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  3. hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

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  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

    hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

    because i have a pretty big problem with that

    mrl314@peoplemaking.gamesM This user is from outside of this forum
    mrl314@peoplemaking.gamesM This user is from outside of this forum
    mrl314@peoplemaking.games
    wrote last edited by
    #17

    @eniko girl when you figure it out can I get a slice of that pie too

    eniko@mastodon.gamedev.placeE 1 Reply Last reply
    0
    • mrl314@peoplemaking.gamesM mrl314@peoplemaking.games

      @eniko girl when you figure it out can I get a slice of that pie too

      eniko@mastodon.gamedev.placeE This user is from outside of this forum
      eniko@mastodon.gamedev.placeE This user is from outside of this forum
      eniko@mastodon.gamedev.place
      wrote last edited by
      #18

      @MrL314 oh i will *never* figure this one out

      1 Reply Last reply
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      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

        in my brain this is how it goes

        not work:
        - talking about game design with team members
        - thinking about/solving game design issues
        - marketing/pr
        - unpleasant businessy stuff
        - research

        work:
        - actively making or integrating graphics, code, sound, other assets
        - testing the game
        - distribution

        antijingoist@masto.hackers.townA This user is from outside of this forum
        antijingoist@masto.hackers.townA This user is from outside of this forum
        antijingoist@masto.hackers.town
        wrote last edited by
        #19

        @eniko my problem was the people around me not viewing any of that list outside of the unpleasant businessy stuff as work lol

        1 Reply Last reply
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        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          in my brain this is how it goes

          not work:
          - talking about game design with team members
          - thinking about/solving game design issues
          - marketing/pr
          - unpleasant businessy stuff
          - research

          work:
          - actively making or integrating graphics, code, sound, other assets
          - testing the game
          - distribution

          fromthefourthplanet@mas.toF This user is from outside of this forum
          fromthefourthplanet@mas.toF This user is from outside of this forum
          fromthefourthplanet@mas.to
          wrote last edited by
          #20

          @eniko
          I have a hard time with requirements and bureaucracy. I guess because I need to write everything for the later quality review it feels like work, even if its tedious.

          I would say, keep notes for everything? (Probably you already do that). I guess what I mean is, I can relate.

          1 Reply Last reply
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          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

            what the fuck?

            snyperwolf@kind.socialS This user is from outside of this forum
            snyperwolf@kind.socialS This user is from outside of this forum
            snyperwolf@kind.social
            wrote last edited by
            #21

            @eniko I have no idea if this will help, but a lot of time after writing down everything in my brain and plotting how the solution should work, I force myself to take a break, make some coffee or have a snack and get some water

            This also tends not to be idle time; usually my brain is STILL WORKING trying to figure out that last piece, or to figure out what to code first

            But it does help me clear the mind gremlins. Remind myself that I am both body and mind and both could use a rest and a treat

            1 Reply Last reply
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            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

              you may be inclined to ask "but eniko is the stuff in the not work category like half the job" and to that i can only say

              yes it is someone please help me

              c0dec0dec0de@hachyderm.ioC This user is from outside of this forum
              c0dec0dec0de@hachyderm.ioC This user is from outside of this forum
              c0dec0dec0de@hachyderm.io
              wrote last edited by
              #22

              @eniko not only is most of the “not work” stuff very much work, but a bunch of it is the shit that you don’t want or feel inclined to do. So, in that sense, it’s more work than the “work” list because you enjoy the stuff on the “work” list.

              c0dec0dec0de@hachyderm.ioC 1 Reply Last reply
              0
              • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

                what the fuck?

                bangskij@climatejustice.socialB This user is from outside of this forum
                bangskij@climatejustice.socialB This user is from outside of this forum
                bangskij@climatejustice.social
                wrote last edited by
                #23

                @eniko not a gamedev but I do creative work and to me all of it is work, thinking about the trajectories of a story I'm writing, how to publish, do PR, all work as important as putting actual words on a page. One will not exist without the other. When I worked in events those were all billable hours.

                1 Reply Last reply
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                • swetland@chaos.socialS This user is from outside of this forum
                  swetland@chaos.socialS This user is from outside of this forum
                  swetland@chaos.social
                  wrote last edited by
                  #24

                  @eniko Amusingly, earlier I posted a photo of some scribblings I made while I've been fiddling with some code to arrange code flow graphs over the past couple days as an artifact of actually doing something even though I have nothing to check in yet (and have rewritten this code several times, though I think I'm finally making forward progress)...

                  Link Preview Image
                  Brian Swetland (@swetland@chaos.social)

                  Attached: 1 image A visual aid while debugging code to identify backward branches, number loops, etc... #Projects #Compiler #PLdev

                  favicon

                  chaos.social (chaos.social)

                  1 Reply Last reply
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                  • eniko@mastodon.gamedev.placeE This user is from outside of this forum
                    eniko@mastodon.gamedev.placeE This user is from outside of this forum
                    eniko@mastodon.gamedev.place
                    wrote last edited by
                    #25

                    @bnut for me it depends on if i'm playing for fun, in which case its not work, or for research, which is also not work :'D

                    1 Reply Last reply
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                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                      anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

                      what the fuck?

                      bovaz@misskey.socialB This user is from outside of this forum
                      bovaz@misskey.socialB This user is from outside of this forum
                      bovaz@misskey.social
                      wrote last edited by
                      #26
                      @eniko@mastodon.gamedev.place me, on the other end of this particular spectrum: making coffee counts as work because when I'm caffeinated I'll be more productive. Also, taking a few minutes to stretch counts as work, because then I won't be uncomfortable at the keyboard.
                      I hope you can find your balance.
                      1 Reply Last reply
                      0
                      • c0dec0dec0de@hachyderm.ioC c0dec0dec0de@hachyderm.io

                        @eniko not only is most of the “not work” stuff very much work, but a bunch of it is the shit that you don’t want or feel inclined to do. So, in that sense, it’s more work than the “work” list because you enjoy the stuff on the “work” list.

                        c0dec0dec0de@hachyderm.ioC This user is from outside of this forum
                        c0dec0dec0de@hachyderm.ioC This user is from outside of this forum
                        c0dec0dec0de@hachyderm.io
                        wrote last edited by
                        #27

                        @eniko it is pernicious and ridiculous that the engineer brain will spend six months in meetings with people and then think “now, to get to work”

                        1 Reply Last reply
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                        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                          anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

                          what the fuck?

                          mikaeleiman@mastodon.sdf.orgM This user is from outside of this forum
                          mikaeleiman@mastodon.sdf.orgM This user is from outside of this forum
                          mikaeleiman@mastodon.sdf.org
                          wrote last edited by
                          #28

                          @eniko Perhaps refactor yourself to be input oriented rather than output oriented.

                          Input: "Yes! I spent three hours on task X (but go nowhere)"

                          Output: "Yes! I wrote 100 lines of code, now I'm allowed to have lunch (finally, been working on this for six hours)"

                          How? I have no idea.

                          1 Reply Last reply
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                          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                            in my brain this is how it goes

                            not work:
                            - talking about game design with team members
                            - thinking about/solving game design issues
                            - marketing/pr
                            - unpleasant businessy stuff
                            - research

                            work:
                            - actively making or integrating graphics, code, sound, other assets
                            - testing the game
                            - distribution

                            wharrrrrrgarbl@an.errant.cloudW This user is from outside of this forum
                            wharrrrrrgarbl@an.errant.cloudW This user is from outside of this forum
                            wharrrrrrgarbl@an.errant.cloud
                            wrote last edited by
                            #29

                            @eniko I am not a game dev, but one thing to recognize is that your job is not just making computer compute, it is to solve problems. The overarching problem is convincing other people that they should give you money for dungeon isekai/lesbian fox mario/etc (maybe the problem is capitalism but that's not something game design will solve). When you are solving problems you are accomplishing work and when you are doing the gross boring part you are working more, not less.

                            eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                            • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                              hey fellow gamedevs how do i internalize that "thinking about game systems and fixing problems in my head" isn't idle time but is literally doing the work of game design

                              because i have a pretty big problem with that

                              erisceleste@tech.lgbtE This user is from outside of this forum
                              erisceleste@tech.lgbtE This user is from outside of this forum
                              erisceleste@tech.lgbt
                              wrote last edited by
                              #30

                              @eniko do you write notes?

                              i used to write A LOT of handwritten notes, not to read but because that structured thoughts in my mind and fixed them in my memory very well

                              (parker jotter gang unite)

                              it will depend on what your way of thinking is but simply seeing the physical artifact of thought/design time on your desk afterwards might make it more embodied that you really were doing Work

                              (i write less now, and feel worse about my output, and im pretty sure these are directly connected so im making a conscious effort to use the pen more again and the keyboard less)

                              eniko@mastodon.gamedev.placeE 1 Reply Last reply
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                              • erisceleste@tech.lgbtE erisceleste@tech.lgbt

                                @eniko do you write notes?

                                i used to write A LOT of handwritten notes, not to read but because that structured thoughts in my mind and fixed them in my memory very well

                                (parker jotter gang unite)

                                it will depend on what your way of thinking is but simply seeing the physical artifact of thought/design time on your desk afterwards might make it more embodied that you really were doing Work

                                (i write less now, and feel worse about my output, and im pretty sure these are directly connected so im making a conscious effort to use the pen more again and the keyboard less)

                                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                eniko@mastodon.gamedev.place
                                wrote last edited by
                                #31

                                @erisceleste happens even when I write notes in text files 😕

                                erisceleste@tech.lgbtE kirtai@tech.lgbtK 2 Replies Last reply
                                0
                                • wharrrrrrgarbl@an.errant.cloudW wharrrrrrgarbl@an.errant.cloud

                                  @eniko I am not a game dev, but one thing to recognize is that your job is not just making computer compute, it is to solve problems. The overarching problem is convincing other people that they should give you money for dungeon isekai/lesbian fox mario/etc (maybe the problem is capitalism but that's not something game design will solve). When you are solving problems you are accomplishing work and when you are doing the gross boring part you are working more, not less.

                                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                  eniko@mastodon.gamedev.placeE This user is from outside of this forum
                                  eniko@mastodon.gamedev.place
                                  wrote last edited by
                                  #32

                                  @Wharrrrrrgarbl I mean that makes sense

                                  wharrrrrrgarbl@an.errant.cloudW 1 Reply Last reply
                                  0
                                  • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                    @erisceleste happens even when I write notes in text files 😕

                                    erisceleste@tech.lgbtE This user is from outside of this forum
                                    erisceleste@tech.lgbtE This user is from outside of this forum
                                    erisceleste@tech.lgbt
                                    wrote last edited by
                                    #33

                                    @eniko aw 🫂💙

                                    1 Reply Last reply
                                    0
                                    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                      anyway i just spent 2 hours thinking about the combat systems for You Have Died and solving problems and writing down notes about the systems and when i was done with that i told myself "wow i should really hunker down and do some actual work"

                                      what the fuck?

                                      glitchypixel@mastodon.gamedev.placeG This user is from outside of this forum
                                      glitchypixel@mastodon.gamedev.placeG This user is from outside of this forum
                                      glitchypixel@mastodon.gamedev.place
                                      wrote last edited by
                                      #34

                                      @eniko Do something physical maybe? It does not have to be "exercise", it can be anything that involves physical labour and movement. The farther you are from staying still, the better.

                                      The theory is that these activities should activate different aspects of your brain/body and divert your brain from "work". I've seen success with some people. And for me, a bit of success by taking care of my kid (he moves a lot and thinks differently).

                                      Maybe this is a bit longer way to say "get a hobby", lol.

                                      1 Reply Last reply
                                      0
                                      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                        in my brain this is how it goes

                                        not work:
                                        - talking about game design with team members
                                        - thinking about/solving game design issues
                                        - marketing/pr
                                        - unpleasant businessy stuff
                                        - research

                                        work:
                                        - actively making or integrating graphics, code, sound, other assets
                                        - testing the game
                                        - distribution

                                        nickynah@rebel.arN This user is from outside of this forum
                                        nickynah@rebel.arN This user is from outside of this forum
                                        nickynah@rebel.ar
                                        wrote last edited by
                                        #35

                                        @eniko I may be missing the mark, but I believe this is actually a side effect of the whole “productivity push” that the corpo world made up. It needs to invent things to measure, so it puts arbitrary boundaries into what is work and what not.
                                        I imagine someone with a farm, never split sowing vs going to the market time.
                                        This is compounded with the amount of non-explicit things we do as humans when interacting with everything. Talking with a coworker about games IS WORK! Culture is like 50% of the job, but is marked is unproductive
                                        Sorry for the rant

                                        1 Reply Last reply
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                                        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

                                          @Wharrrrrrgarbl I mean that makes sense

                                          wharrrrrrgarbl@an.errant.cloudW This user is from outside of this forum
                                          wharrrrrrgarbl@an.errant.cloudW This user is from outside of this forum
                                          wharrrrrrgarbl@an.errant.cloud
                                          wrote last edited by
                                          #36

                                          @eniko and to get back to the initial question about internalizing, I think we have more control over creating external reminders to overcome internal convictions that are just incorrect. If I feel unproductive and stop, look at what I did today, and there are problems I can point at that I solved or at least did something toward solving, then that feeling is what's incorrect... And consistently recognizing that devaluing your work is what's wrong is a big step towards moving past those feelings

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