Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Cyborg)
  • No Skin
Collapse
Brand Logo

CIRCLE WITH A DOT

  1. Home
  2. Uncategorized
  3. i think more architecture should feature giant faces

i think more architecture should feature giant faces

Scheduled Pinned Locked Moved Uncategorized
19 Posts 10 Posters 87 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

    it's cool that I've got a bookshelf behind me in video calls but just think of how much better of a lead i'd be if i had a wall of bronze faces frozen in anguish (with a visible gap for one more) in the background instead

    joshuaelliott@mastodon.socialJ This user is from outside of this forum
    joshuaelliott@mastodon.socialJ This user is from outside of this forum
    joshuaelliott@mastodon.social
    wrote last edited by
    #6

    @aeva I'm not saying you absolutely need one to be subtly animatronic, or realtime tracked VFX to really mess with people.

    But I'm not not saying that.

    1 Reply Last reply
    0
    • pupxel@mastodon.gamedev.placeP pupxel@mastodon.gamedev.place

      @aeva you need to be careful tho, what looks like anguish to you may be sexual to others 😛

      aeva@mastodon.gamedev.placeA This user is from outside of this forum
      aeva@mastodon.gamedev.placeA This user is from outside of this forum
      aeva@mastodon.gamedev.place
      wrote last edited by
      #7

      @pupxel 🤔

      1 Reply Last reply
      0
      • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

        i've got one face screaming in anguish behind me on calls but it's made out of plastic and i don't think anybody's noticed yet

        rygorous@mastodon.gamedev.placeR This user is from outside of this forum
        rygorous@mastodon.gamedev.placeR This user is from outside of this forum
        rygorous@mastodon.gamedev.place
        wrote last edited by
        #8

        @aeva I believe the classic for faces screaming in anguish is for them to be made of stone

        aeva@mastodon.gamedev.placeA 1 Reply Last reply
        0
        • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

          i think more architecture should feature giant faces

          rygorous@mastodon.gamedev.placeR This user is from outside of this forum
          rygorous@mastodon.gamedev.placeR This user is from outside of this forum
          rygorous@mastodon.gamedev.place
          wrote last edited by
          #9

          @aeva Moai have entered the chat

          aeva@mastodon.gamedev.placeA 1 Reply Last reply
          0
          • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

            i've got one face screaming in anguish behind me on calls but it's made out of plastic and i don't think anybody's noticed yet

            halcy@icosahedron.websiteH This user is from outside of this forum
            halcy@icosahedron.websiteH This user is from outside of this forum
            halcy@icosahedron.website
            wrote last edited by
            #10

            @aeva I think, and this is very important, the faces should always look like they are trying to escape. Like they are trying to get out of the plastic or bronze or stone or whatever it is.

            1 Reply Last reply
            0
            • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

              it's cool that I've got a bookshelf behind me in video calls but just think of how much better of a lead i'd be if i had a wall of bronze faces frozen in anguish (with a visible gap for one more) in the background instead

              weemadhamish@toot.catW This user is from outside of this forum
              weemadhamish@toot.catW This user is from outside of this forum
              weemadhamish@toot.cat
              wrote last edited by
              #11

              @aeva You stretch them out a little bit, and you can still keep books in them.

              1 Reply Last reply
              0
              • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

                @aeva Moai have entered the chat

                aeva@mastodon.gamedev.placeA This user is from outside of this forum
                aeva@mastodon.gamedev.placeA This user is from outside of this forum
                aeva@mastodon.gamedev.place
                wrote last edited by
                #12

                @rygorous i was thinking more art deco but i'm down for that too

                1 Reply Last reply
                0
                • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

                  @aeva I believe the classic for faces screaming in anguish is for them to be made of stone

                  aeva@mastodon.gamedev.placeA This user is from outside of this forum
                  aeva@mastodon.gamedev.placeA This user is from outside of this forum
                  aeva@mastodon.gamedev.place
                  wrote last edited by
                  #13

                  @rygorous ceramic would be an easier diy project

                  rygorous@mastodon.gamedev.placeR 1 Reply Last reply
                  0
                  • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

                    i've got one face screaming in anguish behind me on calls but it's made out of plastic and i don't think anybody's noticed yet

                    jens@social.finkhaeuser.deJ This user is from outside of this forum
                    jens@social.finkhaeuser.deJ This user is from outside of this forum
                    jens@social.finkhaeuser.de
                    wrote last edited by
                    #14

                    @aeva for inspiration, see Doom screen and Altars of Madness cover.

                    1 Reply Last reply
                    0
                    • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

                      @rygorous ceramic would be an easier diy project

                      rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                      rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                      rygorous@mastodon.gamedev.place
                      wrote last edited by
                      #15

                      @aeva not really a gorgon then. ceramic gorgon. corgi? not the same vibe at all

                      rygorous@mastodon.gamedev.placeR 1 Reply Last reply
                      0
                      • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

                        @aeva not really a gorgon then. ceramic gorgon. corgi? not the same vibe at all

                        rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                        rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                        rygorous@mastodon.gamedev.place
                        wrote last edited by
                        #16

                        @aeva artist in the material editor, toggling between stone and skin shaders "haha. gorg-on... gorg-off. gorg-on..."

                        rygorous@mastodon.gamedev.placeR oblomov@sociale.networkO 2 Replies Last reply
                        0
                        • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

                          @aeva artist in the material editor, toggling between stone and skin shaders "haha. gorg-on... gorg-off. gorg-on..."

                          rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                          rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                          rygorous@mastodon.gamedev.place
                          wrote last edited by
                          #17

                          @aeva *gets a brainwave* "wait, let me take this marble shader..."
                          *tweaks base color to be white-yellow-ish*
                          *adds blue-green-ish vein color*
                          "there you go. gorg-on-zola"

                          1 Reply Last reply
                          0
                          • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

                            @aeva artist in the material editor, toggling between stone and skin shaders "haha. gorg-on... gorg-off. gorg-on..."

                            oblomov@sociale.networkO This user is from outside of this forum
                            oblomov@sociale.networkO This user is from outside of this forum
                            oblomov@sociale.network
                            wrote last edited by
                            #18

                            @rygorous @aeva

                            (obviously there's a manhwa about that)

                            1 Reply Last reply
                            0
                            • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

                              i think more architecture should feature giant faces

                              alexanderdyas@mindly.socialA This user is from outside of this forum
                              alexanderdyas@mindly.socialA This user is from outside of this forum
                              alexanderdyas@mindly.social
                              wrote last edited by
                              #19

                              @aeva IRTA “giant feces”

                              1 Reply Last reply
                              2
                              0
                              • R relay@relay.mycrowd.ca shared this topic
                                R relay@relay.publicsquare.global shared this topic
                              Reply
                              • Reply as topic
                              Log in to reply
                              • Oldest to Newest
                              • Newest to Oldest
                              • Most Votes


                              • Login

                              • Login or register to search.
                              • First post
                                Last post
                              0
                              • Categories
                              • Recent
                              • Tags
                              • Popular
                              • World
                              • Users
                              • Groups