Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Cyborg)
  • No Skin
Collapse
Brand Logo

CIRCLE WITH A DOT

  1. Home
  2. Uncategorized
  3. Back at it

Back at it

Scheduled Pinned Locked Moved Uncategorized
234 Posts 70 Posters 284 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • guybrooker@mastodon.socialG guybrooker@mastodon.social

    @stroughtonsmith are you using Codex GUI app, or are you using codex trough the Xcode 16.3 AI CLI ?

    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.social
    wrote last edited by
    #42

    @guybrooker the Codex app. Xcode has too many guardrails in place

    1 Reply Last reply
    0
    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      'Could somebody with no programming experience recreate Photoshop with an LLM?'

      I have absolutely zero Metal and near-zero 3D modeling experience. I know the basics of how to use a scene editor, and the names of rendering terms.

      And I effectively vibecoded all of this in less than half a day with Codex 5.3 Medium, based on screenshots of a cool-looking app I've never used (Valence3D) and just a general sense of what a 3D app should do

      animeandvisial@mastodon.socialA This user is from outside of this forum
      animeandvisial@mastodon.socialA This user is from outside of this forum
      animeandvisial@mastodon.social
      wrote last edited by
      #43

      @stroughtonsmith This is what vibe coding should be used for. AI should be used to screw over Autodesk and Adobe

      1 Reply Last reply
      0
      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        Since I am doing this on the GPU, not CPU, finding a way to render complex meshes without blowing the budget is a headache. There's a hard cap on how much work you can do before the Metal driver crashes

        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.social
        wrote last edited by
        #44

        I think I should probably add a denoiser to this…

        Link Preview ImageLink Preview ImageLink Preview Image
        stroughtonsmith@mastodon.socialS 2 Replies Last reply
        0
        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          I think I should probably add a denoiser to this…

          Link Preview ImageLink Preview ImageLink Preview Image
          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.social
          wrote last edited by
          #45

          It’s a warm, sunny day, so I moved outside to sit with the dog. My iPad has a much faster GPU anyway, so rendering works great here side by side with my Mac over VNC. And it’s a nanotexture model, so working in direct sunlight is effectively the same as working indoors 😁

          Link Preview Image
          bigzaphod@mastodon.socialB 1 Reply Last reply
          0
          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            It’s a warm, sunny day, so I moved outside to sit with the dog. My iPad has a much faster GPU anyway, so rendering works great here side by side with my Mac over VNC. And it’s a nanotexture model, so working in direct sunlight is effectively the same as working indoors 😁

            Link Preview Image
            bigzaphod@mastodon.socialB This user is from outside of this forum
            bigzaphod@mastodon.socialB This user is from outside of this forum
            bigzaphod@mastodon.social
            wrote last edited by
            #46

            @stroughtonsmith sunny enough to sit outside?! It's 2.8C here. 🥶

            stroughtonsmith@mastodon.socialS montyhayter@mstdn.socialM 2 Replies Last reply
            0
            • bigzaphod@mastodon.socialB bigzaphod@mastodon.social

              @stroughtonsmith sunny enough to sit outside?! It's 2.8C here. 🥶

              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.social
              wrote last edited by
              #47

              @bigzaphod I’ve just had two months of non-stop rain, let me enjoy it 😂

              1 Reply Last reply
              0
              • bigzaphod@mastodon.socialB bigzaphod@mastodon.social

                @stroughtonsmith sunny enough to sit outside?! It's 2.8C here. 🥶

                montyhayter@mstdn.socialM This user is from outside of this forum
                montyhayter@mstdn.socialM This user is from outside of this forum
                montyhayter@mstdn.social
                wrote last edited by
                #48

                @bigzaphod @stroughtonsmith We’re back to rain today here, but we just ended a beautiful sunny week — got up to 17°C yesterday. Still frosty some mornings though.

                It’s been an exceptionally mild winter overall for us: we never even bothered to cover the vents into the crawlspace, or drain and cover the outside water taps for the first time I can remember.

                Which sounds nice, but it’s going to be rough come summer — there’s not nearly enough snowpack, which we kinda depend on.

                1 Reply Last reply
                0
                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  I think I should probably add a denoiser to this…

                  Link Preview ImageLink Preview ImageLink Preview Image
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.social
                  wrote last edited by
                  #49

                  Added some targeted calls to the hardware raytracing APIs, and a toggle switch so I can flip between non-accelerated RT and accelerated RT. There are plenty of bottlenecks in my renderer to stop it taking /full/ advantage of acceleration, but holy heck it’s much faster regardless. This is on the M5 iPad Pro

                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
                  0
                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    Added some targeted calls to the hardware raytracing APIs, and a toggle switch so I can flip between non-accelerated RT and accelerated RT. There are plenty of bottlenecks in my renderer to stop it taking /full/ advantage of acceleration, but holy heck it’s much faster regardless. This is on the M5 iPad Pro

                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.social
                    wrote last edited by
                    #50

                    Turns out the M1 supports enough of the hardware accelerated raytracing APIs that I get a massive speedup here, too?

                    Trying to parse Apple's Metal feature support tables is hurting my brain, so I'll just accept it and move on

                    Link Preview Image
                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
                    0
                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      Turns out the M1 supports enough of the hardware accelerated raytracing APIs that I get a massive speedup here, too?

                      Trying to parse Apple's Metal feature support tables is hurting my brain, so I'll just accept it and move on

                      Link Preview Image
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #51

                      Mandatory texture option

                      Link Preview Image
                      stroughtonsmith@mastodon.socialS cocoalabs@mastodon.socialC jsalling@mastodon.socialJ 3 Replies Last reply
                      0
                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        Mandatory texture option

                        Link Preview Image
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #52

                        I can almost render this dragon mesh now before the GPU gives up 🐉

                        Link Preview Image
                        stroughtonsmith@mastodon.socialS theejj@mastodon.socialT 2 Replies Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          Mandatory texture option

                          Link Preview Image
                          cocoalabs@mastodon.socialC This user is from outside of this forum
                          cocoalabs@mastodon.socialC This user is from outside of this forum
                          cocoalabs@mastodon.social
                          wrote last edited by
                          #53

                          @stroughtonsmith https://media.tenor.com/DshMGjhWgnIAAAAM/marvel%27s-the-avengers-2012.gif

                          1 Reply Last reply
                          0
                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            I can almost render this dragon mesh now before the GPU gives up 🐉

                            Link Preview Image
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.social
                            wrote last edited by
                            #54

                            Submeshes and MTL texture loading

                            Link Preview ImageLink Preview ImageLink Preview Image
                            takeitev@mastodon.socialT stroughtonsmith@mastodon.socialS 2 Replies Last reply
                            0
                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              Mandatory texture option

                              Link Preview Image
                              jsalling@mastodon.socialJ This user is from outside of this forum
                              jsalling@mastodon.socialJ This user is from outside of this forum
                              jsalling@mastodon.social
                              wrote last edited by
                              #55

                              @stroughtonsmith Boing!

                              1 Reply Last reply
                              0
                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                Submeshes and MTL texture loading

                                Link Preview ImageLink Preview ImageLink Preview Image
                                takeitev@mastodon.socialT This user is from outside of this forum
                                takeitev@mastodon.socialT This user is from outside of this forum
                                takeitev@mastodon.social
                                wrote last edited by
                                #56

                                @stroughtonsmith funny thing is. They say , our jobs will be over with vibe-coding. But I don't see everyone creating apps now. Just because there are good tools, doesn't make everyone a carpenter..

                                1 Reply Last reply
                                0
                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  I can almost render this dragon mesh now before the GPU gives up 🐉

                                  Link Preview Image
                                  theejj@mastodon.socialT This user is from outside of this forum
                                  theejj@mastodon.socialT This user is from outside of this forum
                                  theejj@mastodon.social
                                  wrote last edited by
                                  #57

                                  @stroughtonsmith Quick reminder, you’ve been working on this app for months, right? Months? For some reason I was under the impression that you’ve been working on this for hours, but that can’t be right.

                                  stroughtonsmith@mastodon.socialS 1 Reply Last reply
                                  0
                                  • theejj@mastodon.socialT theejj@mastodon.social

                                    @stroughtonsmith Quick reminder, you’ve been working on this app for months, right? Months? For some reason I was under the impression that you’ve been working on this for hours, but that can’t be right.

                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.social
                                    wrote last edited by
                                    #58

                                    @TheEjj if by months you mean 'an evening'. I spent most of today rendering with it and not doing any actual development 😅

                                    1 Reply Last reply
                                    0
                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      Submeshes and MTL texture loading

                                      Link Preview ImageLink Preview ImageLink Preview Image
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.social
                                      wrote last edited by
                                      #59

                                      We're doing water now.

                                      jheron@mastodon.socialJ stroughtonsmith@mastodon.socialS ryan@goodlett.socialR 3 Replies Last reply
                                      0
                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        We're doing water now.

                                        jheron@mastodon.socialJ This user is from outside of this forum
                                        jheron@mastodon.socialJ This user is from outside of this forum
                                        jheron@mastodon.social
                                        wrote last edited by
                                        #60

                                        @stroughtonsmith love the Amiga reference 🙂

                                        1 Reply Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          We're doing water now.

                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                          stroughtonsmith@mastodon.social
                                          wrote last edited by
                                          #61

                                          I think I'm just making Bryce now? That's a thing

                                          Link Preview Image
                                          edmn@mastodon.socialE stroughtonsmith@mastodon.socialS 2 Replies Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups