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CIRCLE WITH A DOT

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  3. It's 2006. I'm working with threads in C and it's awful

It's 2006. I'm working with threads in C and it's awful

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  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    It's 2006. I'm working with threads in C and it's awful

    It's 2016. I'm working with threads in C and it's awful

    It's 2026. I'm working with threads in C and it's awful

    silvermoon82@wandering.shopS This user is from outside of this forum
    silvermoon82@wandering.shopS This user is from outside of this forum
    silvermoon82@wandering.shop
    wrote last edited by
    #2

    @eniko
    pthreads! The "g" is for "good"

    gildilinie@beige.partyG eniko@mastodon.gamedev.placeE 2 Replies Last reply
    0
    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      It's 2006. I'm working with threads in C and it's awful

      It's 2016. I'm working with threads in C and it's awful

      It's 2026. I'm working with threads in C and it's awful

      analog_feelings@tech.lgbtA This user is from outside of this forum
      analog_feelings@tech.lgbtA This user is from outside of this forum
      analog_feelings@tech.lgbt
      wrote last edited by
      #3

      @eniko how do threads even work on C, function pointers?

      lisyarus@mastodon.gamedev.placeL 1 Reply Last reply
      0
      • silvermoon82@wandering.shopS silvermoon82@wandering.shop

        @eniko
        pthreads! The "g" is for "good"

        gildilinie@beige.partyG This user is from outside of this forum
        gildilinie@beige.partyG This user is from outside of this forum
        gildilinie@beige.party
        wrote last edited by
        #4

        @silvermoon82 @eniko fozzie bear dot gif

        1 Reply Last reply
        0
        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          It's 2006. I'm working with threads in C and it's awful

          It's 2016. I'm working with threads in C and it's awful

          It's 2026. I'm working with threads in C and it's awful

          lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
          lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
          lisyarus@mastodon.gamedev.place
          wrote last edited by
          #5

          @eniko 2011 - present: I'm working with threads in C++ and it's great (mostly)

          raptor85@mastodon.gamedev.placeR 1 Reply Last reply
          0
          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            It's 2006. I'm working with threads in C and it's awful

            It's 2016. I'm working with threads in C and it's awful

            It's 2026. I'm working with threads in C and it's awful

            halla@kde.socialH This user is from outside of this forum
            halla@kde.socialH This user is from outside of this forum
            halla@kde.social
            wrote last edited by
            #6

            @eniko Well, yes... But rest assured, threads in C++ are awful. Threads in Java are awful. Threads in Python are double-plus awful.

            And they're still needed, so have an ice cream (or other treat) every time you added tread-using code to your project.

            casar@mastodon.socialC 1 Reply Last reply
            0
            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

              It's 2006. I'm working with threads in C and it's awful

              It's 2016. I'm working with threads in C and it's awful

              It's 2026. I'm working with threads in C and it's awful

              theeclecticdyslexic@mstdn.socialT This user is from outside of this forum
              theeclecticdyslexic@mstdn.socialT This user is from outside of this forum
              theeclecticdyslexic@mstdn.social
              wrote last edited by
              #7

              @eniko this is why I use thread pools in languages that support them ootb, combine their results in the main thread, and pretend that no other use cases exist.

              1 Reply Last reply
              0
              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                It's 2006. I'm working with threads in C and it's awful

                It's 2016. I'm working with threads in C and it's awful

                It's 2026. I'm working with threads in C and it's awful

                nuintari@mastodon.bsd.cafeN This user is from outside of this forum
                nuintari@mastodon.bsd.cafeN This user is from outside of this forum
                nuintari@mastodon.bsd.cafe
                wrote last edited by
                #8

                @eniko Hey, consistency ain't nothing to be dismissed lightly.

                1 Reply Last reply
                0
                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                  It's 2006. I'm working with threads in C and it's awful

                  It's 2016. I'm working with threads in C and it's awful

                  It's 2026. I'm working with threads in C and it's awful

                  khleedril@cyberplace.socialK This user is from outside of this forum
                  khleedril@cyberplace.socialK This user is from outside of this forum
                  khleedril@cyberplace.social
                  wrote last edited by
                  #9

                  @eniko Sorry to use the R-word, but... #Rust

                  kirtai@tech.lgbtK 1 Reply Last reply
                  0
                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    It's 2006. I'm working with threads in C and it's awful

                    It's 2016. I'm working with threads in C and it's awful

                    It's 2026. I'm working with threads in C and it's awful

                    passocacornio@tech.lgbtP This user is from outside of this forum
                    passocacornio@tech.lgbtP This user is from outside of this forum
                    passocacornio@tech.lgbt
                    wrote last edited by
                    #10

                    @eniko oh goddesses, you were suffering with C back in 2006? oh wow! (2006 I was still dreaming I would be a writer)

                    1 Reply Last reply
                    0
                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                      It's 2006. I'm working with threads in C and it's awful

                      It's 2016. I'm working with threads in C and it's awful

                      It's 2026. I'm working with threads in C and it's awful

                      ericsedge@bitbang.socialE This user is from outside of this forum
                      ericsedge@bitbang.socialE This user is from outside of this forum
                      ericsedge@bitbang.social
                      wrote last edited by
                      #11

                      @eniko I’ll join in with a bit of paraphrasing.

                      It’s 1987. I’m forking this process in C and my library code isn’t reentrant….

                      1 Reply Last reply
                      0
                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                        It's 2006. I'm working with threads in C and it's awful

                        It's 2016. I'm working with threads in C and it's awful

                        It's 2026. I'm working with threads in C and it's awful

                        pixx@merveilles.townP This user is from outside of this forum
                        pixx@merveilles.townP This user is from outside of this forum
                        pixx@merveilles.town
                        wrote last edited by
                        #12

                        @eniko

                        /winces

                        Can i ask what about it?

                        1 Reply Last reply
                        0
                        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                          It's 2006. I'm working with threads in C and it's awful

                          It's 2016. I'm working with threads in C and it's awful

                          It's 2026. I'm working with threads in C and it's awful

                          landelare@mastodon.gamedev.placeL This user is from outside of this forum
                          landelare@mastodon.gamedev.placeL This user is from outside of this forum
                          landelare@mastodon.gamedev.place
                          wrote last edited by
                          #13

                          @eniko It's 2026. [...] C [...] i[...]s awful

                          1 Reply Last reply
                          0
                          • analog_feelings@tech.lgbtA analog_feelings@tech.lgbt

                            @eniko how do threads even work on C, function pointers?

                            lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
                            lisyarus@mastodon.gamedev.placeL This user is from outside of this forum
                            lisyarus@mastodon.gamedev.place
                            wrote last edited by
                            #14

                            @analog_feelings @eniko Yup: https://man7.org/linux/man-pages/man3/pthread_create.3.html

                            1 Reply Last reply
                            0
                            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                              It's 2006. I'm working with threads in C and it's awful

                              It's 2016. I'm working with threads in C and it's awful

                              It's 2026. I'm working with threads in C and it's awful

                              gureito@mastodon.gamedev.placeG This user is from outside of this forum
                              gureito@mastodon.gamedev.placeG This user is from outside of this forum
                              gureito@mastodon.gamedev.place
                              wrote last edited by
                              #15

                              @eniko in my head-canon, that's the reason we got erlang, go, rust.......

                              (it's 1996 and threads in C is awful, it's 1986 and threads in C is awful......)

                              1 Reply Last reply
                              0
                              • khleedril@cyberplace.socialK khleedril@cyberplace.social

                                @eniko Sorry to use the R-word, but... #Rust

                                kirtai@tech.lgbtK This user is from outside of this forum
                                kirtai@tech.lgbtK This user is from outside of this forum
                                kirtai@tech.lgbt
                                wrote last edited by
                                #16

                                @khleedril @eniko
                                I recently read that Rust uses pretty much the same thread model as C++.

                                khleedril@cyberplace.socialK 1 Reply Last reply
                                0
                                • kirtai@tech.lgbtK kirtai@tech.lgbt

                                  @khleedril @eniko
                                  I recently read that Rust uses pretty much the same thread model as C++.

                                  khleedril@cyberplace.socialK This user is from outside of this forum
                                  khleedril@cyberplace.socialK This user is from outside of this forum
                                  khleedril@cyberplace.social
                                  wrote last edited by
                                  #17

                                  @kirtai @eniko The model might be the same, but the guardrails are there...

                                  kirtai@tech.lgbtK 1 Reply Last reply
                                  0
                                  • khleedril@cyberplace.socialK khleedril@cyberplace.social

                                    @kirtai @eniko The model might be the same, but the guardrails are there...

                                    kirtai@tech.lgbtK This user is from outside of this forum
                                    kirtai@tech.lgbtK This user is from outside of this forum
                                    kirtai@tech.lgbt
                                    wrote last edited by
                                    #18

                                    @khleedril @eniko
                                    Are they though?
                                    Threads have a lot more problems than memory issues

                                    khleedril@cyberplace.socialK 1 Reply Last reply
                                    0
                                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                      It's 2006. I'm working with threads in C and it's awful

                                      It's 2016. I'm working with threads in C and it's awful

                                      It's 2026. I'm working with threads in C and it's awful

                                      dbat@mastodon.gamedev.placeD This user is from outside of this forum
                                      dbat@mastodon.gamedev.placeD This user is from outside of this forum
                                      dbat@mastodon.gamedev.place
                                      wrote last edited by
                                      #19

                                      @eniko sounds like threads should be called dreads.

                                      1 Reply Last reply
                                      0
                                      • kirtai@tech.lgbtK kirtai@tech.lgbt

                                        @khleedril @eniko
                                        Are they though?
                                        Threads have a lot more problems than memory issues

                                        khleedril@cyberplace.socialK This user is from outside of this forum
                                        khleedril@cyberplace.socialK This user is from outside of this forum
                                        khleedril@cyberplace.social
                                        wrote last edited by
                                        #20

                                        @kirtai @eniko It is true that rust can't stop you locking up, but, hell, having the memory issues mostly sorted is a massive win, is it not?

                                        1 Reply Last reply
                                        0
                                        • lisyarus@mastodon.gamedev.placeL lisyarus@mastodon.gamedev.place

                                          @eniko 2011 - present: I'm working with threads in C++ and it's great (mostly)

                                          raptor85@mastodon.gamedev.placeR This user is from outside of this forum
                                          raptor85@mastodon.gamedev.placeR This user is from outside of this forum
                                          raptor85@mastodon.gamedev.place
                                          wrote last edited by
                                          #21

                                          @lisyarus @eniko yeah, C++11's std::thread interface is great, makes it extremely simple to set up stuff like thread pooling and generic worker threads.

                                          1 Reply Last reply
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