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CIRCLE WITH A DOT

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  3. i think more architecture should feature giant faces

i think more architecture should feature giant faces

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  • pupxel@mastodon.gamedev.placeP pupxel@mastodon.gamedev.place

    @aeva you need to be careful tho, what looks like anguish to you may be sexual to others 😛

    aeva@mastodon.gamedev.placeA This user is from outside of this forum
    aeva@mastodon.gamedev.placeA This user is from outside of this forum
    aeva@mastodon.gamedev.place
    wrote last edited by
    #7

    @pupxel 🤔

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    • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

      i've got one face screaming in anguish behind me on calls but it's made out of plastic and i don't think anybody's noticed yet

      rygorous@mastodon.gamedev.placeR This user is from outside of this forum
      rygorous@mastodon.gamedev.placeR This user is from outside of this forum
      rygorous@mastodon.gamedev.place
      wrote last edited by
      #8

      @aeva I believe the classic for faces screaming in anguish is for them to be made of stone

      aeva@mastodon.gamedev.placeA 1 Reply Last reply
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      • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

        i think more architecture should feature giant faces

        rygorous@mastodon.gamedev.placeR This user is from outside of this forum
        rygorous@mastodon.gamedev.placeR This user is from outside of this forum
        rygorous@mastodon.gamedev.place
        wrote last edited by
        #9

        @aeva Moai have entered the chat

        aeva@mastodon.gamedev.placeA 1 Reply Last reply
        0
        • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

          i've got one face screaming in anguish behind me on calls but it's made out of plastic and i don't think anybody's noticed yet

          halcy@icosahedron.websiteH This user is from outside of this forum
          halcy@icosahedron.websiteH This user is from outside of this forum
          halcy@icosahedron.website
          wrote last edited by
          #10

          @aeva I think, and this is very important, the faces should always look like they are trying to escape. Like they are trying to get out of the plastic or bronze or stone or whatever it is.

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          • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

            it's cool that I've got a bookshelf behind me in video calls but just think of how much better of a lead i'd be if i had a wall of bronze faces frozen in anguish (with a visible gap for one more) in the background instead

            weemadhamish@toot.catW This user is from outside of this forum
            weemadhamish@toot.catW This user is from outside of this forum
            weemadhamish@toot.cat
            wrote last edited by
            #11

            @aeva You stretch them out a little bit, and you can still keep books in them.

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            • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

              @aeva Moai have entered the chat

              aeva@mastodon.gamedev.placeA This user is from outside of this forum
              aeva@mastodon.gamedev.placeA This user is from outside of this forum
              aeva@mastodon.gamedev.place
              wrote last edited by
              #12

              @rygorous i was thinking more art deco but i'm down for that too

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              • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

                @aeva I believe the classic for faces screaming in anguish is for them to be made of stone

                aeva@mastodon.gamedev.placeA This user is from outside of this forum
                aeva@mastodon.gamedev.placeA This user is from outside of this forum
                aeva@mastodon.gamedev.place
                wrote last edited by
                #13

                @rygorous ceramic would be an easier diy project

                rygorous@mastodon.gamedev.placeR 1 Reply Last reply
                0
                • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

                  i've got one face screaming in anguish behind me on calls but it's made out of plastic and i don't think anybody's noticed yet

                  jens@social.finkhaeuser.deJ This user is from outside of this forum
                  jens@social.finkhaeuser.deJ This user is from outside of this forum
                  jens@social.finkhaeuser.de
                  wrote last edited by
                  #14

                  @aeva for inspiration, see Doom screen and Altars of Madness cover.

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                  • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

                    @rygorous ceramic would be an easier diy project

                    rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                    rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                    rygorous@mastodon.gamedev.place
                    wrote last edited by
                    #15

                    @aeva not really a gorgon then. ceramic gorgon. corgi? not the same vibe at all

                    rygorous@mastodon.gamedev.placeR 1 Reply Last reply
                    0
                    • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

                      @aeva not really a gorgon then. ceramic gorgon. corgi? not the same vibe at all

                      rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                      rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                      rygorous@mastodon.gamedev.place
                      wrote last edited by
                      #16

                      @aeva artist in the material editor, toggling between stone and skin shaders "haha. gorg-on... gorg-off. gorg-on..."

                      rygorous@mastodon.gamedev.placeR oblomov@sociale.networkO 2 Replies Last reply
                      0
                      • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

                        @aeva artist in the material editor, toggling between stone and skin shaders "haha. gorg-on... gorg-off. gorg-on..."

                        rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                        rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                        rygorous@mastodon.gamedev.place
                        wrote last edited by
                        #17

                        @aeva *gets a brainwave* "wait, let me take this marble shader..."
                        *tweaks base color to be white-yellow-ish*
                        *adds blue-green-ish vein color*
                        "there you go. gorg-on-zola"

                        1 Reply Last reply
                        0
                        • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

                          @aeva artist in the material editor, toggling between stone and skin shaders "haha. gorg-on... gorg-off. gorg-on..."

                          oblomov@sociale.networkO This user is from outside of this forum
                          oblomov@sociale.networkO This user is from outside of this forum
                          oblomov@sociale.network
                          wrote last edited by
                          #18

                          @rygorous @aeva

                          (obviously there's a manhwa about that)

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                          • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

                            i think more architecture should feature giant faces

                            alexanderdyas@mindly.socialA This user is from outside of this forum
                            alexanderdyas@mindly.socialA This user is from outside of this forum
                            alexanderdyas@mindly.social
                            wrote last edited by
                            #19

                            @aeva IRTA “giant feces”

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