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CIRCLE WITH A DOT

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  3. i think more architecture should feature giant faces

i think more architecture should feature giant faces

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  • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

    i've got one face screaming in anguish behind me on calls but it's made out of plastic and i don't think anybody's noticed yet

    halcy@icosahedron.websiteH This user is from outside of this forum
    halcy@icosahedron.websiteH This user is from outside of this forum
    halcy@icosahedron.website
    wrote last edited by
    #10

    @aeva I think, and this is very important, the faces should always look like they are trying to escape. Like they are trying to get out of the plastic or bronze or stone or whatever it is.

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    • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

      it's cool that I've got a bookshelf behind me in video calls but just think of how much better of a lead i'd be if i had a wall of bronze faces frozen in anguish (with a visible gap for one more) in the background instead

      weemadhamish@toot.catW This user is from outside of this forum
      weemadhamish@toot.catW This user is from outside of this forum
      weemadhamish@toot.cat
      wrote last edited by
      #11

      @aeva You stretch them out a little bit, and you can still keep books in them.

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      • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

        @aeva Moai have entered the chat

        aeva@mastodon.gamedev.placeA This user is from outside of this forum
        aeva@mastodon.gamedev.placeA This user is from outside of this forum
        aeva@mastodon.gamedev.place
        wrote last edited by
        #12

        @rygorous i was thinking more art deco but i'm down for that too

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        • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

          @aeva I believe the classic for faces screaming in anguish is for them to be made of stone

          aeva@mastodon.gamedev.placeA This user is from outside of this forum
          aeva@mastodon.gamedev.placeA This user is from outside of this forum
          aeva@mastodon.gamedev.place
          wrote last edited by
          #13

          @rygorous ceramic would be an easier diy project

          rygorous@mastodon.gamedev.placeR 1 Reply Last reply
          0
          • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

            i've got one face screaming in anguish behind me on calls but it's made out of plastic and i don't think anybody's noticed yet

            jens@social.finkhaeuser.deJ This user is from outside of this forum
            jens@social.finkhaeuser.deJ This user is from outside of this forum
            jens@social.finkhaeuser.de
            wrote last edited by
            #14

            @aeva for inspiration, see Doom screen and Altars of Madness cover.

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            • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

              @rygorous ceramic would be an easier diy project

              rygorous@mastodon.gamedev.placeR This user is from outside of this forum
              rygorous@mastodon.gamedev.placeR This user is from outside of this forum
              rygorous@mastodon.gamedev.place
              wrote last edited by
              #15

              @aeva not really a gorgon then. ceramic gorgon. corgi? not the same vibe at all

              rygorous@mastodon.gamedev.placeR 1 Reply Last reply
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              • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

                @aeva not really a gorgon then. ceramic gorgon. corgi? not the same vibe at all

                rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                rygorous@mastodon.gamedev.place
                wrote last edited by
                #16

                @aeva artist in the material editor, toggling between stone and skin shaders "haha. gorg-on... gorg-off. gorg-on..."

                rygorous@mastodon.gamedev.placeR oblomov@sociale.networkO 2 Replies Last reply
                0
                • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

                  @aeva artist in the material editor, toggling between stone and skin shaders "haha. gorg-on... gorg-off. gorg-on..."

                  rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                  rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                  rygorous@mastodon.gamedev.place
                  wrote last edited by
                  #17

                  @aeva *gets a brainwave* "wait, let me take this marble shader..."
                  *tweaks base color to be white-yellow-ish*
                  *adds blue-green-ish vein color*
                  "there you go. gorg-on-zola"

                  1 Reply Last reply
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                  • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

                    @aeva artist in the material editor, toggling between stone and skin shaders "haha. gorg-on... gorg-off. gorg-on..."

                    oblomov@sociale.networkO This user is from outside of this forum
                    oblomov@sociale.networkO This user is from outside of this forum
                    oblomov@sociale.network
                    wrote last edited by
                    #18

                    @rygorous @aeva

                    (obviously there's a manhwa about that)

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                    • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

                      i think more architecture should feature giant faces

                      alexanderdyas@mindly.socialA This user is from outside of this forum
                      alexanderdyas@mindly.socialA This user is from outside of this forum
                      alexanderdyas@mindly.social
                      wrote last edited by
                      #19

                      @aeva IRTA “giant feces”

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