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  3. hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

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  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    in my brain this is how it goes

    not work:
    - talking about game design with team members
    - thinking about/solving game design issues
    - marketing/pr
    - unpleasant businessy stuff
    - research

    work:
    - actively making or integrating graphics, code, sound, other assets
    - testing the game
    - distribution

    wharrrrrrgarbl@an.errant.cloudW This user is from outside of this forum
    wharrrrrrgarbl@an.errant.cloudW This user is from outside of this forum
    wharrrrrrgarbl@an.errant.cloud
    wrote last edited by
    #29

    @eniko I am not a game dev, but one thing to recognize is that your job is not just making computer compute, it is to solve problems. The overarching problem is convincing other people that they should give you money for dungeon isekai/lesbian fox mario/etc (maybe the problem is capitalism but that's not something game design will solve). When you are solving problems you are accomplishing work and when you are doing the gross boring part you are working more, not less.

    eniko@mastodon.gamedev.placeE 1 Reply Last reply
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    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

      because i have a pretty big problem with that

      erisceleste@tech.lgbtE This user is from outside of this forum
      erisceleste@tech.lgbtE This user is from outside of this forum
      erisceleste@tech.lgbt
      wrote last edited by
      #30

      @eniko do you write notes?

      i used to write A LOT of handwritten notes, not to read but because that structured thoughts in my mind and fixed them in my memory very well

      (parker jotter gang unite)

      it will depend on what your way of thinking is but simply seeing the physical artifact of thought/design time on your desk afterwards might make it more embodied that you really were doing Work

      (i write less now, and feel worse about my output, and im pretty sure these are directly connected so im making a conscious effort to use the pen more again and the keyboard less)

      eniko@mastodon.gamedev.placeE 1 Reply Last reply
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      • erisceleste@tech.lgbtE erisceleste@tech.lgbt

        @eniko do you write notes?

        i used to write A LOT of handwritten notes, not to read but because that structured thoughts in my mind and fixed them in my memory very well

        (parker jotter gang unite)

        it will depend on what your way of thinking is but simply seeing the physical artifact of thought/design time on your desk afterwards might make it more embodied that you really were doing Work

        (i write less now, and feel worse about my output, and im pretty sure these are directly connected so im making a conscious effort to use the pen more again and the keyboard less)

        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.place
        wrote last edited by
        #31

        @erisceleste happens even when I write notes in text files 😕

        erisceleste@tech.lgbtE kirtai@tech.lgbtK 2 Replies Last reply
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        • wharrrrrrgarbl@an.errant.cloudW wharrrrrrgarbl@an.errant.cloud

          @eniko I am not a game dev, but one thing to recognize is that your job is not just making computer compute, it is to solve problems. The overarching problem is convincing other people that they should give you money for dungeon isekai/lesbian fox mario/etc (maybe the problem is capitalism but that's not something game design will solve). When you are solving problems you are accomplishing work and when you are doing the gross boring part you are working more, not less.

          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.place
          wrote last edited by
          #32

          @Wharrrrrrgarbl I mean that makes sense

          wharrrrrrgarbl@an.errant.cloudW 1 Reply Last reply
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          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            @erisceleste happens even when I write notes in text files 😕

            erisceleste@tech.lgbtE This user is from outside of this forum
            erisceleste@tech.lgbtE This user is from outside of this forum
            erisceleste@tech.lgbt
            wrote last edited by
            #33

            @eniko aw 🫂💙

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            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

              anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

              what the fuck?

              glitchypixel@mastodon.gamedev.placeG This user is from outside of this forum
              glitchypixel@mastodon.gamedev.placeG This user is from outside of this forum
              glitchypixel@mastodon.gamedev.place
              wrote last edited by
              #34

              @eniko Do something physical maybe? It does not have to be "exercise", it can be anything that involves physical labour and movement. The farther you are from staying still, the better.

              The theory is that these activities should activate different aspects of your brain/body and divert your brain from "work". I've seen success with some people. And for me, a bit of success by taking care of my kid (he moves a lot and thinks differently).

              Maybe this is a bit longer way to say "get a hobby", lol.

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              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                in my brain this is how it goes

                not work:
                - talking about game design with team members
                - thinking about/solving game design issues
                - marketing/pr
                - unpleasant businessy stuff
                - research

                work:
                - actively making or integrating graphics, code, sound, other assets
                - testing the game
                - distribution

                nickynah@rebel.arN This user is from outside of this forum
                nickynah@rebel.arN This user is from outside of this forum
                nickynah@rebel.ar
                wrote last edited by
                #35

                @eniko I may be missing the mark, but I believe this is actually a side effect of the whole “productivity push” that the corpo world made up. It needs to invent things to measure, so it puts arbitrary boundaries into what is work and what not.
                I imagine someone with a farm, never split sowing vs going to the market time.
                This is compounded with the amount of non-explicit things we do as humans when interacting with everything. Talking with a coworker about games IS WORK! Culture is like 50% of the job, but is marked is unproductive
                Sorry for the rant

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                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                  @Wharrrrrrgarbl I mean that makes sense

                  wharrrrrrgarbl@an.errant.cloudW This user is from outside of this forum
                  wharrrrrrgarbl@an.errant.cloudW This user is from outside of this forum
                  wharrrrrrgarbl@an.errant.cloud
                  wrote last edited by
                  #36

                  @eniko and to get back to the initial question about internalizing, I think we have more control over creating external reminders to overcome internal convictions that are just incorrect. If I feel unproductive and stop, look at what I did today, and there are problems I can point at that I solved or at least did something toward solving, then that feeling is what's incorrect... And consistently recognizing that devaluing your work is what's wrong is a big step towards moving past those feelings

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                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    @erisceleste happens even when I write notes in text files 😕

                    kirtai@tech.lgbtK This user is from outside of this forum
                    kirtai@tech.lgbtK This user is from outside of this forum
                    kirtai@tech.lgbt
                    wrote last edited by
                    #37

                    @eniko @erisceleste
                    What about physical notes on paper?

                    eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                    • kirtai@tech.lgbtK kirtai@tech.lgbt

                      @eniko @erisceleste
                      What about physical notes on paper?

                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                      eniko@mastodon.gamedev.placeE This user is from outside of this forum
                      eniko@mastodon.gamedev.place
                      wrote last edited by
                      #38

                      @kirtai @erisceleste I dunno I haven't tried it

                      1 Reply Last reply
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                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                        @bri7 idk, unpleasant businessy stuff is pretty male coded

                        O This user is from outside of this forum
                        O This user is from outside of this forum
                        ophis@brain.worm.pink
                        wrote last edited by
                        #39
                        @eniko @bri7 yeah these lists are kinda duckrabbit if i try to think of them as gendered
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