Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Cyborg)
  • No Skin
Collapse
Brand Logo

CIRCLE WITH A DOT

  1. Home
  2. Uncategorized
  3. I have a question for those who like to use #AI.

I have a question for those who like to use #AI.

Scheduled Pinned Locked Moved Uncategorized
blind
47 Posts 8 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • menelion@dragonscave.spaceM menelion@dragonscave.space

    @NicksWorld Well, you could, it's called vibe coding. but you cannot guarantee the quality of the code, the amount of bugs might be higher, and so on. but yeah, with proper multi-agent setup, ideally cross-reviews by either two separate AI assistants like Claude vs. Codex or at least several Claude agents quite a decent result can be achieved. As a developer myself, I always check the code before committing, but again, it depends.

    N This user is from outside of this forum
    N This user is from outside of this forum
    nicksworld@mastodon.stickbear.me
    wrote last edited by
    #6

    @menelion Okay. So, here's the deal. What I am attempting to do, I'd like to know if this is possible. I'm attempting to make the game Dragon ball Z Budokai Tenkaichi 2 accessible for blind people. In particular, I'm wanting to make the story mode accessible because it uses a map system where your chararcter must fly to specific story markers to progress through the story. I'm trying to see weather a program can be made that would essentially use sound to make the map work.

    menelion@dragonscave.spaceM 1 Reply Last reply
    0
    • cubic@vee.seedy.ccC cubic@vee.seedy.cc

      @NicksWorld The key is prompt engineering and a fuck load of testing. Test test test. Always test what the AI spews, and if something doesn't work, tell the AI and test again. And Control G is your best friend in cases where you're pasting hundreds of debug logs.

      N This user is from outside of this forum
      N This user is from outside of this forum
      nicksworld@mastodon.stickbear.me
      wrote last edited by
      #7

      @cubic I'm just trying to make a game more accessible for blind people. Dragon ball Z Budokai Tenkaichi 2.

      cubic@vee.seedy.ccC pixelate@tweesecake.socialP 2 Replies Last reply
      0
      • N nicksworld@mastodon.stickbear.me

        @menelion Okay. So, here's the deal. What I am attempting to do, I'd like to know if this is possible. I'm attempting to make the game Dragon ball Z Budokai Tenkaichi 2 accessible for blind people. In particular, I'm wanting to make the story mode accessible because it uses a map system where your chararcter must fly to specific story markers to progress through the story. I'm trying to see weather a program can be made that would essentially use sound to make the map work.

        menelion@dragonscave.spaceM This user is from outside of this forum
        menelion@dragonscave.spaceM This user is from outside of this forum
        menelion@dragonscave.space
        wrote last edited by
        #8

        @NicksWorld I'm absolutely not a game developer, I mean, at all. So if I were you, I would ask Claude to brainstorm and plan a solution.

        N 1 Reply Last reply
        0
        • menelion@dragonscave.spaceM menelion@dragonscave.space

          @NicksWorld I'm absolutely not a game developer, I mean, at all. So if I were you, I would ask Claude to brainstorm and plan a solution.

          N This user is from outside of this forum
          N This user is from outside of this forum
          nicksworld@mastodon.stickbear.me
          wrote last edited by
          #9

          @menelion I understand. I have asked claude before and it did say its possible but it would have to connect with both cheat engine and PCSX2 which is a Ps2 emulator.

          1 Reply Last reply
          0
          • cubic@vee.seedy.ccC cubic@vee.seedy.cc

            @NicksWorld The key is prompt engineering and a fuck load of testing. Test test test. Always test what the AI spews, and if something doesn't work, tell the AI and test again. And Control G is your best friend in cases where you're pasting hundreds of debug logs.

            N This user is from outside of this forum
            N This user is from outside of this forum
            nicksworld@mastodon.stickbear.me
            wrote last edited by
            #10

            @cubic What's a debug log?

            1 Reply Last reply
            0
            • N nicksworld@mastodon.stickbear.me

              @cubic I'm just trying to make a game more accessible for blind people. Dragon ball Z Budokai Tenkaichi 2.

              cubic@vee.seedy.ccC This user is from outside of this forum
              cubic@vee.seedy.ccC This user is from outside of this forum
              cubic@vee.seedy.cc
              wrote last edited by
              #11

              @NicksWorld Best thing you'll be able to come up with is probably an auto OCR tool or something that contacts an LLM. I've said this before, it's highly doubtful you'll be able to make a full-blown mod like that without hooking directly into the game's processes or reverse engineering its code. You also have to think about how the game is written and compiled (different game engines and such). Not every console game is created equal.

              N 1 Reply Last reply
              0
              • cubic@vee.seedy.ccC cubic@vee.seedy.cc

                @NicksWorld Best thing you'll be able to come up with is probably an auto OCR tool or something that contacts an LLM. I've said this before, it's highly doubtful you'll be able to make a full-blown mod like that without hooking directly into the game's processes or reverse engineering its code. You also have to think about how the game is written and compiled (different game engines and such). Not every console game is created equal.

                N This user is from outside of this forum
                N This user is from outside of this forum
                nicksworld@mastodon.stickbear.me
                wrote last edited by
                #12

                @cubic I was told I could use cheat engine to make an overlay that could see the story markers but I do not know if this is a realistic solution.

                cubic@vee.seedy.ccC pixelate@tweesecake.socialP 2 Replies Last reply
                0
                • N nicksworld@mastodon.stickbear.me

                  @cubic I was told I could use cheat engine to make an overlay that could see the story markers but I do not know if this is a realistic solution.

                  cubic@vee.seedy.ccC This user is from outside of this forum
                  cubic@vee.seedy.ccC This user is from outside of this forum
                  cubic@vee.seedy.cc
                  wrote last edited by
                  #13

                  @NicksWorld Cheat engine isn't permanent, and even if you somehow managed to come up with some advanced wizzardry to get your cheats to stick, you'd also have the emulator to contend with.

                  N 1 Reply Last reply
                  0
                  • cubic@vee.seedy.ccC cubic@vee.seedy.cc

                    @NicksWorld Cheat engine isn't permanent, and even if you somehow managed to come up with some advanced wizzardry to get your cheats to stick, you'd also have the emulator to contend with.

                    N This user is from outside of this forum
                    N This user is from outside of this forum
                    nicksworld@mastodon.stickbear.me
                    wrote last edited by
                    #14

                    @cubic I see. This is sounding like its not possible and as far I I know, you can't get into the game's code if its a ISO file because its just an image of a game.

                    cubic@vee.seedy.ccC pixelate@tweesecake.socialP 2 Replies Last reply
                    0
                    • N nicksworld@mastodon.stickbear.me

                      @cubic I see. This is sounding like its not possible and as far I I know, you can't get into the game's code if its a ISO file because its just an image of a game.

                      cubic@vee.seedy.ccC This user is from outside of this forum
                      cubic@vee.seedy.ccC This user is from outside of this forum
                      cubic@vee.seedy.cc
                      wrote last edited by
                      #15

                      @NicksWorld And again, what engine does it use? Does the engine have any known calls or ways of hooking into it and capturing its processes? What tools were used to assemble and compile the code? So many factors to think of.

                      1 Reply Last reply
                      0
                      • N nicksworld@mastodon.stickbear.me

                        @cubic I see. This is sounding like its not possible and as far I I know, you can't get into the game's code if its a ISO file because its just an image of a game.

                        pixelate@tweesecake.socialP This user is from outside of this forum
                        pixelate@tweesecake.socialP This user is from outside of this forum
                        pixelate@tweesecake.social
                        wrote last edited by
                        #16

                        @NicksWorld @cubic You can probably extract the ISO. people that worked on DBZ Tenkaichi 4 did it.

                        N cubic@vee.seedy.ccC 2 Replies Last reply
                        0
                        • pixelate@tweesecake.socialP pixelate@tweesecake.social

                          @NicksWorld @cubic You can probably extract the ISO. people that worked on DBZ Tenkaichi 4 did it.

                          N This user is from outside of this forum
                          N This user is from outside of this forum
                          nicksworld@mastodon.stickbear.me
                          wrote last edited by
                          #17

                          @pixelate @cubic You can extract ISO's?

                          pixelate@tweesecake.socialP 1 Reply Last reply
                          0
                          • pixelate@tweesecake.socialP pixelate@tweesecake.social

                            @NicksWorld @cubic You can probably extract the ISO. people that worked on DBZ Tenkaichi 4 did it.

                            cubic@vee.seedy.ccC This user is from outside of this forum
                            cubic@vee.seedy.ccC This user is from outside of this forum
                            cubic@vee.seedy.cc
                            wrote last edited by
                            #18

                            @pixelate @NicksWorld Extracting the ISO is one thing, but getting a mod to work without dicking around with the code is another.

                            N pixelate@tweesecake.socialP 2 Replies Last reply
                            0
                            • N nicksworld@mastodon.stickbear.me

                              @cubic I was told I could use cheat engine to make an overlay that could see the story markers but I do not know if this is a realistic solution.

                              pixelate@tweesecake.socialP This user is from outside of this forum
                              pixelate@tweesecake.socialP This user is from outside of this forum
                              pixelate@tweesecake.social
                              wrote last edited by
                              #19

                              @NicksWorld @cubic I mean you might be able to do that but like that's gonna depend on the emulator too, and it may be easier just to mod the game itself with AI rather than all that.

                              N 1 Reply Last reply
                              0
                              • cubic@vee.seedy.ccC cubic@vee.seedy.cc

                                @pixelate @NicksWorld Extracting the ISO is one thing, but getting a mod to work without dicking around with the code is another.

                                N This user is from outside of this forum
                                N This user is from outside of this forum
                                nicksworld@mastodon.stickbear.me
                                wrote last edited by
                                #20

                                @cubic @pixelate It sounds like a tough job, for sure plus 1 thing wrong and the game brakes entirely.

                                1 Reply Last reply
                                0
                                • pixelate@tweesecake.socialP pixelate@tweesecake.social

                                  @NicksWorld @cubic I mean you might be able to do that but like that's gonna depend on the emulator too, and it may be easier just to mod the game itself with AI rather than all that.

                                  N This user is from outside of this forum
                                  N This user is from outside of this forum
                                  nicksworld@mastodon.stickbear.me
                                  wrote last edited by
                                  #21

                                  @pixelate @cubic I'd be using PCSX2.

                                  pixelate@tweesecake.socialP 1 Reply Last reply
                                  0
                                  • N nicksworld@mastodon.stickbear.me

                                    @cubic I'm just trying to make a game more accessible for blind people. Dragon ball Z Budokai Tenkaichi 2.

                                    pixelate@tweesecake.socialP This user is from outside of this forum
                                    pixelate@tweesecake.socialP This user is from outside of this forum
                                    pixelate@tweesecake.social
                                    wrote last edited by
                                    #22

                                    @NicksWorld @cubic Oh goodness. For that one I'd just wait until AI is good enough to help with that in real time, either telling you where to go or doing it itself. That's gonna be really difficult.

                                    N 1 Reply Last reply
                                    0
                                    • pixelate@tweesecake.socialP pixelate@tweesecake.social

                                      @NicksWorld @cubic Oh goodness. For that one I'd just wait until AI is good enough to help with that in real time, either telling you where to go or doing it itself. That's gonna be really difficult.

                                      N This user is from outside of this forum
                                      N This user is from outside of this forum
                                      nicksworld@mastodon.stickbear.me
                                      wrote last edited by
                                      #23

                                      @pixelate @cubic Affirmative. I'm glad you're telling me this now. I don't want to waste $20 if I don't have to.

                                      1 Reply Last reply
                                      0
                                      • N nicksworld@mastodon.stickbear.me

                                        @pixelate @cubic I'd be using PCSX2.

                                        pixelate@tweesecake.socialP This user is from outside of this forum
                                        pixelate@tweesecake.socialP This user is from outside of this forum
                                        pixelate@tweesecake.social
                                        wrote last edited by
                                        #24

                                        @NicksWorld @cubic I'm not sure how much PCSX2 lets other processes dig into the memory. You'd have to look into that.

                                        1 Reply Last reply
                                        0
                                        • cubic@vee.seedy.ccC cubic@vee.seedy.cc

                                          @pixelate @NicksWorld Extracting the ISO is one thing, but getting a mod to work without dicking around with the code is another.

                                          pixelate@tweesecake.socialP This user is from outside of this forum
                                          pixelate@tweesecake.socialP This user is from outside of this forum
                                          pixelate@tweesecake.social
                                          wrote last edited by
                                          #25

                                          @cubic @NicksWorld Yeah I hadn't looked at the whole thread before replying.

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups