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  3. Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

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gamedevcodingapispace
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  • mercutio@hachyderm.ioM mercutio@hachyderm.io

    Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

    There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.

    It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.

    Where will I find some nerds who like hacking stuff to playtest this?

    #gamedev #coding #api #space

    frikigeekfran@tkz.oneF This user is from outside of this forum
    frikigeekfran@tkz.oneF This user is from outside of this forum
    frikigeekfran@tkz.one
    wrote last edited by
    #10

    @mercutio
    Up for the playtest

    1 Reply Last reply
    0
    • mercutio@hachyderm.ioM mercutio@hachyderm.io

      Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

      There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.

      It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.

      Where will I find some nerds who like hacking stuff to playtest this?

      #gamedev #coding #api #space

      L This user is from outside of this forum
      L This user is from outside of this forum
      lyceris@infosec.exchange
      wrote last edited by
      #11

      @mercutio I’m curious. Sign me up!

      1 Reply Last reply
      0
      • mercutio@hachyderm.ioM mercutio@hachyderm.io

        Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

        There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.

        It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.

        Where will I find some nerds who like hacking stuff to playtest this?

        #gamedev #coding #api #space

        ombre@gts.kestrels-and-roses.rocksO This user is from outside of this forum
        ombre@gts.kestrels-and-roses.rocksO This user is from outside of this forum
        ombre@gts.kestrels-and-roses.rocks
        wrote last edited by
        #12

        @mercutio It's an idea I've had in the past, and I'm very curious about it ! The only games I've known with API (on top of the web interface) are Nationstates (but not everything is doable via the API) and Neptune's Pride (but it's read-only).

        1 Reply Last reply
        0
        • mercutio@hachyderm.ioM mercutio@hachyderm.io

          Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

          There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.

          It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.

          Where will I find some nerds who like hacking stuff to playtest this?

          #gamedev #coding #api #space

          lenni@wargamers.socialL This user is from outside of this forum
          lenni@wargamers.socialL This user is from outside of this forum
          lenni@wargamers.social
          wrote last edited by
          #13

          @mercutio @arcticEdge That sounds interesting! I’d like to give it a go

          1 Reply Last reply
          0
          • mercutio@hachyderm.ioM mercutio@hachyderm.io

            Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

            There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.

            It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.

            Where will I find some nerds who like hacking stuff to playtest this?

            #gamedev #coding #api #space

            linear@nya.socialL This user is from outside of this forum
            linear@nya.socialL This user is from outside of this forum
            linear@nya.social
            wrote last edited by
            #14
            @mercutio@hachyderm.io i am intrigued
            1 Reply Last reply
            0
            • mercutio@hachyderm.ioM mercutio@hachyderm.io

              Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

              There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.

              It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.

              Where will I find some nerds who like hacking stuff to playtest this?

              #gamedev #coding #api #space

              lunacb@wetdry.worldL This user is from outside of this forum
              lunacb@wetdry.worldL This user is from outside of this forum
              lunacb@wetdry.world
              wrote last edited by
              #15

              @mercutio I'd love to join!

              mercutio@hachyderm.ioM 1 Reply Last reply
              0
              • lunacb@wetdry.worldL lunacb@wetdry.world

                @mercutio I'd love to join!

                mercutio@hachyderm.ioM This user is from outside of this forum
                mercutio@hachyderm.ioM This user is from outside of this forum
                mercutio@hachyderm.io
                wrote last edited by
                #16

                @lunacb Love to have you in the galaxy! Head to https://replicant.space/ and follow instructions 🙂

                1 Reply Last reply
                0
                • mercutio@hachyderm.ioM mercutio@hachyderm.io

                  Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

                  There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.

                  It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.

                  Where will I find some nerds who like hacking stuff to playtest this?

                  #gamedev #coding #api #space

                  astraluma@tacobelllabs.netA This user is from outside of this forum
                  astraluma@tacobelllabs.netA This user is from outside of this forum
                  astraluma@tacobelllabs.net
                  wrote last edited by
                  #17

                  @mercutio I think @pathunstrom and I have discussed this a few times

                  astraluma@tacobelllabs.netA pathunstrom@ngmx.comP 2 Replies Last reply
                  0
                  • astraluma@tacobelllabs.netA astraluma@tacobelllabs.net

                    @mercutio I think @pathunstrom and I have discussed this a few times

                    astraluma@tacobelllabs.netA This user is from outside of this forum
                    astraluma@tacobelllabs.netA This user is from outside of this forum
                    astraluma@tacobelllabs.net
                    wrote last edited by
                    #18

                    @mercutio I'm definitely thinking webhook to couchdb for advanced querying

                    mercutio@hachyderm.ioM 1 Reply Last reply
                    0
                    • astraluma@tacobelllabs.netA astraluma@tacobelllabs.net

                      @mercutio I think @pathunstrom and I have discussed this a few times

                      pathunstrom@ngmx.comP This user is from outside of this forum
                      pathunstrom@ngmx.comP This user is from outside of this forum
                      pathunstrom@ngmx.com
                      wrote last edited by
                      #19

                      @astraluma @mercutio yes, confirming "api based idle game" has been knocking around my to do pile for years. Happy to come experiment.

                      1 Reply Last reply
                      0
                      • mercutio@hachyderm.ioM mercutio@hachyderm.io

                        Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

                        There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.

                        It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.

                        Where will I find some nerds who like hacking stuff to playtest this?

                        #gamedev #coding #api #space

                        efi@chitter.xyzE This user is from outside of this forum
                        efi@chitter.xyzE This user is from outside of this forum
                        efi@chitter.xyz
                        wrote last edited by
                        #20

                        @mercutio intriguing

                        1 Reply Last reply
                        0
                        • astraluma@tacobelllabs.netA astraluma@tacobelllabs.net

                          @mercutio I'm definitely thinking webhook to couchdb for advanced querying

                          mercutio@hachyderm.ioM This user is from outside of this forum
                          mercutio@hachyderm.ioM This user is from outside of this forum
                          mercutio@hachyderm.io
                          wrote last edited by
                          #21

                          @astraluma Ooh, that's good thinking, plug a bot in to send yourself custom alerts. I was thinking of doing a terminal client where you can play and watch webhook notifications in real time

                          astraluma@tacobelllabs.netA 1 Reply Last reply
                          0
                          • mercutio@hachyderm.ioM mercutio@hachyderm.io

                            Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

                            There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.

                            It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.

                            Where will I find some nerds who like hacking stuff to playtest this?

                            #gamedev #coding #api #space

                            jrdepriest@infosec.exchangeJ This user is from outside of this forum
                            jrdepriest@infosec.exchangeJ This user is from outside of this forum
                            jrdepriest@infosec.exchange
                            wrote last edited by
                            #22

                            @mercutio if it's REST, I'd love to take a look.

                            mercutio@hachyderm.ioM 1 Reply Last reply
                            0
                            • mercutio@hachyderm.ioM mercutio@hachyderm.io

                              Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

                              There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.

                              It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.

                              Where will I find some nerds who like hacking stuff to playtest this?

                              #gamedev #coding #api #space

                              16af93@wetdry.world1 This user is from outside of this forum
                              16af93@wetdry.world1 This user is from outside of this forum
                              16af93@wetdry.world
                              wrote last edited by
                              #23

                              @mercutio will/is the server code open-source?

                              mercutio@hachyderm.ioM 1 Reply Last reply
                              0
                              • mercutio@hachyderm.ioM mercutio@hachyderm.io

                                @astraluma Ooh, that's good thinking, plug a bot in to send yourself custom alerts. I was thinking of doing a terminal client where you can play and watch webhook notifications in real time

                                astraluma@tacobelllabs.netA This user is from outside of this forum
                                astraluma@tacobelllabs.netA This user is from outside of this forum
                                astraluma@tacobelllabs.net
                                wrote last edited by
                                #24

                                @mercutio yeah, as soon as it's in couch, you get a lot of options for streaming and querying and processing

                                1 Reply Last reply
                                0
                                • 16af93@wetdry.world1 16af93@wetdry.world

                                  @mercutio will/is the server code open-source?

                                  mercutio@hachyderm.ioM This user is from outside of this forum
                                  mercutio@hachyderm.ioM This user is from outside of this forum
                                  mercutio@hachyderm.io
                                  wrote last edited by
                                  #25

                                  @16af93 Not in its current state, no. There are a few surprises in place for players when they reach the mid-game experience, and seasonal story content is built into the engine.

                                  It's 100% on a path to being open-source eventually. I would love for people to take it in different directions and host themselves.

                                  Everything I've done technically so far supports that with the dockerised environments and so on.

                                  16af93@wetdry.world1 1 Reply Last reply
                                  0
                                  • jrdepriest@infosec.exchangeJ jrdepriest@infosec.exchange

                                    @mercutio if it's REST, I'd love to take a look.

                                    mercutio@hachyderm.ioM This user is from outside of this forum
                                    mercutio@hachyderm.ioM This user is from outside of this forum
                                    mercutio@hachyderm.io
                                    wrote last edited by
                                    #26

                                    @jrdepriest It's REST in the popular sense of the term 🙂

                                    Head to https://replicant.space/docs/quickstart/ and follow instructions. We have some players working on their own client interfaces, although I mostly play/test through Postman

                                    1 Reply Last reply
                                    0
                                    • mercutio@hachyderm.ioM mercutio@hachyderm.io

                                      @16af93 Not in its current state, no. There are a few surprises in place for players when they reach the mid-game experience, and seasonal story content is built into the engine.

                                      It's 100% on a path to being open-source eventually. I would love for people to take it in different directions and host themselves.

                                      Everything I've done technically so far supports that with the dockerised environments and so on.

                                      16af93@wetdry.world1 This user is from outside of this forum
                                      16af93@wetdry.world1 This user is from outside of this forum
                                      16af93@wetdry.world
                                      wrote last edited by
                                      #27

                                      @mercutio what tools are you using for development?

                                      mercutio@hachyderm.ioM 1 Reply Last reply
                                      0
                                      • 16af93@wetdry.world1 16af93@wetdry.world

                                        @mercutio what tools are you using for development?

                                        mercutio@hachyderm.ioM This user is from outside of this forum
                                        mercutio@hachyderm.ioM This user is from outside of this forum
                                        mercutio@hachyderm.io
                                        wrote last edited by
                                        #28

                                        @16af93 Good question, happy to share!

                                        Ok, so the API is built in Python - Flask/Gunicorn with a Postgres db. Celery workers (separated by account provisioning, game processing and the BobNet messaging system) with Redis for all the async background work (mining, scanning, printing, travel, etc) and world ticks.

                                        In terms of infra, it's a docker compose project with a Justfile for my common commands. Prometheus/Grafana/etc, lots of metrics.

                                        Huge test suite - there's lots of ways things can interact.

                                        The website is created with my favourite static site generator, Astro.

                                        Everything is behind Caddy. I've not focused on the CI/CD pipeline yet, but now that I'm in post-launch release management, it's high on the list 🙂

                                        1 Reply Last reply
                                        0
                                        • mercutio@hachyderm.ioM mercutio@hachyderm.io

                                          I'm struggling to playtest it myself. I keep getting excited by building networks between systems and end up hyperfocusing on some complex trade route setup that I forget I'm supposed to be testing it

                                          glassresistor@sfba.socialG This user is from outside of this forum
                                          glassresistor@sfba.socialG This user is from outside of this forum
                                          glassresistor@sfba.social
                                          wrote last edited by
                                          #29

                                          @mercutio i could be convinced

                                          mercutio@hachyderm.ioM 1 Reply Last reply
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