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  3. gang, im making a mod to remove hunger from voxelibre (replaces all the foods with identical versions that heal you instead and just force toggles off mcl_hunger because APPARENTLY thats an option that exists) and i require inputshould food items stack?

gang, im making a mod to remove hunger from voxelibre (replaces all the foods with identical versions that heal you instead and just force toggles off mcl_hunger because APPARENTLY thats an option that exists) and i require inputshould food items stack?

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  • fiore@brain.worm.pinkF fiore@brain.worm.pink

    @coolbean @kirby@freerobuxextremist.com @tisanae hmm ig make it scale inversely with how much the food item heals ? so that a full stack always heals about the same , with some variancr maybe but in that ballpark

    coolbean@brain.worm.pinkC This user is from outside of this forum
    coolbean@brain.worm.pinkC This user is from outside of this forum
    coolbean@brain.worm.pink
    wrote last edited by
    #4
    @fiore @kirby @tisanae ive kinda settled into just giving you a setting to choose between something like this (which i'd call "balanced"), full 64 stacks (gluttonous) and no stacking (purist)
    coolbean@brain.worm.pinkC 1 Reply Last reply
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    • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
      @fiore @kirby @tisanae ive kinda settled into just giving you a setting to choose between something like this (which i'd call "balanced"), full 64 stacks (gluttonous) and no stacking (purist)
      coolbean@brain.worm.pinkC This user is from outside of this forum
      coolbean@brain.worm.pinkC This user is from outside of this forum
      coolbean@brain.worm.pink
      wrote last edited by
      #5
      @fiore @kirby @tisanae because turns out thats also super easy. a bit of a pattern im falling into. its all so much easier than i thought, turns out i can retroactively edit the mob drops by just editing the table inside the minetest.registered_entities list in fact you can do it at runtime and from that point on all mobs of that type that spawn have the updated drops its SUPER liberal
      fiore@brain.worm.pinkF 1 Reply Last reply
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      • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
        gang, im making a mod to remove hunger from voxelibre (replaces all the foods with identical versions that heal you instead and just force toggles off mcl_hunger because APPARENTLY thats an option that exists) and i require input

        should food items stack? if so how much. im totally willing to let it vary by items cherries for instance provide so little health that having a full stack is fine in my eyes but im a bit hesitant for better food items like steak
        tisanae@brain.worm.pinkT This user is from outside of this forum
        tisanae@brain.worm.pinkT This user is from outside of this forum
        tisanae@brain.worm.pink
        wrote last edited by
        #6
        @coolbean i think 64 i don't see the point in restring it regarding the damage and fighting systems
        tisanae@brain.worm.pinkT 1 Reply Last reply
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        • tisanae@brain.worm.pinkT tisanae@brain.worm.pink
          @coolbean i think 64 i don't see the point in restring it regarding the damage and fighting systems
          tisanae@brain.worm.pinkT This user is from outside of this forum
          tisanae@brain.worm.pinkT This user is from outside of this forum
          tisanae@brain.worm.pink
          wrote last edited by
          #7
          @coolbean like healing when eating the item isnt that op of a mechanic, to keep some stakes, i would just have a short eating animation so the difficulty in fighting is more about positioning and not getting mobed, without getting in the way of exploring or building
          coolbean@brain.worm.pinkC 1 Reply Last reply
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          • tisanae@brain.worm.pinkT tisanae@brain.worm.pink
            @coolbean like healing when eating the item isnt that op of a mechanic, to keep some stakes, i would just have a short eating animation so the difficulty in fighting is more about positioning and not getting mobed, without getting in the way of exploring or building
            coolbean@brain.worm.pinkC This user is from outside of this forum
            coolbean@brain.worm.pinkC This user is from outside of this forum
            coolbean@brain.worm.pink
            wrote last edited by
            #8
            @tisanae you're kinda right, with the eating animation stacking isnt as bad, ive still settled on the ultimate compromise of "why not all of them with a setting to pick" so thats what im doing
            coolbean@brain.worm.pinkC 1 Reply Last reply
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            • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
              @tisanae you're kinda right, with the eating animation stacking isnt as bad, ive still settled on the ultimate compromise of "why not all of them with a setting to pick" so thats what im doing
              coolbean@brain.worm.pinkC This user is from outside of this forum
              coolbean@brain.worm.pinkC This user is from outside of this forum
              coolbean@brain.worm.pink
              wrote last edited by
              #9
              @tisanae if i can figure out how to toggle the eating animation im adding a setting for that as well
              tisanae@brain.worm.pinkT coolbean@brain.worm.pinkC 2 Replies Last reply
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              • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
                @fiore @kirby @tisanae because turns out thats also super easy. a bit of a pattern im falling into. its all so much easier than i thought, turns out i can retroactively edit the mob drops by just editing the table inside the minetest.registered_entities list in fact you can do it at runtime and from that point on all mobs of that type that spawn have the updated drops its SUPER liberal
                fiore@brain.worm.pinkF This user is from outside of this forum
                fiore@brain.worm.pinkF This user is from outside of this forum
                fiore@brain.worm.pink
                wrote last edited by
                #10

                @coolbean @kirby@freerobuxextremist.com @tisanae yea i thought so haha , i love lua

                coolbean@brain.worm.pinkC 1 Reply Last reply
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                • fiore@brain.worm.pinkF fiore@brain.worm.pink

                  @coolbean @kirby@freerobuxextremist.com @tisanae yea i thought so haha , i love lua

                  coolbean@brain.worm.pinkC This user is from outside of this forum
                  coolbean@brain.worm.pinkC This user is from outside of this forum
                  coolbean@brain.worm.pink
                  wrote last edited by
                  #11
                  @fiore @kirby @tisanae lisp is like this too!!!!!
                  fiore@brain.worm.pinkF 1 Reply Last reply
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                  • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
                    @fiore @kirby @tisanae lisp is like this too!!!!!
                    fiore@brain.worm.pinkF This user is from outside of this forum
                    fiore@brain.worm.pinkF This user is from outside of this forum
                    fiore@brain.worm.pink
                    wrote last edited by
                    #12

                    @coolbean @kirby@freerobuxextremist.com @tisanae thats why i always say that lua is a lisp , its literally not that far from the truth you just s/list/table

                    coolbean@brain.worm.pinkC 1 Reply Last reply
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                    • fiore@brain.worm.pinkF fiore@brain.worm.pink

                      @coolbean @kirby@freerobuxextremist.com @tisanae thats why i always say that lua is a lisp , its literally not that far from the truth you just s/list/table

                      coolbean@brain.worm.pinkC This user is from outside of this forum
                      coolbean@brain.worm.pinkC This user is from outside of this forum
                      coolbean@brain.worm.pink
                      wrote last edited by
                      #13
                      @fiore @kirby @tisanae a table is just a list with named members
                      coolbean@brain.worm.pinkC 1 Reply Last reply
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                      • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
                        @fiore @kirby @tisanae a table is just a list with named members
                        coolbean@brain.worm.pinkC This user is from outside of this forum
                        coolbean@brain.worm.pinkC This user is from outside of this forum
                        coolbean@brain.worm.pink
                        wrote last edited by
                        #14
                        @fiore @kirby @tisanae wait that makes them more similar
                        fiore@brain.worm.pinkF 1 Reply Last reply
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                        • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
                          @tisanae if i can figure out how to toggle the eating animation im adding a setting for that as well
                          tisanae@brain.worm.pinkT This user is from outside of this forum
                          tisanae@brain.worm.pinkT This user is from outside of this forum
                          tisanae@brain.worm.pink
                          wrote last edited by
                          #15
                          @coolbean i was thinking, with sprinting i would like a double bind toggle and hold, no healing penalty, but inability to fight at full damage (maybe even just shoving) , eat or mine non instaminable blocs (so that leaves only placing blocks, instamining stuff and interactions (buttons, doors)
                          coolbean@brain.worm.pinkC 1 Reply Last reply
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                          • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
                            @fiore @kirby @tisanae wait that makes them more similar
                            fiore@brain.worm.pinkF This user is from outside of this forum
                            fiore@brain.worm.pinkF This user is from outside of this forum
                            fiore@brain.worm.pink
                            wrote last edited by
                            #16

                            @coolbean @kirby@freerobuxextremist.com @tisanae yep

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                            • tisanae@brain.worm.pinkT tisanae@brain.worm.pink
                              @coolbean i was thinking, with sprinting i would like a double bind toggle and hold, no healing penalty, but inability to fight at full damage (maybe even just shoving) , eat or mine non instaminable blocs (so that leaves only placing blocks, instamining stuff and interactions (buttons, doors)
                              coolbean@brain.worm.pinkC This user is from outside of this forum
                              coolbean@brain.worm.pinkC This user is from outside of this forum
                              coolbean@brain.worm.pink
                              wrote last edited by
                              #17
                              @tisanae interesting ideas actually, i dont quite know how to do that but i will look into it im bookmarking this post so i can recheck your ideas when im at that point
                              1 Reply Last reply
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                              • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
                                @tisanae if i can figure out how to toggle the eating animation im adding a setting for that as well
                                coolbean@brain.worm.pinkC This user is from outside of this forum
                                coolbean@brain.worm.pinkC This user is from outside of this forum
                                coolbean@brain.worm.pink
                                wrote last edited by
                                #18
                                @tisanae hahahahaha i found it
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