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CIRCLE WITH A DOT

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  3. gang, im making a mod to remove hunger from voxelibre (replaces all the foods with identical versions that heal you instead and just force toggles off mcl_hunger because APPARENTLY thats an option that exists) and i require inputshould food items stack?

gang, im making a mod to remove hunger from voxelibre (replaces all the foods with identical versions that heal you instead and just force toggles off mcl_hunger because APPARENTLY thats an option that exists) and i require inputshould food items stack?

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  • tisanae@brain.worm.pinkT tisanae@brain.worm.pink
    @coolbean like healing when eating the item isnt that op of a mechanic, to keep some stakes, i would just have a short eating animation so the difficulty in fighting is more about positioning and not getting mobed, without getting in the way of exploring or building
    coolbean@brain.worm.pinkC This user is from outside of this forum
    coolbean@brain.worm.pinkC This user is from outside of this forum
    coolbean@brain.worm.pink
    wrote last edited by
    #8
    @tisanae you're kinda right, with the eating animation stacking isnt as bad, ive still settled on the ultimate compromise of "why not all of them with a setting to pick" so thats what im doing
    coolbean@brain.worm.pinkC 1 Reply Last reply
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    • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
      @tisanae you're kinda right, with the eating animation stacking isnt as bad, ive still settled on the ultimate compromise of "why not all of them with a setting to pick" so thats what im doing
      coolbean@brain.worm.pinkC This user is from outside of this forum
      coolbean@brain.worm.pinkC This user is from outside of this forum
      coolbean@brain.worm.pink
      wrote last edited by
      #9
      @tisanae if i can figure out how to toggle the eating animation im adding a setting for that as well
      tisanae@brain.worm.pinkT coolbean@brain.worm.pinkC 2 Replies Last reply
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      • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
        @fiore @kirby @tisanae because turns out thats also super easy. a bit of a pattern im falling into. its all so much easier than i thought, turns out i can retroactively edit the mob drops by just editing the table inside the minetest.registered_entities list in fact you can do it at runtime and from that point on all mobs of that type that spawn have the updated drops its SUPER liberal
        fiore@brain.worm.pinkF This user is from outside of this forum
        fiore@brain.worm.pinkF This user is from outside of this forum
        fiore@brain.worm.pink
        wrote last edited by
        #10

        @coolbean @kirby@freerobuxextremist.com @tisanae yea i thought so haha , i love lua

        coolbean@brain.worm.pinkC 1 Reply Last reply
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        • fiore@brain.worm.pinkF fiore@brain.worm.pink

          @coolbean @kirby@freerobuxextremist.com @tisanae yea i thought so haha , i love lua

          coolbean@brain.worm.pinkC This user is from outside of this forum
          coolbean@brain.worm.pinkC This user is from outside of this forum
          coolbean@brain.worm.pink
          wrote last edited by
          #11
          @fiore @kirby @tisanae lisp is like this too!!!!!
          fiore@brain.worm.pinkF 1 Reply Last reply
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          • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
            @fiore @kirby @tisanae lisp is like this too!!!!!
            fiore@brain.worm.pinkF This user is from outside of this forum
            fiore@brain.worm.pinkF This user is from outside of this forum
            fiore@brain.worm.pink
            wrote last edited by
            #12

            @coolbean @kirby@freerobuxextremist.com @tisanae thats why i always say that lua is a lisp , its literally not that far from the truth you just s/list/table

            coolbean@brain.worm.pinkC 1 Reply Last reply
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            • fiore@brain.worm.pinkF fiore@brain.worm.pink

              @coolbean @kirby@freerobuxextremist.com @tisanae thats why i always say that lua is a lisp , its literally not that far from the truth you just s/list/table

              coolbean@brain.worm.pinkC This user is from outside of this forum
              coolbean@brain.worm.pinkC This user is from outside of this forum
              coolbean@brain.worm.pink
              wrote last edited by
              #13
              @fiore @kirby @tisanae a table is just a list with named members
              coolbean@brain.worm.pinkC 1 Reply Last reply
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              • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
                @fiore @kirby @tisanae a table is just a list with named members
                coolbean@brain.worm.pinkC This user is from outside of this forum
                coolbean@brain.worm.pinkC This user is from outside of this forum
                coolbean@brain.worm.pink
                wrote last edited by
                #14
                @fiore @kirby @tisanae wait that makes them more similar
                fiore@brain.worm.pinkF 1 Reply Last reply
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                • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
                  @tisanae if i can figure out how to toggle the eating animation im adding a setting for that as well
                  tisanae@brain.worm.pinkT This user is from outside of this forum
                  tisanae@brain.worm.pinkT This user is from outside of this forum
                  tisanae@brain.worm.pink
                  wrote last edited by
                  #15
                  @coolbean i was thinking, with sprinting i would like a double bind toggle and hold, no healing penalty, but inability to fight at full damage (maybe even just shoving) , eat or mine non instaminable blocs (so that leaves only placing blocks, instamining stuff and interactions (buttons, doors)
                  coolbean@brain.worm.pinkC 1 Reply Last reply
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                  • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
                    @fiore @kirby @tisanae wait that makes them more similar
                    fiore@brain.worm.pinkF This user is from outside of this forum
                    fiore@brain.worm.pinkF This user is from outside of this forum
                    fiore@brain.worm.pink
                    wrote last edited by
                    #16

                    @coolbean @kirby@freerobuxextremist.com @tisanae yep

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                    • tisanae@brain.worm.pinkT tisanae@brain.worm.pink
                      @coolbean i was thinking, with sprinting i would like a double bind toggle and hold, no healing penalty, but inability to fight at full damage (maybe even just shoving) , eat or mine non instaminable blocs (so that leaves only placing blocks, instamining stuff and interactions (buttons, doors)
                      coolbean@brain.worm.pinkC This user is from outside of this forum
                      coolbean@brain.worm.pinkC This user is from outside of this forum
                      coolbean@brain.worm.pink
                      wrote last edited by
                      #17
                      @tisanae interesting ideas actually, i dont quite know how to do that but i will look into it im bookmarking this post so i can recheck your ideas when im at that point
                      1 Reply Last reply
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                      • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
                        @tisanae if i can figure out how to toggle the eating animation im adding a setting for that as well
                        coolbean@brain.worm.pinkC This user is from outside of this forum
                        coolbean@brain.worm.pinkC This user is from outside of this forum
                        coolbean@brain.worm.pink
                        wrote last edited by
                        #18
                        @tisanae hahahahaha i found it
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