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CIRCLE WITH A DOT

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  3. I have a question for those who like to use #AI.

I have a question for those who like to use #AI.

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  • triptych@social.lolT triptych@social.lol

    @NicksWorld you can, you just need to be careful creating a context that spells out exactly what you want to create. If you get stuck dont get frustrated just start again with the refined context. The coding part is now no longer the bottleneck. Making apps on the web is particularly straightforward, and you can host easily on places like itch.io or netlify

    N This user is from outside of this forum
    N This user is from outside of this forum
    nicksworld@mastodon.stickbear.me
    wrote last edited by
    #3

    @triptych Well, what I'm attempting to do is use code and cheat engine to make a sort of overlay to make the game dragonball Z Budokai Tenkaichi 2 accessible, in particular, the map in the story mode portion of the game. I do not know if its possible but I would like to attempt it regardless though I have no idea how to connect programs together.

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    • N nicksworld@mastodon.stickbear.me

      I have a question for those who like to use #AI. For those using Claude, could you make a program without coding knowledge? I want to potentially make a game more accessible for #Blind people but just don't know how to program at all. Am I just royally screwed because I didn't spend years and years learning advanced python or not? I genuinely want to know.

      menelion@dragonscave.spaceM This user is from outside of this forum
      menelion@dragonscave.spaceM This user is from outside of this forum
      menelion@dragonscave.space
      wrote last edited by
      #4

      @NicksWorld Well, you could, it's called vibe coding. but you cannot guarantee the quality of the code, the amount of bugs might be higher, and so on. but yeah, with proper multi-agent setup, ideally cross-reviews by either two separate AI assistants like Claude vs. Codex or at least several Claude agents quite a decent result can be achieved. As a developer myself, I always check the code before committing, but again, it depends.

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      • N nicksworld@mastodon.stickbear.me

        I have a question for those who like to use #AI. For those using Claude, could you make a program without coding knowledge? I want to potentially make a game more accessible for #Blind people but just don't know how to program at all. Am I just royally screwed because I didn't spend years and years learning advanced python or not? I genuinely want to know.

        cubic@vee.seedy.ccC This user is from outside of this forum
        cubic@vee.seedy.ccC This user is from outside of this forum
        cubic@vee.seedy.cc
        wrote last edited by
        #5

        @NicksWorld The key is prompt engineering and a fuck load of testing. Test test test. Always test what the AI spews, and if something doesn't work, tell the AI and test again. And Control G is your best friend in cases where you're pasting hundreds of debug logs.

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        • menelion@dragonscave.spaceM menelion@dragonscave.space

          @NicksWorld Well, you could, it's called vibe coding. but you cannot guarantee the quality of the code, the amount of bugs might be higher, and so on. but yeah, with proper multi-agent setup, ideally cross-reviews by either two separate AI assistants like Claude vs. Codex or at least several Claude agents quite a decent result can be achieved. As a developer myself, I always check the code before committing, but again, it depends.

          N This user is from outside of this forum
          N This user is from outside of this forum
          nicksworld@mastodon.stickbear.me
          wrote last edited by
          #6

          @menelion Okay. So, here's the deal. What I am attempting to do, I'd like to know if this is possible. I'm attempting to make the game Dragon ball Z Budokai Tenkaichi 2 accessible for blind people. In particular, I'm wanting to make the story mode accessible because it uses a map system where your chararcter must fly to specific story markers to progress through the story. I'm trying to see weather a program can be made that would essentially use sound to make the map work.

          menelion@dragonscave.spaceM 1 Reply Last reply
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          • cubic@vee.seedy.ccC cubic@vee.seedy.cc

            @NicksWorld The key is prompt engineering and a fuck load of testing. Test test test. Always test what the AI spews, and if something doesn't work, tell the AI and test again. And Control G is your best friend in cases where you're pasting hundreds of debug logs.

            N This user is from outside of this forum
            N This user is from outside of this forum
            nicksworld@mastodon.stickbear.me
            wrote last edited by
            #7

            @cubic I'm just trying to make a game more accessible for blind people. Dragon ball Z Budokai Tenkaichi 2.

            cubic@vee.seedy.ccC pixelate@tweesecake.socialP 2 Replies Last reply
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            • N nicksworld@mastodon.stickbear.me

              @menelion Okay. So, here's the deal. What I am attempting to do, I'd like to know if this is possible. I'm attempting to make the game Dragon ball Z Budokai Tenkaichi 2 accessible for blind people. In particular, I'm wanting to make the story mode accessible because it uses a map system where your chararcter must fly to specific story markers to progress through the story. I'm trying to see weather a program can be made that would essentially use sound to make the map work.

              menelion@dragonscave.spaceM This user is from outside of this forum
              menelion@dragonscave.spaceM This user is from outside of this forum
              menelion@dragonscave.space
              wrote last edited by
              #8

              @NicksWorld I'm absolutely not a game developer, I mean, at all. So if I were you, I would ask Claude to brainstorm and plan a solution.

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              • menelion@dragonscave.spaceM menelion@dragonscave.space

                @NicksWorld I'm absolutely not a game developer, I mean, at all. So if I were you, I would ask Claude to brainstorm and plan a solution.

                N This user is from outside of this forum
                N This user is from outside of this forum
                nicksworld@mastodon.stickbear.me
                wrote last edited by
                #9

                @menelion I understand. I have asked claude before and it did say its possible but it would have to connect with both cheat engine and PCSX2 which is a Ps2 emulator.

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                • cubic@vee.seedy.ccC cubic@vee.seedy.cc

                  @NicksWorld The key is prompt engineering and a fuck load of testing. Test test test. Always test what the AI spews, and if something doesn't work, tell the AI and test again. And Control G is your best friend in cases where you're pasting hundreds of debug logs.

                  N This user is from outside of this forum
                  N This user is from outside of this forum
                  nicksworld@mastodon.stickbear.me
                  wrote last edited by
                  #10

                  @cubic What's a debug log?

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                  • N nicksworld@mastodon.stickbear.me

                    @cubic I'm just trying to make a game more accessible for blind people. Dragon ball Z Budokai Tenkaichi 2.

                    cubic@vee.seedy.ccC This user is from outside of this forum
                    cubic@vee.seedy.ccC This user is from outside of this forum
                    cubic@vee.seedy.cc
                    wrote last edited by
                    #11

                    @NicksWorld Best thing you'll be able to come up with is probably an auto OCR tool or something that contacts an LLM. I've said this before, it's highly doubtful you'll be able to make a full-blown mod like that without hooking directly into the game's processes or reverse engineering its code. You also have to think about how the game is written and compiled (different game engines and such). Not every console game is created equal.

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                    • cubic@vee.seedy.ccC cubic@vee.seedy.cc

                      @NicksWorld Best thing you'll be able to come up with is probably an auto OCR tool or something that contacts an LLM. I've said this before, it's highly doubtful you'll be able to make a full-blown mod like that without hooking directly into the game's processes or reverse engineering its code. You also have to think about how the game is written and compiled (different game engines and such). Not every console game is created equal.

                      N This user is from outside of this forum
                      N This user is from outside of this forum
                      nicksworld@mastodon.stickbear.me
                      wrote last edited by
                      #12

                      @cubic I was told I could use cheat engine to make an overlay that could see the story markers but I do not know if this is a realistic solution.

                      cubic@vee.seedy.ccC pixelate@tweesecake.socialP 2 Replies Last reply
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                      • N nicksworld@mastodon.stickbear.me

                        @cubic I was told I could use cheat engine to make an overlay that could see the story markers but I do not know if this is a realistic solution.

                        cubic@vee.seedy.ccC This user is from outside of this forum
                        cubic@vee.seedy.ccC This user is from outside of this forum
                        cubic@vee.seedy.cc
                        wrote last edited by
                        #13

                        @NicksWorld Cheat engine isn't permanent, and even if you somehow managed to come up with some advanced wizzardry to get your cheats to stick, you'd also have the emulator to contend with.

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                        • cubic@vee.seedy.ccC cubic@vee.seedy.cc

                          @NicksWorld Cheat engine isn't permanent, and even if you somehow managed to come up with some advanced wizzardry to get your cheats to stick, you'd also have the emulator to contend with.

                          N This user is from outside of this forum
                          N This user is from outside of this forum
                          nicksworld@mastodon.stickbear.me
                          wrote last edited by
                          #14

                          @cubic I see. This is sounding like its not possible and as far I I know, you can't get into the game's code if its a ISO file because its just an image of a game.

                          cubic@vee.seedy.ccC pixelate@tweesecake.socialP 2 Replies Last reply
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                          • N nicksworld@mastodon.stickbear.me

                            @cubic I see. This is sounding like its not possible and as far I I know, you can't get into the game's code if its a ISO file because its just an image of a game.

                            cubic@vee.seedy.ccC This user is from outside of this forum
                            cubic@vee.seedy.ccC This user is from outside of this forum
                            cubic@vee.seedy.cc
                            wrote last edited by
                            #15

                            @NicksWorld And again, what engine does it use? Does the engine have any known calls or ways of hooking into it and capturing its processes? What tools were used to assemble and compile the code? So many factors to think of.

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                            • N nicksworld@mastodon.stickbear.me

                              @cubic I see. This is sounding like its not possible and as far I I know, you can't get into the game's code if its a ISO file because its just an image of a game.

                              pixelate@tweesecake.socialP This user is from outside of this forum
                              pixelate@tweesecake.socialP This user is from outside of this forum
                              pixelate@tweesecake.social
                              wrote last edited by
                              #16

                              @NicksWorld @cubic You can probably extract the ISO. people that worked on DBZ Tenkaichi 4 did it.

                              N cubic@vee.seedy.ccC 2 Replies Last reply
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                              • pixelate@tweesecake.socialP pixelate@tweesecake.social

                                @NicksWorld @cubic You can probably extract the ISO. people that worked on DBZ Tenkaichi 4 did it.

                                N This user is from outside of this forum
                                N This user is from outside of this forum
                                nicksworld@mastodon.stickbear.me
                                wrote last edited by
                                #17

                                @pixelate @cubic You can extract ISO's?

                                pixelate@tweesecake.socialP 1 Reply Last reply
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                                • pixelate@tweesecake.socialP pixelate@tweesecake.social

                                  @NicksWorld @cubic You can probably extract the ISO. people that worked on DBZ Tenkaichi 4 did it.

                                  cubic@vee.seedy.ccC This user is from outside of this forum
                                  cubic@vee.seedy.ccC This user is from outside of this forum
                                  cubic@vee.seedy.cc
                                  wrote last edited by
                                  #18

                                  @pixelate @NicksWorld Extracting the ISO is one thing, but getting a mod to work without dicking around with the code is another.

                                  N pixelate@tweesecake.socialP 2 Replies Last reply
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                                  • N nicksworld@mastodon.stickbear.me

                                    @cubic I was told I could use cheat engine to make an overlay that could see the story markers but I do not know if this is a realistic solution.

                                    pixelate@tweesecake.socialP This user is from outside of this forum
                                    pixelate@tweesecake.socialP This user is from outside of this forum
                                    pixelate@tweesecake.social
                                    wrote last edited by
                                    #19

                                    @NicksWorld @cubic I mean you might be able to do that but like that's gonna depend on the emulator too, and it may be easier just to mod the game itself with AI rather than all that.

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                                    • cubic@vee.seedy.ccC cubic@vee.seedy.cc

                                      @pixelate @NicksWorld Extracting the ISO is one thing, but getting a mod to work without dicking around with the code is another.

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                                      nicksworld@mastodon.stickbear.me
                                      wrote last edited by
                                      #20

                                      @cubic @pixelate It sounds like a tough job, for sure plus 1 thing wrong and the game brakes entirely.

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                                      • pixelate@tweesecake.socialP pixelate@tweesecake.social

                                        @NicksWorld @cubic I mean you might be able to do that but like that's gonna depend on the emulator too, and it may be easier just to mod the game itself with AI rather than all that.

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                                        N This user is from outside of this forum
                                        nicksworld@mastodon.stickbear.me
                                        wrote last edited by
                                        #21

                                        @pixelate @cubic I'd be using PCSX2.

                                        pixelate@tweesecake.socialP 1 Reply Last reply
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                                        • N nicksworld@mastodon.stickbear.me

                                          @cubic I'm just trying to make a game more accessible for blind people. Dragon ball Z Budokai Tenkaichi 2.

                                          pixelate@tweesecake.socialP This user is from outside of this forum
                                          pixelate@tweesecake.socialP This user is from outside of this forum
                                          pixelate@tweesecake.social
                                          wrote last edited by
                                          #22

                                          @NicksWorld @cubic Oh goodness. For that one I'd just wait until AI is good enough to help with that in real time, either telling you where to go or doing it itself. That's gonna be really difficult.

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