I'm still thinking about how I could do something musical live online and also make it entertaining.
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@headfirstonly Thanks for this. I'm using a Pyle PMUX9 usb interface. I'll need to check out the audio loopback idea with that.
And I've just been adding audio interfaces and camera to a single scene while I'm getting the hang of things, but I'd would probably be better doing what you do right from the start.
@ashnoodle Oh, do it! It's so much easier to handle.
Apart from anything else, if you upgrade gear, or a camera, all you have to change is *one scene* and you're set.
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@ashnoodle I
I had stability issues with different kinds of audio capture in OBS, so prefer to stick to their default “Desktop Audio” — combining all inputs as you say.I’m on Linux and pipewire (Cable app) now, but on Windows I found the most stable solution is Voicemeeter.
@meljoann Thanks for this. I'd not thought about just using desktop audio or just putting it through Cubase. I'll give that a try. I also think I downloaded Voicemeeter early on in my testing, so that might be an option. Thanks.
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@sknob @ashnoodle I have lots of different cameras and screen shares, but I keep the video sources as separate scenes and then add a single "Audio sources" scene to them as a new scene.
The "Audio sources" scene contains both "Loopback In 1 - 2" and "Mic/Line/Inst 1 - 2" from the MOTU.
Why keep the audio sources separate? Because OBS will sum sound on all the video inputs. Which means that if you have a four-way camera shot (yes, I'm a nerd) with audio feeds from all of them, it gets LOUD.
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