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  3. hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

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  • c0dec0dec0de@hachyderm.ioC c0dec0dec0de@hachyderm.io

    @eniko not only is most of the “not work” stuff very much work, but a bunch of it is the shit that you don’t want or feel inclined to do. So, in that sense, it’s more work than the “work” list because you enjoy the stuff on the “work” list.

    c0dec0dec0de@hachyderm.ioC This user is from outside of this forum
    c0dec0dec0de@hachyderm.ioC This user is from outside of this forum
    c0dec0dec0de@hachyderm.io
    wrote last edited by
    #27

    @eniko it is pernicious and ridiculous that the engineer brain will spend six months in meetings with people and then think “now, to get to work”

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    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

      what the fuck?

      mikaeleiman@mastodon.sdf.orgM This user is from outside of this forum
      mikaeleiman@mastodon.sdf.orgM This user is from outside of this forum
      mikaeleiman@mastodon.sdf.org
      wrote last edited by
      #28

      @eniko Perhaps refactor yourself to be input oriented rather than output oriented.

      Input: "Yes! I spent three hours on task X (but go nowhere)"

      Output: "Yes! I wrote 100 lines of code, now I'm allowed to have lunch (finally, been working on this for six hours)"

      How? I have no idea.

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      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

        in my brain this is how it goes

        not work:
        - talking about game design with team members
        - thinking about/solving game design issues
        - marketing/pr
        - unpleasant businessy stuff
        - research

        work:
        - actively making or integrating graphics, code, sound, other assets
        - testing the game
        - distribution

        wharrrrrrgarbl@an.errant.cloudW This user is from outside of this forum
        wharrrrrrgarbl@an.errant.cloudW This user is from outside of this forum
        wharrrrrrgarbl@an.errant.cloud
        wrote last edited by
        #29

        @eniko I am not a game dev, but one thing to recognize is that your job is not just making computer compute, it is to solve problems. The overarching problem is convincing other people that they should give you money for dungeon isekai/lesbian fox mario/etc (maybe the problem is capitalism but that's not something game design will solve). When you are solving problems you are accomplishing work and when you are doing the gross boring part you are working more, not less.

        eniko@mastodon.gamedev.placeE 1 Reply Last reply
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        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

          because i have a pretty big problem with that

          erisceleste@tech.lgbtE This user is from outside of this forum
          erisceleste@tech.lgbtE This user is from outside of this forum
          erisceleste@tech.lgbt
          wrote last edited by
          #30

          @eniko do you write notes?

          i used to write A LOT of handwritten notes, not to read but because that structured thoughts in my mind and fixed them in my memory very well

          (parker jotter gang unite)

          it will depend on what your way of thinking is but simply seeing the physical artifact of thought/design time on your desk afterwards might make it more embodied that you really were doing Work

          (i write less now, and feel worse about my output, and im pretty sure these are directly connected so im making a conscious effort to use the pen more again and the keyboard less)

          eniko@mastodon.gamedev.placeE 1 Reply Last reply
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          • erisceleste@tech.lgbtE erisceleste@tech.lgbt

            @eniko do you write notes?

            i used to write A LOT of handwritten notes, not to read but because that structured thoughts in my mind and fixed them in my memory very well

            (parker jotter gang unite)

            it will depend on what your way of thinking is but simply seeing the physical artifact of thought/design time on your desk afterwards might make it more embodied that you really were doing Work

            (i write less now, and feel worse about my output, and im pretty sure these are directly connected so im making a conscious effort to use the pen more again and the keyboard less)

            eniko@mastodon.gamedev.placeE This user is from outside of this forum
            eniko@mastodon.gamedev.placeE This user is from outside of this forum
            eniko@mastodon.gamedev.place
            wrote last edited by
            #31

            @erisceleste happens even when I write notes in text files 😕

            erisceleste@tech.lgbtE kirtai@tech.lgbtK 2 Replies Last reply
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            • wharrrrrrgarbl@an.errant.cloudW wharrrrrrgarbl@an.errant.cloud

              @eniko I am not a game dev, but one thing to recognize is that your job is not just making computer compute, it is to solve problems. The overarching problem is convincing other people that they should give you money for dungeon isekai/lesbian fox mario/etc (maybe the problem is capitalism but that's not something game design will solve). When you are solving problems you are accomplishing work and when you are doing the gross boring part you are working more, not less.

              eniko@mastodon.gamedev.placeE This user is from outside of this forum
              eniko@mastodon.gamedev.placeE This user is from outside of this forum
              eniko@mastodon.gamedev.place
              wrote last edited by
              #32

              @Wharrrrrrgarbl I mean that makes sense

              wharrrrrrgarbl@an.errant.cloudW 1 Reply Last reply
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              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                @erisceleste happens even when I write notes in text files 😕

                erisceleste@tech.lgbtE This user is from outside of this forum
                erisceleste@tech.lgbtE This user is from outside of this forum
                erisceleste@tech.lgbt
                wrote last edited by
                #33

                @eniko aw 🫂💙

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                • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                  anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

                  what the fuck?

                  glitchypixel@mastodon.gamedev.placeG This user is from outside of this forum
                  glitchypixel@mastodon.gamedev.placeG This user is from outside of this forum
                  glitchypixel@mastodon.gamedev.place
                  wrote last edited by
                  #34

                  @eniko Do something physical maybe? It does not have to be "exercise", it can be anything that involves physical labour and movement. The farther you are from staying still, the better.

                  The theory is that these activities should activate different aspects of your brain/body and divert your brain from "work". I've seen success with some people. And for me, a bit of success by taking care of my kid (he moves a lot and thinks differently).

                  Maybe this is a bit longer way to say "get a hobby", lol.

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                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                    in my brain this is how it goes

                    not work:
                    - talking about game design with team members
                    - thinking about/solving game design issues
                    - marketing/pr
                    - unpleasant businessy stuff
                    - research

                    work:
                    - actively making or integrating graphics, code, sound, other assets
                    - testing the game
                    - distribution

                    nickynah@rebel.arN This user is from outside of this forum
                    nickynah@rebel.arN This user is from outside of this forum
                    nickynah@rebel.ar
                    wrote last edited by
                    #35

                    @eniko I may be missing the mark, but I believe this is actually a side effect of the whole “productivity push” that the corpo world made up. It needs to invent things to measure, so it puts arbitrary boundaries into what is work and what not.
                    I imagine someone with a farm, never split sowing vs going to the market time.
                    This is compounded with the amount of non-explicit things we do as humans when interacting with everything. Talking with a coworker about games IS WORK! Culture is like 50% of the job, but is marked is unproductive
                    Sorry for the rant

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                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                      @Wharrrrrrgarbl I mean that makes sense

                      wharrrrrrgarbl@an.errant.cloudW This user is from outside of this forum
                      wharrrrrrgarbl@an.errant.cloudW This user is from outside of this forum
                      wharrrrrrgarbl@an.errant.cloud
                      wrote last edited by
                      #36

                      @eniko and to get back to the initial question about internalizing, I think we have more control over creating external reminders to overcome internal convictions that are just incorrect. If I feel unproductive and stop, look at what I did today, and there are problems I can point at that I solved or at least did something toward solving, then that feeling is what's incorrect... And consistently recognizing that devaluing your work is what's wrong is a big step towards moving past those feelings

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                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                        @erisceleste happens even when I write notes in text files 😕

                        kirtai@tech.lgbtK This user is from outside of this forum
                        kirtai@tech.lgbtK This user is from outside of this forum
                        kirtai@tech.lgbt
                        wrote last edited by
                        #37

                        @eniko @erisceleste
                        What about physical notes on paper?

                        eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                        • kirtai@tech.lgbtK kirtai@tech.lgbt

                          @eniko @erisceleste
                          What about physical notes on paper?

                          eniko@mastodon.gamedev.placeE This user is from outside of this forum
                          eniko@mastodon.gamedev.placeE This user is from outside of this forum
                          eniko@mastodon.gamedev.place
                          wrote last edited by
                          #38

                          @kirtai @erisceleste I dunno I haven't tried it

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                          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                            @bri7 idk, unpleasant businessy stuff is pretty male coded

                            O This user is from outside of this forum
                            O This user is from outside of this forum
                            ophis@brain.worm.pink
                            wrote last edited by
                            #39
                            @eniko @bri7 yeah these lists are kinda duckrabbit if i try to think of them as gendered
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