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CIRCLE WITH A DOT

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Back at it

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  • ankinson@mastodon.org.ukA ankinson@mastodon.org.uk

    @stroughtonsmith I wrote a vastly less capable 3D editor/renderer for my final year project at university. Year being the operative word there as that’s roughly how long it took me.

    tsturm@famichiki.jpT This user is from outside of this forum
    tsturm@famichiki.jpT This user is from outside of this forum
    tsturm@famichiki.jp
    wrote last edited by
    #96

    @ankinson @stroughtonsmith And you learned something doing it.

    ankinson@mastodon.org.ukA 1 Reply Last reply
    0
    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

      Tool: Codex 5.3 Medium
      Time: About a day's worth of work has gone into it

      arcticulate@toot.communityA This user is from outside of this forum
      arcticulate@toot.communityA This user is from outside of this forum
      arcticulate@toot.community
      wrote last edited by
      #97

      @stroughtonsmith With your long-time experience and know-how about Apple’s SDKs, do you think the code it generated was high quality or did you need to make a lot of manual adjustments?

      stroughtonsmith@mastodon.socialS 1 Reply Last reply
      0
      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

        Tool: Codex 5.3 Medium
        Time: About a day's worth of work has gone into it

        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.social
        wrote last edited by
        #98

        I figured I needed some kind of glass shader

        jmovs@mastodon.socialJ stroughtonsmith@mastodon.socialS jeromedanthinne@mastodon.socialJ jaanus@iosdev.spaceJ 4 Replies Last reply
        0
        • arcticulate@toot.communityA arcticulate@toot.community

          @stroughtonsmith With your long-time experience and know-how about Apple’s SDKs, do you think the code it generated was high quality or did you need to make a lot of manual adjustments?

          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.socialS This user is from outside of this forum
          stroughtonsmith@mastodon.social
          wrote last edited by
          #99

          @Arcticulate the code is effectively indistinguishable from my own. I have made zero adjustments

          1 Reply Last reply
          0
          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            I figured I needed some kind of glass shader

            jmovs@mastodon.socialJ This user is from outside of this forum
            jmovs@mastodon.socialJ This user is from outside of this forum
            jmovs@mastodon.social
            wrote last edited by
            #100

            @stroughtonsmith I guess everything is ultimately converging towards a Salvador Dali painting? I want to see liquid clocks now! 😂

            1 Reply Last reply
            0
            • tsturm@famichiki.jpT tsturm@famichiki.jp

              @ankinson @stroughtonsmith And you learned something doing it.

              ankinson@mastodon.org.ukA This user is from outside of this forum
              ankinson@mastodon.org.ukA This user is from outside of this forum
              ankinson@mastodon.org.uk
              wrote last edited by
              #101

              @tsturm @stroughtonsmith Yes, of course. We had radically different goals though. Producing what Steve has in a day, even if it’s just a throw-away bit of fun, remains striking to me.

              makeavoy@mastodon.gamedev.placeM 1 Reply Last reply
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              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                I figured I needed some kind of glass shader

                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.social
                wrote last edited by
                #102

                The thing about material shaders is I don't quite know the right questions to ask — the unknown unknowns. Am I taking into account the right refraction, internal reflection, attenuated shadows, etc. Why is this too bright, why is this too dark. You can tell from these examples where things are obviously wrong, and it takes quite a bit of iteration

                Link Preview ImageLink Preview Image
                stroughtonsmith@mastodon.socialS A 2 Replies Last reply
                0
                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  I figured I needed some kind of glass shader

                  jeromedanthinne@mastodon.socialJ This user is from outside of this forum
                  jeromedanthinne@mastodon.socialJ This user is from outside of this forum
                  jeromedanthinne@mastodon.social
                  wrote last edited by
                  #103

                  @stroughtonsmith Water… then glass… oh I see now, all that work to recreate Liquid Glass 😁.

                  1 Reply Last reply
                  0
                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    The thing about material shaders is I don't quite know the right questions to ask — the unknown unknowns. Am I taking into account the right refraction, internal reflection, attenuated shadows, etc. Why is this too bright, why is this too dark. You can tell from these examples where things are obviously wrong, and it takes quite a bit of iteration

                    Link Preview ImageLink Preview Image
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                    stroughtonsmith@mastodon.social
                    wrote last edited by
                    #104

                    'Attenuated shadows'

                    A little better

                    Link Preview Image
                    stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      'Attenuated shadows'

                      A little better

                      Link Preview Image
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #105

                      Maybe I should have bought a faster Mac before trying to write a raytracer…

                      stroughtonsmith@mastodon.socialS berndgoldschmidt@mastodon.socialB 2 Replies Last reply
                      0
                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        Recap: I vibecoded (code unseen, no plan) a 3D editor/renderer that has a scene graph, editing controls, primitives and gizmos, materials, procedural terrain and water, and hardware-accelerated Metal raytracing with soft shadows, clouds and bounce lighting, that runs on Mac and iPad.

                        Tool: Codex 5.3 Medium
                        Time: About a day's worth of work has gone into it

                        marcoponton@mastodon.socialM This user is from outside of this forum
                        marcoponton@mastodon.socialM This user is from outside of this forum
                        marcoponton@mastodon.social
                        wrote last edited by
                        #106

                        @stroughtonsmith I was always impressed by your skills to go from idea to PoC to shipping, but this is next level. I need my own project now to try this tech to its fullest. I work in a large enterprise where AI means Microsoft Copilot. I tried Claude on a smaller personal project and was impressed but never thought you could vibe-code a working 3D app in less than 24 hrs.

                        1 Reply Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          Maybe I should have bought a faster Mac before trying to write a raytracer…

                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.socialS This user is from outside of this forum
                          stroughtonsmith@mastodon.social
                          wrote last edited by
                          #107

                          Trying not to fry my GPU with caustics, but Metal isn't happy

                          finnvoorhees@mastodon.socialF dgriffinjones@tech.lgbtD callin@hachyderm.ioC stroughtonsmith@mastodon.socialS 4 Replies Last reply
                          0
                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            Trying not to fry my GPU with caustics, but Metal isn't happy

                            finnvoorhees@mastodon.socialF This user is from outside of this forum
                            finnvoorhees@mastodon.socialF This user is from outside of this forum
                            finnvoorhees@mastodon.social
                            wrote last edited by
                            #108

                            @stroughtonsmith have you considered rendering at a smaller scale and using MetalFX to upscale? they even have a denoising upscaler now, seems like it was pretty much designed for exactly this

                            stroughtonsmith@mastodon.socialS 1 Reply Last reply
                            0
                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              Trying not to fry my GPU with caustics, but Metal isn't happy

                              dgriffinjones@tech.lgbtD This user is from outside of this forum
                              dgriffinjones@tech.lgbtD This user is from outside of this forum
                              dgriffinjones@tech.lgbt
                              wrote last edited by
                              #109

                              @stroughtonsmith Say, could you make a benchmarking mode in it? I’d love to be able to speed test ML and graphics performance between my M2 Pro Mac mini against the MacBook Neo next week 👀

                              stroughtonsmith@mastodon.socialS 1 Reply Last reply
                              0
                              • finnvoorhees@mastodon.socialF finnvoorhees@mastodon.social

                                @stroughtonsmith have you considered rendering at a smaller scale and using MetalFX to upscale? they even have a denoising upscaler now, seems like it was pretty much designed for exactly this

                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                stroughtonsmith@mastodon.social
                                wrote last edited by
                                #110

                                @finnvoorhees I'm already using the metalfx denoiser after every pass, but I want to render out high res images, not just upsampled ones

                                1 Reply Last reply
                                0
                                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                  Trying not to fry my GPU with caustics, but Metal isn't happy

                                  callin@hachyderm.ioC This user is from outside of this forum
                                  callin@hachyderm.ioC This user is from outside of this forum
                                  callin@hachyderm.io
                                  wrote last edited by
                                  #111

                                  @stroughtonsmith Did you see Glaze from Raycast? https://www.glazeapp.com/

                                  1 Reply Last reply
                                  0
                                  • dgriffinjones@tech.lgbtD dgriffinjones@tech.lgbt

                                    @stroughtonsmith Say, could you make a benchmarking mode in it? I’d love to be able to speed test ML and graphics performance between my M2 Pro Mac mini against the MacBook Neo next week 👀

                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                    stroughtonsmith@mastodon.social
                                    wrote last edited by
                                    #112

                                    @dgriffinjones I don't think it's stable enough for me to be able to do that. I have to baby the renderer a bit to get good results. Also I don't know yet if my performance is gated on me rather than the hardware!

                                    dgriffinjones@tech.lgbtD 1 Reply Last reply
                                    0
                                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                      @dgriffinjones I don't think it's stable enough for me to be able to do that. I have to baby the renderer a bit to get good results. Also I don't know yet if my performance is gated on me rather than the hardware!

                                      dgriffinjones@tech.lgbtD This user is from outside of this forum
                                      dgriffinjones@tech.lgbtD This user is from outside of this forum
                                      dgriffinjones@tech.lgbt
                                      wrote last edited by
                                      #113

                                      @stroughtonsmith Fair enough!

                                      1 Reply Last reply
                                      0
                                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                        Trying not to fry my GPU with caustics, but Metal isn't happy

                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                                        stroughtonsmith@mastodon.social
                                        wrote last edited by
                                        #114

                                        I was sitting through hour-long renders (!) on my iPad yesterday, so I did an optimization pass on the hardware acceleration and it's much, much improved for simpler scenes, even on an M1

                                        matcha06@mastodon.socialM stroughtonsmith@mastodon.socialS 2 Replies Last reply
                                        0
                                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                          I was sitting through hour-long renders (!) on my iPad yesterday, so I did an optimization pass on the hardware acceleration and it's much, much improved for simpler scenes, even on an M1

                                          matcha06@mastodon.socialM This user is from outside of this forum
                                          matcha06@mastodon.socialM This user is from outside of this forum
                                          matcha06@mastodon.social
                                          wrote last edited by
                                          #115

                                          @stroughtonsmith Thank goodness this project has been years in the making or else i would be mad at the efficiency and rapid development.

                                          1 Reply Last reply
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