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  3. gang, im making a mod to remove hunger from voxelibre (replaces all the foods with identical versions that heal you instead and just force toggles off mcl_hunger because APPARENTLY thats an option that exists) and i require inputshould food items stack?

gang, im making a mod to remove hunger from voxelibre (replaces all the foods with identical versions that heal you instead and just force toggles off mcl_hunger because APPARENTLY thats an option that exists) and i require inputshould food items stack?

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  • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
    gang, im making a mod to remove hunger from voxelibre (replaces all the foods with identical versions that heal you instead and just force toggles off mcl_hunger because APPARENTLY thats an option that exists) and i require input

    should food items stack? if so how much. im totally willing to let it vary by items cherries for instance provide so little health that having a full stack is fine in my eyes but im a bit hesitant for better food items like steak
    tisanae@brain.worm.pinkT This user is from outside of this forum
    tisanae@brain.worm.pinkT This user is from outside of this forum
    tisanae@brain.worm.pink
    wrote last edited by
    #6
    @coolbean i think 64 i don't see the point in restring it regarding the damage and fighting systems
    tisanae@brain.worm.pinkT 1 Reply Last reply
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    • tisanae@brain.worm.pinkT tisanae@brain.worm.pink
      @coolbean i think 64 i don't see the point in restring it regarding the damage and fighting systems
      tisanae@brain.worm.pinkT This user is from outside of this forum
      tisanae@brain.worm.pinkT This user is from outside of this forum
      tisanae@brain.worm.pink
      wrote last edited by
      #7
      @coolbean like healing when eating the item isnt that op of a mechanic, to keep some stakes, i would just have a short eating animation so the difficulty in fighting is more about positioning and not getting mobed, without getting in the way of exploring or building
      coolbean@brain.worm.pinkC 1 Reply Last reply
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      • tisanae@brain.worm.pinkT tisanae@brain.worm.pink
        @coolbean like healing when eating the item isnt that op of a mechanic, to keep some stakes, i would just have a short eating animation so the difficulty in fighting is more about positioning and not getting mobed, without getting in the way of exploring or building
        coolbean@brain.worm.pinkC This user is from outside of this forum
        coolbean@brain.worm.pinkC This user is from outside of this forum
        coolbean@brain.worm.pink
        wrote last edited by
        #8
        @tisanae you're kinda right, with the eating animation stacking isnt as bad, ive still settled on the ultimate compromise of "why not all of them with a setting to pick" so thats what im doing
        coolbean@brain.worm.pinkC 1 Reply Last reply
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        • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
          @tisanae you're kinda right, with the eating animation stacking isnt as bad, ive still settled on the ultimate compromise of "why not all of them with a setting to pick" so thats what im doing
          coolbean@brain.worm.pinkC This user is from outside of this forum
          coolbean@brain.worm.pinkC This user is from outside of this forum
          coolbean@brain.worm.pink
          wrote last edited by
          #9
          @tisanae if i can figure out how to toggle the eating animation im adding a setting for that as well
          tisanae@brain.worm.pinkT coolbean@brain.worm.pinkC 2 Replies Last reply
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          • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
            @fiore @kirby @tisanae because turns out thats also super easy. a bit of a pattern im falling into. its all so much easier than i thought, turns out i can retroactively edit the mob drops by just editing the table inside the minetest.registered_entities list in fact you can do it at runtime and from that point on all mobs of that type that spawn have the updated drops its SUPER liberal
            fiore@brain.worm.pinkF This user is from outside of this forum
            fiore@brain.worm.pinkF This user is from outside of this forum
            fiore@brain.worm.pink
            wrote last edited by
            #10

            @coolbean @kirby@freerobuxextremist.com @tisanae yea i thought so haha , i love lua

            coolbean@brain.worm.pinkC 1 Reply Last reply
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            • fiore@brain.worm.pinkF fiore@brain.worm.pink

              @coolbean @kirby@freerobuxextremist.com @tisanae yea i thought so haha , i love lua

              coolbean@brain.worm.pinkC This user is from outside of this forum
              coolbean@brain.worm.pinkC This user is from outside of this forum
              coolbean@brain.worm.pink
              wrote last edited by
              #11
              @fiore @kirby @tisanae lisp is like this too!!!!!
              fiore@brain.worm.pinkF 1 Reply Last reply
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              • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
                @fiore @kirby @tisanae lisp is like this too!!!!!
                fiore@brain.worm.pinkF This user is from outside of this forum
                fiore@brain.worm.pinkF This user is from outside of this forum
                fiore@brain.worm.pink
                wrote last edited by
                #12

                @coolbean @kirby@freerobuxextremist.com @tisanae thats why i always say that lua is a lisp , its literally not that far from the truth you just s/list/table

                coolbean@brain.worm.pinkC 1 Reply Last reply
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                • fiore@brain.worm.pinkF fiore@brain.worm.pink

                  @coolbean @kirby@freerobuxextremist.com @tisanae thats why i always say that lua is a lisp , its literally not that far from the truth you just s/list/table

                  coolbean@brain.worm.pinkC This user is from outside of this forum
                  coolbean@brain.worm.pinkC This user is from outside of this forum
                  coolbean@brain.worm.pink
                  wrote last edited by
                  #13
                  @fiore @kirby @tisanae a table is just a list with named members
                  coolbean@brain.worm.pinkC 1 Reply Last reply
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                  • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
                    @fiore @kirby @tisanae a table is just a list with named members
                    coolbean@brain.worm.pinkC This user is from outside of this forum
                    coolbean@brain.worm.pinkC This user is from outside of this forum
                    coolbean@brain.worm.pink
                    wrote last edited by
                    #14
                    @fiore @kirby @tisanae wait that makes them more similar
                    fiore@brain.worm.pinkF 1 Reply Last reply
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                    • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
                      @tisanae if i can figure out how to toggle the eating animation im adding a setting for that as well
                      tisanae@brain.worm.pinkT This user is from outside of this forum
                      tisanae@brain.worm.pinkT This user is from outside of this forum
                      tisanae@brain.worm.pink
                      wrote last edited by
                      #15
                      @coolbean i was thinking, with sprinting i would like a double bind toggle and hold, no healing penalty, but inability to fight at full damage (maybe even just shoving) , eat or mine non instaminable blocs (so that leaves only placing blocks, instamining stuff and interactions (buttons, doors)
                      coolbean@brain.worm.pinkC 1 Reply Last reply
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                      • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
                        @fiore @kirby @tisanae wait that makes them more similar
                        fiore@brain.worm.pinkF This user is from outside of this forum
                        fiore@brain.worm.pinkF This user is from outside of this forum
                        fiore@brain.worm.pink
                        wrote last edited by
                        #16

                        @coolbean @kirby@freerobuxextremist.com @tisanae yep

                        1 Reply Last reply
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                        • tisanae@brain.worm.pinkT tisanae@brain.worm.pink
                          @coolbean i was thinking, with sprinting i would like a double bind toggle and hold, no healing penalty, but inability to fight at full damage (maybe even just shoving) , eat or mine non instaminable blocs (so that leaves only placing blocks, instamining stuff and interactions (buttons, doors)
                          coolbean@brain.worm.pinkC This user is from outside of this forum
                          coolbean@brain.worm.pinkC This user is from outside of this forum
                          coolbean@brain.worm.pink
                          wrote last edited by
                          #17
                          @tisanae interesting ideas actually, i dont quite know how to do that but i will look into it im bookmarking this post so i can recheck your ideas when im at that point
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                          • coolbean@brain.worm.pinkC coolbean@brain.worm.pink
                            @tisanae if i can figure out how to toggle the eating animation im adding a setting for that as well
                            coolbean@brain.worm.pinkC This user is from outside of this forum
                            coolbean@brain.worm.pinkC This user is from outside of this forum
                            coolbean@brain.worm.pink
                            wrote last edited by
                            #18
                            @tisanae hahahahaha i found it
                            1 Reply Last reply
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