.socialM mcc@mastodon.social

                              @grumpygamer you roll a die, and whatever number the die turns up with is the number of dies the die splits into. 1 = no splitting it just stays. 6 = die forks into 6 dies, in random directions. then when each of those dies come to a stop each of them fork. the "game" is how long the game can run on your computer before the process crashes (with the special super lose condition: you roll a die on pass 1)

                              ireneista@adhd.irenes.spaceI This user is from outside of this forum
                              ireneista@adhd.irenes.spaceI This user is from outside of this forum
                              ireneista@adhd.irenes.space
                              wrote last edited by
                              #49

                              @mcc @grumpygamer it feels like it has a lot in common with games about piles of sticks (building them, disassembling them, etc)

                              grumpasaurus@infosec.exchangeG 1 Reply Last reply
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                              • mike@sauropods.winM mike@sauropods.win

                                @grumpygamer Tetris-like game with 3d shapes made of cubes!

                                oblomov@sociale.networkO This user is from outside of this forum
                                oblomov@sociale.networkO This user is from outside of this forum
                                oblomov@sociale.network
                                wrote last edited by
                                #50

                                @mike @grumpygamer blockout https://en.wikipedia.org/wiki/Blockout

                                1 Reply Last reply
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                                • oblomov@sociale.networkO oblomov@sociale.network

                                  @mcc @grumpygamer damn this is an extremely interesting mathematical question. What is the expected mean number of dies when the process stops?

                                  mcc@mastodon.socialM This user is from outside of this forum
                                  mcc@mastodon.socialM This user is from outside of this forum
                                  mcc@mastodon.social
                                  wrote last edited by
                                  #51

                                  @oblomov @grumpygamer it seems to me the chances of the process stopping must be low and must exponentially decrease the longer the process runs

                                  oblomov@sociale.networkO 1 Reply Last reply
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                                  • mcc@mastodon.socialM mcc@mastodon.social

                                    @oblomov @grumpygamer it seems to me the chances of the process stopping must be low and must exponentially decrease the longer the process runs

                                    oblomov@sociale.networkO This user is from outside of this forum
                                    oblomov@sociale.networkO This user is from outside of this forum
                                    oblomov@sociale.network
                                    wrote last edited by
                                    #52

                                    @mcc @grumpygamer that would be my intuition as well but I'm sure there's a mathematical way to prove it

                                    calvinball@mastodon-belgium.beC 1 Reply Last reply
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                                    • oblomov@sociale.networkO oblomov@sociale.network

                                      @mcc @grumpygamer that would be my intuition as well but I'm sure there's a mathematical way to prove it

                                      calvinball@mastodon-belgium.beC This user is from outside of this forum
                                      calvinball@mastodon-belgium.beC This user is from outside of this forum
                                      calvinball@mastodon-belgium.be
                                      wrote last edited by
                                      #53

                                      @oblomov @mcc @grumpygamer hi! It seems like you've stumbled upon the lovely mathematical genre of problem called 'branching processes' and 'extinction probabilities'. I don't know how to calculate this, but I can show you where to look.

                                      Tbis Reddit post had a similar idea to you: https://www.reddit.com/r/askscience/s/jH1LzTXROe

                                      This is the wiki page on branching processes: https://en.wikipedia.org/wiki/Branching_process?wprov=sfla1

                                      calvinball@mastodon-belgium.beC 1 Reply Last reply
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                                      • calvinball@mastodon-belgium.beC calvinball@mastodon-belgium.be

                                        @oblomov @mcc @grumpygamer hi! It seems like you've stumbled upon the lovely mathematical genre of problem called 'branching processes' and 'extinction probabilities'. I don't know how to calculate this, but I can show you where to look.

                                        Tbis Reddit post had a similar idea to you: https://www.reddit.com/r/askscience/s/jH1LzTXROe

                                        This is the wiki page on branching processes: https://en.wikipedia.org/wiki/Branching_process?wprov=sfla1

                                        calvinball@mastodon-belgium.beC This user is from outside of this forum
                                        calvinball@mastodon-belgium.beC This user is from outside of this forum
                                        calvinball@mastodon-belgium.be
                                        wrote last edited by
                                        #54

                                        @oblomov @mcc @grumpygamer
                                        After reading up on this a bit I can semi-confidently say that this branching process with d6s will continue infinitely. The highest chance of it terminating is of course in the first or second roll, but after that chances of terminating become infinitesimally small.

                                        1 Reply Last reply
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                                        • grumpygamer@mastodon.gamedev.placeG grumpygamer@mastodon.gamedev.place

                                          Quick! I need a game design idea for a 3D game that only uses a cube. Cube can be different colors. I need something to match Blender skillz.

                                          ozone89@techhub.socialO This user is from outside of this forum
                                          ozone89@techhub.socialO This user is from outside of this forum
                                          ozone89@techhub.social
                                          wrote last edited by
                                          #55

                                          @grumpygamer Just as exercise, or to fully develop in a product?

                                          1 Reply Last reply
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