I'm still thinking about how I could do something musical live online and also make it entertaining.
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Got a vocal effects chain together in OBS studio that I'm happy with (in prep for a music live stream) - keeping it minimal and using resource light VST plugins. It's really handy that you can check the CPU use in OBS. Currently not going over 10% when recording and using video. Going to add in the synth for the next one and see what the impact is and how it all sits together.
Been thinking about how to get some Danger Lift Machine style stuff into a live music streaming setup. As I'm going to be doing a bit of synth noodling and need a timer to remind myself that videos are ending and I should be finishing off a track shortly, it might be an idea to have appropriate DLM snippets play towards the end of the video instead of a visual timer alert?!?
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Been thinking about how to get some Danger Lift Machine style stuff into a live music streaming setup. As I'm going to be doing a bit of synth noodling and need a timer to remind myself that videos are ending and I should be finishing off a track shortly, it might be an idea to have appropriate DLM snippets play towards the end of the video instead of a visual timer alert?!?
Working on the 7th track for a live music stream - a mashup/re-jiggle of various tracks from T*1. Got the Akai sampler working alongside the synth backing for a bit of a sample jam section. Still need to do more with it, but I like how raw it is.
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Working on the 7th track for a live music stream - a mashup/re-jiggle of various tracks from T*1. Got the Akai sampler working alongside the synth backing for a bit of a sample jam section. Still need to do more with it, but I like how raw it is.
I'm curious about how anyone live music streaming with obs studio using different audio sources glues together the tracks in obs? In my case I'm using a usb mic audio capture for vocals and another single usb audio capture for combined synths and sampler. In Cubase I use bx masterdesk classic on the final stereo output. Is there a way to combine inputs in obs studio into a single channel and add bx masterdesk to it? I'm trying to keep my setup so it's not draining the resources.
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I'm curious about how anyone live music streaming with obs studio using different audio sources glues together the tracks in obs? In my case I'm using a usb mic audio capture for vocals and another single usb audio capture for combined synths and sampler. In Cubase I use bx masterdesk classic on the final stereo output. Is there a way to combine inputs in obs studio into a single channel and add bx masterdesk to it? I'm trying to keep my setup so it's not draining the resources.
@ashnoodle I have "audio sources" scenes separate to the camera feeds that I add as required to OBS.
The game-changer for me was getting an audio interface that could provide an "audio loopback" output as well as the standard channel in. I started with a MOTU M4, and made sure that the current MOTU 828 did the same thing before I upgraded.
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I'm curious about how anyone live music streaming with obs studio using different audio sources glues together the tracks in obs? In my case I'm using a usb mic audio capture for vocals and another single usb audio capture for combined synths and sampler. In Cubase I use bx masterdesk classic on the final stereo output. Is there a way to combine inputs in obs studio into a single channel and add bx masterdesk to it? I'm trying to keep my setup so it's not draining the resources.
@ashnoodle I
I had stability issues with different kinds of audio capture in OBS, so prefer to stick to their default “Desktop Audio” — combining all inputs as you say.I’m on Linux and pipewire (Cable app) now, but on Windows I found the most stable solution is Voicemeeter.
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@ashnoodle I
I had stability issues with different kinds of audio capture in OBS, so prefer to stick to their default “Desktop Audio” — combining all inputs as you say.I’m on Linux and pipewire (Cable app) now, but on Windows I found the most stable solution is Voicemeeter.
@ashnoodle oh and I route all mics & audio into one program to mix — Cubase will do it!
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@ashnoodle I have "audio sources" scenes separate to the camera feeds that I add as required to OBS.
The game-changer for me was getting an audio interface that could provide an "audio loopback" output as well as the standard channel in. I started with a MOTU M4, and made sure that the current MOTU 828 did the same thing before I upgraded.
@headfirstonly I have a MOTU M4 and would be interested in knowing how you configure it for OBS (I’m on Mac) @ashnoodle
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@headfirstonly I have a MOTU M4 and would be interested in knowing how you configure it for OBS (I’m on Mac) @ashnoodle
@sknob @ashnoodle I have lots of different cameras and screen shares, but I keep the video sources as separate scenes and then add a single "Audio sources" scene to them as a new scene.
The "Audio sources" scene contains both "Loopback In 1 - 2" and "Mic/Line/Inst 1 - 2" from the MOTU.
Why keep the audio sources separate? Because OBS will sum sound on all the video inputs. Which means that if you have a four-way camera shot (yes, I'm a nerd) with audio feeds from all of them, it gets LOUD.
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@ashnoodle I have "audio sources" scenes separate to the camera feeds that I add as required to OBS.
The game-changer for me was getting an audio interface that could provide an "audio loopback" output as well as the standard channel in. I started with a MOTU M4, and made sure that the current MOTU 828 did the same thing before I upgraded.
@headfirstonly Thanks for this. I'm using a Pyle PMUX9 usb interface. I'll need to check out the audio loopback idea with that.
And I've just been adding audio interfaces and camera to a single scene while I'm getting the hang of things, but I'd would probably be better doing what you do right from the start.
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@headfirstonly Thanks for this. I'm using a Pyle PMUX9 usb interface. I'll need to check out the audio loopback idea with that.
And I've just been adding audio interfaces and camera to a single scene while I'm getting the hang of things, but I'd would probably be better doing what you do right from the start.
@ashnoodle Oh, do it! It's so much easier to handle.
Apart from anything else, if you upgrade gear, or a camera, all you have to change is *one scene* and you're set.
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@ashnoodle I
I had stability issues with different kinds of audio capture in OBS, so prefer to stick to their default “Desktop Audio” — combining all inputs as you say.I’m on Linux and pipewire (Cable app) now, but on Windows I found the most stable solution is Voicemeeter.
@meljoann Thanks for this. I'd not thought about just using desktop audio or just putting it through Cubase. I'll give that a try. I also think I downloaded Voicemeeter early on in my testing, so that might be an option. Thanks.
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@sknob @ashnoodle I have lots of different cameras and screen shares, but I keep the video sources as separate scenes and then add a single "Audio sources" scene to them as a new scene.
The "Audio sources" scene contains both "Loopback In 1 - 2" and "Mic/Line/Inst 1 - 2" from the MOTU.
Why keep the audio sources separate? Because OBS will sum sound on all the video inputs. Which means that if you have a four-way camera shot (yes, I'm a nerd) with audio feeds from all of them, it gets LOUD.
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