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CIRCLE WITH A DOT

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  3. This museum exhibition has the strongest point-and-click videogame room energy.

This museum exhibition has the strongest point-and-click videogame room energy.

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  • orange_lux@eldritch.cafeO orange_lux@eldritch.cafe

    @Edent definitely an unpublished Myst level.

    eldersea@expressional.socialE This user is from outside of this forum
    eldersea@expressional.socialE This user is from outside of this forum
    eldersea@expressional.social
    wrote last edited by
    #10

    @orange_lux
    This room basically exists in Riven.
    @Edent

    1 Reply Last reply
    0
    • edent@mastodon.socialE edent@mastodon.social

      This museum exhibition has the strongest point-and-click videogame room energy.

      jackeric@beige.partyJ This user is from outside of this forum
      jackeric@beige.partyJ This user is from outside of this forum
      jackeric@beige.party
      wrote last edited by
      #11

      @Edent isn't this the save game ~~screen~~ room from Black & White

      c0dec0dec0de@hachyderm.ioC 1 Reply Last reply
      0
      • edent@mastodon.socialE edent@mastodon.social

        This museum exhibition has the strongest point-and-click videogame room energy.

        0xabad1dea@infosec.exchange0 This user is from outside of this forum
        0xabad1dea@infosec.exchange0 This user is from outside of this forum
        0xabad1dea@infosec.exchange
        wrote last edited by
        #12

        @Edent @at

        1) The pillar sections independently rotate. Align them until a grammatically correct Ancient Egyptian riddle emerges

        2) The riddle explains in which order to activate the statues.

        3) The pillar will rise upwards, revealing a hollow compartment that contains a cursed amulet

        4) You’re not getting out of this room until you find the riddle’s second, more metaphorically expressed meaning (the answer is to eat the amulet)

        yendolosch@23.socialY S 2 Replies Last reply
        0
        • 0xabad1dea@infosec.exchange0 0xabad1dea@infosec.exchange

          @Edent @at

          1) The pillar sections independently rotate. Align them until a grammatically correct Ancient Egyptian riddle emerges

          2) The riddle explains in which order to activate the statues.

          3) The pillar will rise upwards, revealing a hollow compartment that contains a cursed amulet

          4) You’re not getting out of this room until you find the riddle’s second, more metaphorically expressed meaning (the answer is to eat the amulet)

          yendolosch@23.socialY This user is from outside of this forum
          yendolosch@23.socialY This user is from outside of this forum
          yendolosch@23.social
          wrote last edited by
          #13

          @0xabad1dea @Edent @at

          > (the answer is to eat the amulet)

          Not so simple:

          5) You need to wait motionlessly for a minute until the pillar starts to sink back into the floor. Once it's fully sub-- er... floored you need to stand on its top and _then_ eat the amulet.

          6) The pillar rises and takes you up to the window level

          7) You make out stylized star constellations painted onto the ceiling, one of which is called "The Way"

          😎 Jump in that direction through the illusion of a glass window

          mexicals@mastodon.socialM 1 Reply Last reply
          0
          • yendolosch@23.socialY yendolosch@23.social

            @0xabad1dea @Edent @at

            > (the answer is to eat the amulet)

            Not so simple:

            5) You need to wait motionlessly for a minute until the pillar starts to sink back into the floor. Once it's fully sub-- er... floored you need to stand on its top and _then_ eat the amulet.

            6) The pillar rises and takes you up to the window level

            7) You make out stylized star constellations painted onto the ceiling, one of which is called "The Way"

            😎 Jump in that direction through the illusion of a glass window

            mexicals@mastodon.socialM This user is from outside of this forum
            mexicals@mastodon.socialM This user is from outside of this forum
            mexicals@mastodon.social
            wrote last edited by
            #14

            @Yendolosch @0xabad1dea @Edent @at

            You will need to use at least one bullshit item that this puzzle does not reference at all.

            1 Reply Last reply
            0
            • jackeric@beige.partyJ jackeric@beige.party

              @Edent isn't this the save game ~~screen~~ room from Black & White

              c0dec0dec0de@hachyderm.ioC This user is from outside of this forum
              c0dec0dec0de@hachyderm.ioC This user is from outside of this forum
              c0dec0dec0de@hachyderm.io
              wrote last edited by
              #15

              @jackeric @Edent *whispers* death

              1 Reply Last reply
              0
              • 0xabad1dea@infosec.exchange0 0xabad1dea@infosec.exchange

                @Edent @at

                1) The pillar sections independently rotate. Align them until a grammatically correct Ancient Egyptian riddle emerges

                2) The riddle explains in which order to activate the statues.

                3) The pillar will rise upwards, revealing a hollow compartment that contains a cursed amulet

                4) You’re not getting out of this room until you find the riddle’s second, more metaphorically expressed meaning (the answer is to eat the amulet)

                S This user is from outside of this forum
                S This user is from outside of this forum
                sosquqer@en.osm.town
                wrote last edited by
                #16

                @0xabad1dea @Edent @at
                Reminded me of a Russian meme "the door only opens if you rotate the pigeons correctly"

                Link Preview Image
                kitsunevixi@sakurajima.socialK 1 Reply Last reply
                0
                • edent@mastodon.socialE edent@mastodon.social

                  This museum exhibition has the strongest point-and-click videogame room energy.

                  c0dec0dec0de@hachyderm.ioC This user is from outside of this forum
                  c0dec0dec0de@hachyderm.ioC This user is from outside of this forum
                  c0dec0dec0de@hachyderm.io
                  wrote last edited by
                  #17

                  @Edent best graphics I’ve seen in the genre

                  1 Reply Last reply
                  0
                  • edent@mastodon.socialE edent@mastodon.social

                    This museum exhibition has the strongest point-and-click videogame room energy.

                    mendie_taoma@tech.lgbtM This user is from outside of this forum
                    mendie_taoma@tech.lgbtM This user is from outside of this forum
                    mendie_taoma@tech.lgbt
                    wrote last edited by
                    #18

                    @Edent

                    Bring me a red Toot.

                    1 Reply Last reply
                    0
                    • edent@mastodon.socialE edent@mastodon.social

                      This museum exhibition has the strongest point-and-click videogame room energy.

                      yoshi@c3d2.socialY This user is from outside of this forum
                      yoshi@c3d2.socialY This user is from outside of this forum
                      yoshi@c3d2.social
                      wrote last edited by
                      #19

                      @Edent This feels like the Game Myst. I expect the dome to rotate independently of the pillar in the middle.

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                      • S sosquqer@en.osm.town

                        @0xabad1dea @Edent @at
                        Reminded me of a Russian meme "the door only opens if you rotate the pigeons correctly"

                        Link Preview Image
                        kitsunevixi@sakurajima.socialK This user is from outside of this forum
                        kitsunevixi@sakurajima.socialK This user is from outside of this forum
                        kitsunevixi@sakurajima.social
                        wrote last edited by
                        #20

                        @sosquqer@en.osm.town @0xabad1dea@infosec.exchange @Edent@mastodon.social @at@mathstodon.xyz

                        Link Preview Image
                        1 Reply Last reply
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                        • edent@mastodon.socialE edent@mastodon.social

                          This museum exhibition has the strongest point-and-click videogame room energy.

                          kluthulhu@infosec.exchangeK This user is from outside of this forum
                          kluthulhu@infosec.exchangeK This user is from outside of this forum
                          kluthulhu@infosec.exchange
                          wrote last edited by
                          #21

                          @Edent *Blue Prince music starts playing*

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                          • edent@mastodon.socialE edent@mastodon.social

                            This museum exhibition has the strongest point-and-click videogame room energy.

                            arakin@meow.socialA This user is from outside of this forum
                            arakin@meow.socialA This user is from outside of this forum
                            arakin@meow.social
                            wrote last edited by
                            #22

                            @Edent I can practically hear the stones rumble and turn.

                            That and some annoying voice actor's repeated line, "Why did I think that would work?"

                            1 Reply Last reply
                            0
                            • edent@mastodon.socialE edent@mastodon.social

                              This museum exhibition has the strongest point-and-click videogame room energy.

                              deltawye@tiggi.esD This user is from outside of this forum
                              deltawye@tiggi.esD This user is from outside of this forum
                              deltawye@tiggi.es
                              wrote last edited by
                              #23

                              @Edent Myst

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                              • edent@mastodon.socialE edent@mastodon.social

                                This museum exhibition has the strongest point-and-click videogame room energy.

                                efi@chitter.xyzE This user is from outside of this forum
                                efi@chitter.xyzE This user is from outside of this forum
                                efi@chitter.xyz
                                wrote last edited by
                                #24

                                @Edent yes, but are you aware of why you're reaching this conclusion? perhaps? might be? because historically, this kind of game (and most widespread games) has been dominated entirely by cishet white men with colonialist origins that did not put much thought into it when appropriating the ruins of these cultures (sometimes literally; british museum) for a puzzle? and that means it's so widespread that it reversed the trope into this???
                                so now you can say that these cultures feel like puzzles, when the reality is the puzzles were made out of these cultures stolen remains...
                                just a theory!

                                1 Reply Last reply
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                                • edent@mastodon.socialE edent@mastodon.social

                                  @owenblacker https://glyptoteket.com/about

                                  owenblacker@dataare.coolO This user is from outside of this forum
                                  owenblacker@dataare.coolO This user is from outside of this forum
                                  owenblacker@dataare.cool
                                  wrote last edited by
                                  #25

                                  @Edent It looks awesome!

                                  1 Reply Last reply
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                                  • quantensalat@scicomm.xyzQ This user is from outside of this forum
                                    quantensalat@scicomm.xyzQ This user is from outside of this forum
                                    quantensalat@scicomm.xyz
                                    wrote last edited by
                                    #26

                                    @mcbaumwolle @Edent It's really hard to get an authentic pixel art looking downsampling 🙂

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