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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    The raytracer is, for now, a no-go on visionOS. It's possible I could throttle it and stay within visionOS' systemwide render budget. But it's probably worth improving the RT performance a bunch on its own first before I come back and try it here. I might run out of steam on this prototype before then.

    This entire app project is still in my 'Temp' folder, where throwaway projects live 😅

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    belovedmelody@mastodon.socialB This user is from outside of this forum
    belovedmelody@mastodon.socialB This user is from outside of this forum
    belovedmelody@mastodon.social
    wrote last edited by
    #174

    @stroughtonsmith it’s really impressive and beautiful how this one is coming together.

    1 Reply Last reply
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    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      So now that visionOS 26 lets you spawn immersive scenes from UIKit apps, I had Codex implement me an immersive scene using Metal and CompositorServices that mirrors the in-window viewport and lets you live in your scene 😁

      It's real frickin cool.

      The raytracer might be off limits for visionOS, but there's a lot of interesting stuff to do in other areas

      cdf1982@iosdev.spaceC This user is from outside of this forum
      cdf1982@iosdev.spaceC This user is from outside of this forum
      cdf1982@iosdev.space
      wrote last edited by
      #175

      @stroughtonsmith This is getting scary

      1 Reply Last reply
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      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        This project, which runs on iPhone, iPad, Mac, and Vision Pro (with Immersive Space), is now 16.5K lines of code

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        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.social
        wrote last edited by
        #176

        I thought it was finally time to add vertex editing and subdivision. Now it's a 3D modeling tool and not just a raytracer

        juandesant@mathstodon.xyzJ stroughtonsmith@mastodon.socialS 2 Replies Last reply
        0
        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          I thought it was finally time to add vertex editing and subdivision. Now it's a 3D modeling tool and not just a raytracer

          juandesant@mathstodon.xyzJ This user is from outside of this forum
          juandesant@mathstodon.xyzJ This user is from outside of this forum
          juandesant@mathstodon.xyz
          wrote last edited by
          #177

          @stroughtonsmith Boolean solid operations next?

          stroughtonsmith@mastodon.socialS 1 Reply Last reply
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          • juandesant@mathstodon.xyzJ juandesant@mathstodon.xyz

            @stroughtonsmith Boolean solid operations next?

            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.socialS This user is from outside of this forum
            stroughtonsmith@mastodon.social
            wrote last edited by
            #178

            @juandesant good idea

            1 Reply Last reply
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            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              I thought it was finally time to add vertex editing and subdivision. Now it's a 3D modeling tool and not just a raytracer

              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.socialS This user is from outside of this forum
              stroughtonsmith@mastodon.social
              wrote last edited by
              #179

              Some more things to show off here on this iPad mini 6!

              • Longpress band gesture
              • Multi-select
              • Vertex editing
              • Subdividing
              • My 'generate a Cornell Box' button
              • (And the raytracer, of course)

              There is a lot of really neat stuff in this app. Still using Codex 5.3 Medium, still haven't touched a line of code myself

              stroughtonsmith@mastodon.socialS 1 Reply Last reply
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              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                Some more things to show off here on this iPad mini 6!

                • Longpress band gesture
                • Multi-select
                • Vertex editing
                • Subdividing
                • My 'generate a Cornell Box' button
                • (And the raytracer, of course)

                There is a lot of really neat stuff in this app. Still using Codex 5.3 Medium, still haven't touched a line of code myself

                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.social
                wrote last edited by
                #180

                All of this still works great on iPhone too

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                stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  All of this still works great on iPhone too

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                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                  stroughtonsmith@mastodon.social
                  wrote last edited by
                  #181

                  The touch gestures all work on visionOS too, but on all platforms it has keyboard and mouse support for all your precise selection and modifier key needs

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                  brndnsh@infosec.exchangeB belovedmelody@mastodon.socialB arno_app@mastodon.onlineA stroughtonsmith@mastodon.socialS 4 Replies Last reply
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                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    The touch gestures all work on visionOS too, but on all platforms it has keyboard and mouse support for all your precise selection and modifier key needs

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                    brndnsh@infosec.exchangeB This user is from outside of this forum
                    brndnsh@infosec.exchangeB This user is from outside of this forum
                    brndnsh@infosec.exchange
                    wrote last edited by
                    #182

                    @stroughtonsmith It’s crazy to see how something like this can evolve. Do you find it weirdly addictive to see what the GPUs will cook up next?

                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                    • brndnsh@infosec.exchangeB brndnsh@infosec.exchange

                      @stroughtonsmith It’s crazy to see how something like this can evolve. Do you find it weirdly addictive to see what the GPUs will cook up next?

                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #183

                      @brndnsh it's just a string of dopamine hits

                      brndnsh@infosec.exchangeB 1 Reply Last reply
                      0
                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        The touch gestures all work on visionOS too, but on all platforms it has keyboard and mouse support for all your precise selection and modifier key needs

                        Link Preview Image
                        belovedmelody@mastodon.socialB This user is from outside of this forum
                        belovedmelody@mastodon.socialB This user is from outside of this forum
                        belovedmelody@mastodon.social
                        wrote last edited by
                        #184

                        @stroughtonsmith “tsWork ‘26”

                        1 Reply Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          @brndnsh it's just a string of dopamine hits

                          brndnsh@infosec.exchangeB This user is from outside of this forum
                          brndnsh@infosec.exchangeB This user is from outside of this forum
                          brndnsh@infosec.exchange
                          wrote last edited by
                          #185

                          @stroughtonsmith So many “one more prompt” moments…

                          1 Reply Last reply
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                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            The touch gestures all work on visionOS too, but on all platforms it has keyboard and mouse support for all your precise selection and modifier key needs

                            Link Preview Image
                            arno_app@mastodon.onlineA This user is from outside of this forum
                            arno_app@mastodon.onlineA This user is from outside of this forum
                            arno_app@mastodon.online
                            wrote last edited by
                            #186

                            @stroughtonsmith out of curiosity. Do you use Codex from inside Xcode or do you use the CLI?
                            My results in generating functional iOS projects with the CLI have been very mixed

                            stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                            • arno_app@mastodon.onlineA arno_app@mastodon.online

                              @stroughtonsmith out of curiosity. Do you use Codex from inside Xcode or do you use the CLI?
                              My results in generating functional iOS projects with the CLI have been very mixed

                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.socialS This user is from outside of this forum
                              stroughtonsmith@mastodon.social
                              wrote last edited by
                              #187

                              @arno_app this is all using the Codex app, so 'neither' I guess?

                              arno_app@mastodon.onlineA 1 Reply Last reply
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                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                @arno_app this is all using the Codex app, so 'neither' I guess?

                                arno_app@mastodon.onlineA This user is from outside of this forum
                                arno_app@mastodon.onlineA This user is from outside of this forum
                                arno_app@mastodon.online
                                wrote last edited by
                                #188

                                @stroughtonsmith oh wow I was avoiding it since it felt like overkill first. Now you got me curios!

                                stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                                • arno_app@mastodon.onlineA arno_app@mastodon.online

                                  @stroughtonsmith oh wow I was avoiding it since it felt like overkill first. Now you got me curios!

                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                  stroughtonsmith@mastodon.social
                                  wrote last edited by
                                  #189

                                  @arno_app I avoided it too until I started doing things that were more filesystem based, and I haven't looked back — it feels so much more capable even with the same model

                                  arno_app@mastodon.onlineA 1 Reply Last reply
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                                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                    @arno_app I avoided it too until I started doing things that were more filesystem based, and I haven't looked back — it feels so much more capable even with the same model

                                    arno_app@mastodon.onlineA This user is from outside of this forum
                                    arno_app@mastodon.onlineA This user is from outside of this forum
                                    arno_app@mastodon.online
                                    wrote last edited by
                                    #190

                                    @stroughtonsmith I found the CLI to be a suboptimal startpoint to create new projects so I went back to the built in Xcode agents. However they feel a bit more limited (even though I don't know if they are actually) but I on the other hand they benefit from the built in docs and so on.

                                    After seeing what you built with it I will try the app as well.

                                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                                    • arno_app@mastodon.onlineA arno_app@mastodon.online

                                      @stroughtonsmith I found the CLI to be a suboptimal startpoint to create new projects so I went back to the built in Xcode agents. However they feel a bit more limited (even though I don't know if they are actually) but I on the other hand they benefit from the built in docs and so on.

                                      After seeing what you built with it I will try the app as well.

                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                      stroughtonsmith@mastodon.social
                                      wrote last edited by
                                      #191

                                      @arno_app so what I do is I create a new project, with my custom Xcode template for UIKit apps (https://github.com/steventroughtonsmith/appleuniversal-xctemplates)

                                      I also drop in a markdown file with my style guide.

                                      Then I give that folder to Codex, and from then on Xcode is basically just a fancy build and run button

                                      arno_app@mastodon.onlineA 1 Reply Last reply
                                      0
                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        @arno_app so what I do is I create a new project, with my custom Xcode template for UIKit apps (https://github.com/steventroughtonsmith/appleuniversal-xctemplates)

                                        I also drop in a markdown file with my style guide.

                                        Then I give that folder to Codex, and from then on Xcode is basically just a fancy build and run button

                                        arno_app@mastodon.onlineA This user is from outside of this forum
                                        arno_app@mastodon.onlineA This user is from outside of this forum
                                        arno_app@mastodon.online
                                        wrote last edited by
                                        #192

                                        @stroughtonsmith Thanks a lot that’s a helpful starting point.

                                        Seems Xcode project structure is still a hard enough task so that an agent can't solve it completely 😅

                                        1 Reply Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                                          Tool: Codex 5.3 Medium
                                          Time: About a day's worth of work has gone into it

                                          N This user is from outside of this forum
                                          N This user is from outside of this forum
                                          nicolas17@social.treehouse.systems
                                          wrote last edited by
                                          #193

                                          @stroughtonsmith so you did nothing and deserve no credit for it

                                          stroughtonsmith@mastodon.socialS 1 Reply Last reply
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