Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.
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I'm struggling to playtest it myself. I keep getting excited by building networks between systems and end up hyperfocusing on some complex trade route setup that I forget I'm supposed to be testing it
@mercutio I make no promises, but it sounds interesting and I'd like to take a look if there's a place I can do so.
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Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.
There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.
It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.
Where will I find some nerds who like hacking stuff to playtest this?
@mercutio
Up for the playtest
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Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.
There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.
It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.
Where will I find some nerds who like hacking stuff to playtest this?
@mercutio I’m curious. Sign me up!
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Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.
There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.
It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.
Where will I find some nerds who like hacking stuff to playtest this?
@mercutio It's an idea I've had in the past, and I'm very curious about it ! The only games I've known with API (on top of the web interface) are Nationstates (but not everything is doable via the API) and Neptune's Pride (but it's read-only).
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Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.
There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.
It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.
Where will I find some nerds who like hacking stuff to playtest this?
@mercutio @arcticEdge That sounds interesting! I’d like to give it a go
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Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.
There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.
It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.
Where will I find some nerds who like hacking stuff to playtest this?
@mercutio@hachyderm.io i am intrigued -
Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.
There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.
It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.
Where will I find some nerds who like hacking stuff to playtest this?
@mercutio I'd love to join!
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@mercutio I'd love to join!
@lunacb Love to have you in the galaxy! Head to https://replicant.space/ and follow instructions

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Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.
There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.
It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.
Where will I find some nerds who like hacking stuff to playtest this?
@mercutio I think @pathunstrom and I have discussed this a few times
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@mercutio I think @pathunstrom and I have discussed this a few times
@mercutio I'm definitely thinking webhook to couchdb for advanced querying
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@mercutio I think @pathunstrom and I have discussed this a few times
@astraluma @mercutio yes, confirming "api based idle game" has been knocking around my to do pile for years. Happy to come experiment.
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Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.
There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.
It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.
Where will I find some nerds who like hacking stuff to playtest this?
@mercutio intriguing
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@mercutio I'm definitely thinking webhook to couchdb for advanced querying
@astraluma Ooh, that's good thinking, plug a bot in to send yourself custom alerts. I was thinking of doing a terminal client where you can play and watch webhook notifications in real time
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Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.
There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.
It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.
Where will I find some nerds who like hacking stuff to playtest this?
@mercutio if it's REST, I'd love to take a look.
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Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.
There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.
It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.
Where will I find some nerds who like hacking stuff to playtest this?
@mercutio will/is the server code open-source?
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@astraluma Ooh, that's good thinking, plug a bot in to send yourself custom alerts. I was thinking of doing a terminal client where you can play and watch webhook notifications in real time
@mercutio yeah, as soon as it's in couch, you get a lot of options for streaming and querying and processing
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@mercutio will/is the server code open-source?
@16af93 Not in its current state, no. There are a few surprises in place for players when they reach the mid-game experience, and seasonal story content is built into the engine.
It's 100% on a path to being open-source eventually. I would love for people to take it in different directions and host themselves.
Everything I've done technically so far supports that with the dockerised environments and so on.
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@mercutio if it's REST, I'd love to take a look.
@jrdepriest It's REST in the popular sense of the term

Head to https://replicant.space/docs/quickstart/ and follow instructions. We have some players working on their own client interfaces, although I mostly play/test through Postman
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@16af93 Not in its current state, no. There are a few surprises in place for players when they reach the mid-game experience, and seasonal story content is built into the engine.
It's 100% on a path to being open-source eventually. I would love for people to take it in different directions and host themselves.
Everything I've done technically so far supports that with the dockerised environments and so on.
@mercutio what tools are you using for development?
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@mercutio what tools are you using for development?
@16af93 Good question, happy to share!
Ok, so the API is built in Python - Flask/Gunicorn with a Postgres db. Celery workers (separated by account provisioning, game processing and the BobNet messaging system) with Redis for all the async background work (mining, scanning, printing, travel, etc) and world ticks.
In terms of infra, it's a docker compose project with a Justfile for my common commands. Prometheus/Grafana/etc, lots of metrics.
Huge test suite - there's lots of ways things can interact.
The website is created with my favourite static site generator, Astro.
Everything is behind Caddy. I've not focused on the CI/CD pipeline yet, but now that I'm in post-launch release management, it's high on the list
