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  3. gang, im making a mod to remove hunger from voxelibre (replaces all the foods with identical versions that heal you instead and just force toggles off mcl_hunger because APPARENTLY thats an option that exists) and i require inputshould food items stack?

gang, im making a mod to remove hunger from voxelibre (replaces all the foods with identical versions that heal you instead and just force toggles off mcl_hunger because APPARENTLY thats an option that exists) and i require inputshould food items stack?

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  • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
    @fiore @kirby @tisanae and any other minecraft/voxelibre goobers are more than welcome to give their input im just @ing people that might care to ensure i get a response because it is 5 in the morning UTC so its late for americans and early for europeans
    fiore@brain.worm.pinkF This user is from outside of this forum
    fiore@brain.worm.pinkF This user is from outside of this forum
    fiore@brain.worm.pink
    wrote last edited by
    #3

    @coolbean @kirby@freerobuxextremist.com @tisanae hmm ig make it scale inversely with how much the food item heals ? so that a full stack always heals about the same , with some variancr maybe but in that ballpark

    coolbean@brain.worm.pinkC 1 Reply Last reply
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    • fiore@brain.worm.pinkF fiore@brain.worm.pink

      @coolbean @kirby@freerobuxextremist.com @tisanae hmm ig make it scale inversely with how much the food item heals ? so that a full stack always heals about the same , with some variancr maybe but in that ballpark

      coolbean@brain.worm.pinkC This user is from outside of this forum
      coolbean@brain.worm.pinkC This user is from outside of this forum
      coolbean@brain.worm.pink
      wrote last edited by
      #4
      @fiore @kirby @tisanae ive kinda settled into just giving you a setting to choose between something like this (which i'd call "balanced"), full 64 stacks (gluttonous) and no stacking (purist)
      coolbean@brain.worm.pinkC 1 Reply Last reply
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      • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
        @fiore @kirby @tisanae ive kinda settled into just giving you a setting to choose between something like this (which i'd call "balanced"), full 64 stacks (gluttonous) and no stacking (purist)
        coolbean@brain.worm.pinkC This user is from outside of this forum
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        coolbean@brain.worm.pink
        wrote last edited by
        #5
        @fiore @kirby @tisanae because turns out thats also super easy. a bit of a pattern im falling into. its all so much easier than i thought, turns out i can retroactively edit the mob drops by just editing the table inside the minetest.registered_entities list in fact you can do it at runtime and from that point on all mobs of that type that spawn have the updated drops its SUPER liberal
        fiore@brain.worm.pinkF 1 Reply Last reply
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        • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
          gang, im making a mod to remove hunger from voxelibre (replaces all the foods with identical versions that heal you instead and just force toggles off mcl_hunger because APPARENTLY thats an option that exists) and i require input

          should food items stack? if so how much. im totally willing to let it vary by items cherries for instance provide so little health that having a full stack is fine in my eyes but im a bit hesitant for better food items like steak
          tisanae@brain.worm.pinkT This user is from outside of this forum
          tisanae@brain.worm.pinkT This user is from outside of this forum
          tisanae@brain.worm.pink
          wrote last edited by
          #6
          @coolbean i think 64 i don't see the point in restring it regarding the damage and fighting systems
          tisanae@brain.worm.pinkT 1 Reply Last reply
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          • tisanae@brain.worm.pinkT tisanae@brain.worm.pink
            @coolbean i think 64 i don't see the point in restring it regarding the damage and fighting systems
            tisanae@brain.worm.pinkT This user is from outside of this forum
            tisanae@brain.worm.pinkT This user is from outside of this forum
            tisanae@brain.worm.pink
            wrote last edited by
            #7
            @coolbean like healing when eating the item isnt that op of a mechanic, to keep some stakes, i would just have a short eating animation so the difficulty in fighting is more about positioning and not getting mobed, without getting in the way of exploring or building
            coolbean@brain.worm.pinkC 1 Reply Last reply
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            • tisanae@brain.worm.pinkT tisanae@brain.worm.pink
              @coolbean like healing when eating the item isnt that op of a mechanic, to keep some stakes, i would just have a short eating animation so the difficulty in fighting is more about positioning and not getting mobed, without getting in the way of exploring or building
              coolbean@brain.worm.pinkC This user is from outside of this forum
              coolbean@brain.worm.pinkC This user is from outside of this forum
              coolbean@brain.worm.pink
              wrote last edited by
              #8
              @tisanae you're kinda right, with the eating animation stacking isnt as bad, ive still settled on the ultimate compromise of "why not all of them with a setting to pick" so thats what im doing
              coolbean@brain.worm.pinkC 1 Reply Last reply
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              • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
                @tisanae you're kinda right, with the eating animation stacking isnt as bad, ive still settled on the ultimate compromise of "why not all of them with a setting to pick" so thats what im doing
                coolbean@brain.worm.pinkC This user is from outside of this forum
                coolbean@brain.worm.pinkC This user is from outside of this forum
                coolbean@brain.worm.pink
                wrote last edited by
                #9
                @tisanae if i can figure out how to toggle the eating animation im adding a setting for that as well
                tisanae@brain.worm.pinkT coolbean@brain.worm.pinkC 2 Replies Last reply
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                • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
                  @fiore @kirby @tisanae because turns out thats also super easy. a bit of a pattern im falling into. its all so much easier than i thought, turns out i can retroactively edit the mob drops by just editing the table inside the minetest.registered_entities list in fact you can do it at runtime and from that point on all mobs of that type that spawn have the updated drops its SUPER liberal
                  fiore@brain.worm.pinkF This user is from outside of this forum
                  fiore@brain.worm.pinkF This user is from outside of this forum
                  fiore@brain.worm.pink
                  wrote last edited by
                  #10

                  @coolbean @kirby@freerobuxextremist.com @tisanae yea i thought so haha , i love lua

                  coolbean@brain.worm.pinkC 1 Reply Last reply
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                  • fiore@brain.worm.pinkF fiore@brain.worm.pink

                    @coolbean @kirby@freerobuxextremist.com @tisanae yea i thought so haha , i love lua

                    coolbean@brain.worm.pinkC This user is from outside of this forum
                    coolbean@brain.worm.pinkC This user is from outside of this forum
                    coolbean@brain.worm.pink
                    wrote last edited by
                    #11
                    @fiore @kirby @tisanae lisp is like this too!!!!!
                    fiore@brain.worm.pinkF 1 Reply Last reply
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                    • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
                      @fiore @kirby @tisanae lisp is like this too!!!!!
                      fiore@brain.worm.pinkF This user is from outside of this forum
                      fiore@brain.worm.pinkF This user is from outside of this forum
                      fiore@brain.worm.pink
                      wrote last edited by
                      #12

                      @coolbean @kirby@freerobuxextremist.com @tisanae thats why i always say that lua is a lisp , its literally not that far from the truth you just s/list/table

                      coolbean@brain.worm.pinkC 1 Reply Last reply
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                      • fiore@brain.worm.pinkF fiore@brain.worm.pink

                        @coolbean @kirby@freerobuxextremist.com @tisanae thats why i always say that lua is a lisp , its literally not that far from the truth you just s/list/table

                        coolbean@brain.worm.pinkC This user is from outside of this forum
                        coolbean@brain.worm.pinkC This user is from outside of this forum
                        coolbean@brain.worm.pink
                        wrote last edited by
                        #13
                        @fiore @kirby @tisanae a table is just a list with named members
                        coolbean@brain.worm.pinkC 1 Reply Last reply
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                        • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
                          @fiore @kirby @tisanae a table is just a list with named members
                          coolbean@brain.worm.pinkC This user is from outside of this forum
                          coolbean@brain.worm.pinkC This user is from outside of this forum
                          coolbean@brain.worm.pink
                          wrote last edited by
                          #14
                          @fiore @kirby @tisanae wait that makes them more similar
                          fiore@brain.worm.pinkF 1 Reply Last reply
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                          • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
                            @tisanae if i can figure out how to toggle the eating animation im adding a setting for that as well
                            tisanae@brain.worm.pinkT This user is from outside of this forum
                            tisanae@brain.worm.pinkT This user is from outside of this forum
                            tisanae@brain.worm.pink
                            wrote last edited by
                            #15
                            @coolbean i was thinking, with sprinting i would like a double bind toggle and hold, no healing penalty, but inability to fight at full damage (maybe even just shoving) , eat or mine non instaminable blocs (so that leaves only placing blocks, instamining stuff and interactions (buttons, doors)
                            coolbean@brain.worm.pinkC 1 Reply Last reply
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                            • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
                              @fiore @kirby @tisanae wait that makes them more similar
                              fiore@brain.worm.pinkF This user is from outside of this forum
                              fiore@brain.worm.pinkF This user is from outside of this forum
                              fiore@brain.worm.pink
                              wrote last edited by
                              #16

                              @coolbean @kirby@freerobuxextremist.com @tisanae yep

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                              • tisanae@brain.worm.pinkT tisanae@brain.worm.pink
                                @coolbean i was thinking, with sprinting i would like a double bind toggle and hold, no healing penalty, but inability to fight at full damage (maybe even just shoving) , eat or mine non instaminable blocs (so that leaves only placing blocks, instamining stuff and interactions (buttons, doors)
                                coolbean@brain.worm.pinkC This user is from outside of this forum
                                coolbean@brain.worm.pinkC This user is from outside of this forum
                                coolbean@brain.worm.pink
                                wrote last edited by
                                #17
                                @tisanae interesting ideas actually, i dont quite know how to do that but i will look into it im bookmarking this post so i can recheck your ideas when im at that point
                                1 Reply Last reply
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                                • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
                                  @tisanae if i can figure out how to toggle the eating animation im adding a setting for that as well
                                  coolbean@brain.worm.pinkC This user is from outside of this forum
                                  coolbean@brain.worm.pinkC This user is from outside of this forum
                                  coolbean@brain.worm.pink
                                  wrote last edited by
                                  #18
                                  @tisanae hahahahaha i found it
                                  1 Reply Last reply
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