I have a question for those who like to use #AI.
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@menelion Okay. So, here's the deal. What I am attempting to do, I'd like to know if this is possible. I'm attempting to make the game Dragon ball Z Budokai Tenkaichi 2 accessible for blind people. In particular, I'm wanting to make the story mode accessible because it uses a map system where your chararcter must fly to specific story markers to progress through the story. I'm trying to see weather a program can be made that would essentially use sound to make the map work.
@NicksWorld I'm absolutely not a game developer, I mean, at all. So if I were you, I would ask Claude to brainstorm and plan a solution.
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@NicksWorld I'm absolutely not a game developer, I mean, at all. So if I were you, I would ask Claude to brainstorm and plan a solution.
@menelion I understand. I have asked claude before and it did say its possible but it would have to connect with both cheat engine and PCSX2 which is a Ps2 emulator.
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@NicksWorld The key is prompt engineering and a fuck load of testing. Test test test. Always test what the AI spews, and if something doesn't work, tell the AI and test again. And Control G is your best friend in cases where you're pasting hundreds of debug logs.
@cubic What's a debug log?
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@cubic I'm just trying to make a game more accessible for blind people. Dragon ball Z Budokai Tenkaichi 2.
@NicksWorld Best thing you'll be able to come up with is probably an auto OCR tool or something that contacts an LLM. I've said this before, it's highly doubtful you'll be able to make a full-blown mod like that without hooking directly into the game's processes or reverse engineering its code. You also have to think about how the game is written and compiled (different game engines and such). Not every console game is created equal.
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@NicksWorld Best thing you'll be able to come up with is probably an auto OCR tool or something that contacts an LLM. I've said this before, it's highly doubtful you'll be able to make a full-blown mod like that without hooking directly into the game's processes or reverse engineering its code. You also have to think about how the game is written and compiled (different game engines and such). Not every console game is created equal.
@cubic I was told I could use cheat engine to make an overlay that could see the story markers but I do not know if this is a realistic solution.
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@cubic I was told I could use cheat engine to make an overlay that could see the story markers but I do not know if this is a realistic solution.
@NicksWorld Cheat engine isn't permanent, and even if you somehow managed to come up with some advanced wizzardry to get your cheats to stick, you'd also have the emulator to contend with.
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@NicksWorld Cheat engine isn't permanent, and even if you somehow managed to come up with some advanced wizzardry to get your cheats to stick, you'd also have the emulator to contend with.
@cubic I see. This is sounding like its not possible and as far I I know, you can't get into the game's code if its a ISO file because its just an image of a game.
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@cubic I see. This is sounding like its not possible and as far I I know, you can't get into the game's code if its a ISO file because its just an image of a game.
@NicksWorld And again, what engine does it use? Does the engine have any known calls or ways of hooking into it and capturing its processes? What tools were used to assemble and compile the code? So many factors to think of.
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@cubic I see. This is sounding like its not possible and as far I I know, you can't get into the game's code if its a ISO file because its just an image of a game.
@NicksWorld @cubic You can probably extract the ISO. people that worked on DBZ Tenkaichi 4 did it.
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@NicksWorld @cubic You can probably extract the ISO. people that worked on DBZ Tenkaichi 4 did it.
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@NicksWorld @cubic You can probably extract the ISO. people that worked on DBZ Tenkaichi 4 did it.
@pixelate @NicksWorld Extracting the ISO is one thing, but getting a mod to work without dicking around with the code is another.
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@cubic I was told I could use cheat engine to make an overlay that could see the story markers but I do not know if this is a realistic solution.
@NicksWorld @cubic I mean you might be able to do that but like that's gonna depend on the emulator too, and it may be easier just to mod the game itself with AI rather than all that.
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@pixelate @NicksWorld Extracting the ISO is one thing, but getting a mod to work without dicking around with the code is another.
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@NicksWorld @cubic I mean you might be able to do that but like that's gonna depend on the emulator too, and it may be easier just to mod the game itself with AI rather than all that.
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@cubic I'm just trying to make a game more accessible for blind people. Dragon ball Z Budokai Tenkaichi 2.
@NicksWorld @cubic Oh goodness. For that one I'd just wait until AI is good enough to help with that in real time, either telling you where to go or doing it itself. That's gonna be really difficult.
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@NicksWorld @cubic Oh goodness. For that one I'd just wait until AI is good enough to help with that in real time, either telling you where to go or doing it itself. That's gonna be really difficult.
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@NicksWorld @cubic I'm not sure how much PCSX2 lets other processes dig into the memory. You'd have to look into that.
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@pixelate @NicksWorld Extracting the ISO is one thing, but getting a mod to work without dicking around with the code is another.
@cubic @NicksWorld Yeah I hadn't looked at the whole thread before replying.
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@NicksWorld @cubic I'm like 80% sure.
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@NicksWorld @cubic I'm like 80% sure.