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CIRCLE WITH A DOT

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  3. I'm still thinking about how I could do something musical live online and also make it entertaining.

I'm still thinking about how I could do something musical live online and also make it entertaining.

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  • ashnoodle@tech.lgbtA ashnoodle@tech.lgbt

    Working on the 7th track for a live music stream - a mashup/re-jiggle of various tracks from T*1. Got the Akai sampler working alongside the synth backing for a bit of a sample jam section. Still need to do more with it, but I like how raw it is.

    ashnoodle@tech.lgbtA This user is from outside of this forum
    ashnoodle@tech.lgbtA This user is from outside of this forum
    ashnoodle@tech.lgbt
    wrote last edited by
    #14

    I'm curious about how anyone live music streaming with obs studio using different audio sources glues together the tracks in obs? In my case I'm using a usb mic audio capture for vocals and another single usb audio capture for combined synths and sampler. In Cubase I use bx masterdesk classic on the final stereo output. Is there a way to combine inputs in obs studio into a single channel and add bx masterdesk to it? I'm trying to keep my setup so it's not draining the resources.

    headfirstonly@mastodon.socialH meljoann@topspicy.socialM 2 Replies Last reply
    0
    • ashnoodle@tech.lgbtA ashnoodle@tech.lgbt

      I'm curious about how anyone live music streaming with obs studio using different audio sources glues together the tracks in obs? In my case I'm using a usb mic audio capture for vocals and another single usb audio capture for combined synths and sampler. In Cubase I use bx masterdesk classic on the final stereo output. Is there a way to combine inputs in obs studio into a single channel and add bx masterdesk to it? I'm trying to keep my setup so it's not draining the resources.

      headfirstonly@mastodon.socialH This user is from outside of this forum
      headfirstonly@mastodon.socialH This user is from outside of this forum
      headfirstonly@mastodon.social
      wrote last edited by
      #15

      @ashnoodle I have "audio sources" scenes separate to the camera feeds that I add as required to OBS.

      The game-changer for me was getting an audio interface that could provide an "audio loopback" output as well as the standard channel in. I started with a MOTU M4, and made sure that the current MOTU 828 did the same thing before I upgraded.

      sknob@mamot.frS ashnoodle@tech.lgbtA 2 Replies Last reply
      0
      • ashnoodle@tech.lgbtA ashnoodle@tech.lgbt

        I'm curious about how anyone live music streaming with obs studio using different audio sources glues together the tracks in obs? In my case I'm using a usb mic audio capture for vocals and another single usb audio capture for combined synths and sampler. In Cubase I use bx masterdesk classic on the final stereo output. Is there a way to combine inputs in obs studio into a single channel and add bx masterdesk to it? I'm trying to keep my setup so it's not draining the resources.

        meljoann@topspicy.socialM This user is from outside of this forum
        meljoann@topspicy.socialM This user is from outside of this forum
        meljoann@topspicy.social
        wrote last edited by
        #16

        @ashnoodle I
        I had stability issues with different kinds of audio capture in OBS, so prefer to stick to their default “Desktop Audio” — combining all inputs as you say.

        I’m on Linux and pipewire (Cable app) now, but on Windows I found the most stable solution is Voicemeeter.

        meljoann@topspicy.socialM ashnoodle@tech.lgbtA 2 Replies Last reply
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        • meljoann@topspicy.socialM meljoann@topspicy.social

          @ashnoodle I
          I had stability issues with different kinds of audio capture in OBS, so prefer to stick to their default “Desktop Audio” — combining all inputs as you say.

          I’m on Linux and pipewire (Cable app) now, but on Windows I found the most stable solution is Voicemeeter.

          meljoann@topspicy.socialM This user is from outside of this forum
          meljoann@topspicy.socialM This user is from outside of this forum
          meljoann@topspicy.social
          wrote last edited by
          #17

          @ashnoodle oh and I route all mics & audio into one program to mix — Cubase will do it!

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          • headfirstonly@mastodon.socialH headfirstonly@mastodon.social

            @ashnoodle I have "audio sources" scenes separate to the camera feeds that I add as required to OBS.

            The game-changer for me was getting an audio interface that could provide an "audio loopback" output as well as the standard channel in. I started with a MOTU M4, and made sure that the current MOTU 828 did the same thing before I upgraded.

            sknob@mamot.frS This user is from outside of this forum
            sknob@mamot.frS This user is from outside of this forum
            sknob@mamot.fr
            wrote last edited by
            #18

            @headfirstonly I have a MOTU M4 and would be interested in knowing how you configure it for OBS (I’m on Mac) @ashnoodle

            headfirstonly@mastodon.socialH 1 Reply Last reply
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            • sknob@mamot.frS sknob@mamot.fr

              @headfirstonly I have a MOTU M4 and would be interested in knowing how you configure it for OBS (I’m on Mac) @ashnoodle

              headfirstonly@mastodon.socialH This user is from outside of this forum
              headfirstonly@mastodon.socialH This user is from outside of this forum
              headfirstonly@mastodon.social
              wrote last edited by
              #19

              @sknob @ashnoodle I have lots of different cameras and screen shares, but I keep the video sources as separate scenes and then add a single "Audio sources" scene to them as a new scene.

              The "Audio sources" scene contains both "Loopback In 1 - 2" and "Mic/Line/Inst 1 - 2" from the MOTU.

              Why keep the audio sources separate? Because OBS will sum sound on all the video inputs. Which means that if you have a four-way camera shot (yes, I'm a nerd) with audio feeds from all of them, it gets LOUD.

              limebar@mastodon.socialL 1 Reply Last reply
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              • headfirstonly@mastodon.socialH headfirstonly@mastodon.social

                @ashnoodle I have "audio sources" scenes separate to the camera feeds that I add as required to OBS.

                The game-changer for me was getting an audio interface that could provide an "audio loopback" output as well as the standard channel in. I started with a MOTU M4, and made sure that the current MOTU 828 did the same thing before I upgraded.

                ashnoodle@tech.lgbtA This user is from outside of this forum
                ashnoodle@tech.lgbtA This user is from outside of this forum
                ashnoodle@tech.lgbt
                wrote last edited by
                #20

                @headfirstonly Thanks for this. I'm using a Pyle PMUX9 usb interface. I'll need to check out the audio loopback idea with that.

                And I've just been adding audio interfaces and camera to a single scene while I'm getting the hang of things, but I'd would probably be better doing what you do right from the start.

                headfirstonly@mastodon.socialH 1 Reply Last reply
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                • ashnoodle@tech.lgbtA ashnoodle@tech.lgbt

                  @headfirstonly Thanks for this. I'm using a Pyle PMUX9 usb interface. I'll need to check out the audio loopback idea with that.

                  And I've just been adding audio interfaces and camera to a single scene while I'm getting the hang of things, but I'd would probably be better doing what you do right from the start.

                  headfirstonly@mastodon.socialH This user is from outside of this forum
                  headfirstonly@mastodon.socialH This user is from outside of this forum
                  headfirstonly@mastodon.social
                  wrote last edited by
                  #21

                  @ashnoodle Oh, do it! It's so much easier to handle.

                  Apart from anything else, if you upgrade gear, or a camera, all you have to change is *one scene* and you're set.

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                  • meljoann@topspicy.socialM meljoann@topspicy.social

                    @ashnoodle I
                    I had stability issues with different kinds of audio capture in OBS, so prefer to stick to their default “Desktop Audio” — combining all inputs as you say.

                    I’m on Linux and pipewire (Cable app) now, but on Windows I found the most stable solution is Voicemeeter.

                    ashnoodle@tech.lgbtA This user is from outside of this forum
                    ashnoodle@tech.lgbtA This user is from outside of this forum
                    ashnoodle@tech.lgbt
                    wrote last edited by
                    #22

                    @meljoann Thanks for this. I'd not thought about just using desktop audio or just putting it through Cubase. I'll give that a try. I also think I downloaded Voicemeeter early on in my testing, so that might be an option. Thanks.

                    1 Reply Last reply
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                    • headfirstonly@mastodon.socialH headfirstonly@mastodon.social

                      @sknob @ashnoodle I have lots of different cameras and screen shares, but I keep the video sources as separate scenes and then add a single "Audio sources" scene to them as a new scene.

                      The "Audio sources" scene contains both "Loopback In 1 - 2" and "Mic/Line/Inst 1 - 2" from the MOTU.

                      Why keep the audio sources separate? Because OBS will sum sound on all the video inputs. Which means that if you have a four-way camera shot (yes, I'm a nerd) with audio feeds from all of them, it gets LOUD.

                      limebar@mastodon.socialL This user is from outside of this forum
                      limebar@mastodon.socialL This user is from outside of this forum
                      limebar@mastodon.social
                      wrote last edited by
                      #23
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