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CIRCLE WITH A DOT

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  3. i think more architecture should feature giant faces

i think more architecture should feature giant faces

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  • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

    it's cool that I've got a bookshelf behind me in video calls but just think of how much better of a lead i'd be if i had a wall of bronze faces frozen in anguish (with a visible gap for one more) in the background instead

    aeva@mastodon.gamedev.placeA This user is from outside of this forum
    aeva@mastodon.gamedev.placeA This user is from outside of this forum
    aeva@mastodon.gamedev.place
    wrote last edited by
    #5

    i've got one face screaming in anguish behind me on calls but it's made out of plastic and i don't think anybody's noticed yet

    rygorous@mastodon.gamedev.placeR halcy@icosahedron.websiteH jens@social.finkhaeuser.deJ 3 Replies Last reply
    0
    • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

      it's cool that I've got a bookshelf behind me in video calls but just think of how much better of a lead i'd be if i had a wall of bronze faces frozen in anguish (with a visible gap for one more) in the background instead

      joshuaelliott@mastodon.socialJ This user is from outside of this forum
      joshuaelliott@mastodon.socialJ This user is from outside of this forum
      joshuaelliott@mastodon.social
      wrote last edited by
      #6

      @aeva I'm not saying you absolutely need one to be subtly animatronic, or realtime tracked VFX to really mess with people.

      But I'm not not saying that.

      1 Reply Last reply
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      • pupxel@mastodon.gamedev.placeP pupxel@mastodon.gamedev.place

        @aeva you need to be careful tho, what looks like anguish to you may be sexual to others 😛

        aeva@mastodon.gamedev.placeA This user is from outside of this forum
        aeva@mastodon.gamedev.placeA This user is from outside of this forum
        aeva@mastodon.gamedev.place
        wrote last edited by
        #7

        @pupxel 🤔

        1 Reply Last reply
        0
        • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

          i've got one face screaming in anguish behind me on calls but it's made out of plastic and i don't think anybody's noticed yet

          rygorous@mastodon.gamedev.placeR This user is from outside of this forum
          rygorous@mastodon.gamedev.placeR This user is from outside of this forum
          rygorous@mastodon.gamedev.place
          wrote last edited by
          #8

          @aeva I believe the classic for faces screaming in anguish is for them to be made of stone

          aeva@mastodon.gamedev.placeA 1 Reply Last reply
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          • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

            i think more architecture should feature giant faces

            rygorous@mastodon.gamedev.placeR This user is from outside of this forum
            rygorous@mastodon.gamedev.placeR This user is from outside of this forum
            rygorous@mastodon.gamedev.place
            wrote last edited by
            #9

            @aeva Moai have entered the chat

            aeva@mastodon.gamedev.placeA 1 Reply Last reply
            0
            • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

              i've got one face screaming in anguish behind me on calls but it's made out of plastic and i don't think anybody's noticed yet

              halcy@icosahedron.websiteH This user is from outside of this forum
              halcy@icosahedron.websiteH This user is from outside of this forum
              halcy@icosahedron.website
              wrote last edited by
              #10

              @aeva I think, and this is very important, the faces should always look like they are trying to escape. Like they are trying to get out of the plastic or bronze or stone or whatever it is.

              1 Reply Last reply
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              • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

                it's cool that I've got a bookshelf behind me in video calls but just think of how much better of a lead i'd be if i had a wall of bronze faces frozen in anguish (with a visible gap for one more) in the background instead

                weemadhamish@toot.catW This user is from outside of this forum
                weemadhamish@toot.catW This user is from outside of this forum
                weemadhamish@toot.cat
                wrote last edited by
                #11

                @aeva You stretch them out a little bit, and you can still keep books in them.

                1 Reply Last reply
                0
                • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

                  @aeva Moai have entered the chat

                  aeva@mastodon.gamedev.placeA This user is from outside of this forum
                  aeva@mastodon.gamedev.placeA This user is from outside of this forum
                  aeva@mastodon.gamedev.place
                  wrote last edited by
                  #12

                  @rygorous i was thinking more art deco but i'm down for that too

                  1 Reply Last reply
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                  • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

                    @aeva I believe the classic for faces screaming in anguish is for them to be made of stone

                    aeva@mastodon.gamedev.placeA This user is from outside of this forum
                    aeva@mastodon.gamedev.placeA This user is from outside of this forum
                    aeva@mastodon.gamedev.place
                    wrote last edited by
                    #13

                    @rygorous ceramic would be an easier diy project

                    rygorous@mastodon.gamedev.placeR 1 Reply Last reply
                    0
                    • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

                      i've got one face screaming in anguish behind me on calls but it's made out of plastic and i don't think anybody's noticed yet

                      jens@social.finkhaeuser.deJ This user is from outside of this forum
                      jens@social.finkhaeuser.deJ This user is from outside of this forum
                      jens@social.finkhaeuser.de
                      wrote last edited by
                      #14

                      @aeva for inspiration, see Doom screen and Altars of Madness cover.

                      1 Reply Last reply
                      0
                      • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

                        @rygorous ceramic would be an easier diy project

                        rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                        rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                        rygorous@mastodon.gamedev.place
                        wrote last edited by
                        #15

                        @aeva not really a gorgon then. ceramic gorgon. corgi? not the same vibe at all

                        rygorous@mastodon.gamedev.placeR 1 Reply Last reply
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                        • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

                          @aeva not really a gorgon then. ceramic gorgon. corgi? not the same vibe at all

                          rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                          rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                          rygorous@mastodon.gamedev.place
                          wrote last edited by
                          #16

                          @aeva artist in the material editor, toggling between stone and skin shaders "haha. gorg-on... gorg-off. gorg-on..."

                          rygorous@mastodon.gamedev.placeR oblomov@sociale.networkO 2 Replies Last reply
                          0
                          • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

                            @aeva artist in the material editor, toggling between stone and skin shaders "haha. gorg-on... gorg-off. gorg-on..."

                            rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                            rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                            rygorous@mastodon.gamedev.place
                            wrote last edited by
                            #17

                            @aeva *gets a brainwave* "wait, let me take this marble shader..."
                            *tweaks base color to be white-yellow-ish*
                            *adds blue-green-ish vein color*
                            "there you go. gorg-on-zola"

                            1 Reply Last reply
                            0
                            • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

                              @aeva artist in the material editor, toggling between stone and skin shaders "haha. gorg-on... gorg-off. gorg-on..."

                              oblomov@sociale.networkO This user is from outside of this forum
                              oblomov@sociale.networkO This user is from outside of this forum
                              oblomov@sociale.network
                              wrote last edited by
                              #18

                              @rygorous @aeva

                              (obviously there's a manhwa about that)

                              1 Reply Last reply
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                              • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

                                i think more architecture should feature giant faces

                                alexanderdyas@mindly.socialA This user is from outside of this forum
                                alexanderdyas@mindly.socialA This user is from outside of this forum
                                alexanderdyas@mindly.social
                                wrote last edited by
                                #19

                                @aeva IRTA “giant feces”

                                1 Reply Last reply
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