Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Cyborg)
  • No Skin
Collapse
Brand Logo

CIRCLE WITH A DOT

  1. Home
  2. Uncategorized
  3. Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

Scheduled Pinned Locked Moved Uncategorized
gamedevcodingapispace
35 Posts 18 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • mercutio@hachyderm.ioM mercutio@hachyderm.io

    Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

    There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.

    It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.

    Where will I find some nerds who like hacking stuff to playtest this?

    #gamedev #coding #api #space

    mercutio@hachyderm.ioM This user is from outside of this forum
    mercutio@hachyderm.ioM This user is from outside of this forum
    mercutio@hachyderm.io
    wrote last edited by
    #8

    I'm struggling to playtest it myself. I keep getting excited by building networks between systems and end up hyperfocusing on some complex trade route setup that I forget I'm supposed to be testing it

    uberduck@hachyderm.ioU glassresistor@sfba.socialG 2 Replies Last reply
    0
    • mercutio@hachyderm.ioM mercutio@hachyderm.io

      I'm struggling to playtest it myself. I keep getting excited by building networks between systems and end up hyperfocusing on some complex trade route setup that I forget I'm supposed to be testing it

      uberduck@hachyderm.ioU This user is from outside of this forum
      uberduck@hachyderm.ioU This user is from outside of this forum
      uberduck@hachyderm.io
      wrote last edited by
      #9

      @mercutio I make no promises, but it sounds interesting and I'd like to take a look if there's a place I can do so.

      1 Reply Last reply
      0
      • mercutio@hachyderm.ioM mercutio@hachyderm.io

        Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

        There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.

        It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.

        Where will I find some nerds who like hacking stuff to playtest this?

        #gamedev #coding #api #space

        frikigeekfran@tkz.oneF This user is from outside of this forum
        frikigeekfran@tkz.oneF This user is from outside of this forum
        frikigeekfran@tkz.one
        wrote last edited by
        #10

        @mercutio
        Up for the playtest

        1 Reply Last reply
        0
        • mercutio@hachyderm.ioM mercutio@hachyderm.io

          Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

          There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.

          It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.

          Where will I find some nerds who like hacking stuff to playtest this?

          #gamedev #coding #api #space

          L This user is from outside of this forum
          L This user is from outside of this forum
          lyceris@infosec.exchange
          wrote last edited by
          #11

          @mercutio I’m curious. Sign me up!

          1 Reply Last reply
          0
          • mercutio@hachyderm.ioM mercutio@hachyderm.io

            Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

            There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.

            It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.

            Where will I find some nerds who like hacking stuff to playtest this?

            #gamedev #coding #api #space

            ombre@gts.kestrels-and-roses.rocksO This user is from outside of this forum
            ombre@gts.kestrels-and-roses.rocksO This user is from outside of this forum
            ombre@gts.kestrels-and-roses.rocks
            wrote last edited by
            #12

            @mercutio It's an idea I've had in the past, and I'm very curious about it ! The only games I've known with API (on top of the web interface) are Nationstates (but not everything is doable via the API) and Neptune's Pride (but it's read-only).

            1 Reply Last reply
            0
            • mercutio@hachyderm.ioM mercutio@hachyderm.io

              Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

              There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.

              It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.

              Where will I find some nerds who like hacking stuff to playtest this?

              #gamedev #coding #api #space

              lenni@wargamers.socialL This user is from outside of this forum
              lenni@wargamers.socialL This user is from outside of this forum
              lenni@wargamers.social
              wrote last edited by
              #13

              @mercutio @arcticEdge That sounds interesting! I’d like to give it a go

              1 Reply Last reply
              0
              • mercutio@hachyderm.ioM mercutio@hachyderm.io

                Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

                There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.

                It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.

                Where will I find some nerds who like hacking stuff to playtest this?

                #gamedev #coding #api #space

                linear@nya.socialL This user is from outside of this forum
                linear@nya.socialL This user is from outside of this forum
                linear@nya.social
                wrote last edited by
                #14
                @mercutio@hachyderm.io i am intrigued
                1 Reply Last reply
                0
                • mercutio@hachyderm.ioM mercutio@hachyderm.io

                  Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

                  There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.

                  It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.

                  Where will I find some nerds who like hacking stuff to playtest this?

                  #gamedev #coding #api #space

                  lunacb@wetdry.worldL This user is from outside of this forum
                  lunacb@wetdry.worldL This user is from outside of this forum
                  lunacb@wetdry.world
                  wrote last edited by
                  #15

                  @mercutio I'd love to join!

                  mercutio@hachyderm.ioM 1 Reply Last reply
                  0
                  • lunacb@wetdry.worldL lunacb@wetdry.world

                    @mercutio I'd love to join!

                    mercutio@hachyderm.ioM This user is from outside of this forum
                    mercutio@hachyderm.ioM This user is from outside of this forum
                    mercutio@hachyderm.io
                    wrote last edited by
                    #16

                    @lunacb Love to have you in the galaxy! Head to https://replicant.space/ and follow instructions 🙂

                    1 Reply Last reply
                    0
                    • mercutio@hachyderm.ioM mercutio@hachyderm.io

                      Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

                      There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.

                      It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.

                      Where will I find some nerds who like hacking stuff to playtest this?

                      #gamedev #coding #api #space

                      astraluma@tacobelllabs.netA This user is from outside of this forum
                      astraluma@tacobelllabs.netA This user is from outside of this forum
                      astraluma@tacobelllabs.net
                      wrote last edited by
                      #17

                      @mercutio I think @pathunstrom and I have discussed this a few times

                      astraluma@tacobelllabs.netA pathunstrom@ngmx.comP 2 Replies Last reply
                      0
                      • astraluma@tacobelllabs.netA astraluma@tacobelllabs.net

                        @mercutio I think @pathunstrom and I have discussed this a few times

                        astraluma@tacobelllabs.netA This user is from outside of this forum
                        astraluma@tacobelllabs.netA This user is from outside of this forum
                        astraluma@tacobelllabs.net
                        wrote last edited by
                        #18

                        @mercutio I'm definitely thinking webhook to couchdb for advanced querying

                        mercutio@hachyderm.ioM 1 Reply Last reply
                        0
                        • astraluma@tacobelllabs.netA astraluma@tacobelllabs.net

                          @mercutio I think @pathunstrom and I have discussed this a few times

                          pathunstrom@ngmx.comP This user is from outside of this forum
                          pathunstrom@ngmx.comP This user is from outside of this forum
                          pathunstrom@ngmx.com
                          wrote last edited by
                          #19

                          @astraluma @mercutio yes, confirming "api based idle game" has been knocking around my to do pile for years. Happy to come experiment.

                          1 Reply Last reply
                          0
                          • mercutio@hachyderm.ioM mercutio@hachyderm.io

                            Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

                            There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.

                            It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.

                            Where will I find some nerds who like hacking stuff to playtest this?

                            #gamedev #coding #api #space

                            efi@chitter.xyzE This user is from outside of this forum
                            efi@chitter.xyzE This user is from outside of this forum
                            efi@chitter.xyz
                            wrote last edited by
                            #20

                            @mercutio intriguing

                            1 Reply Last reply
                            0
                            • astraluma@tacobelllabs.netA astraluma@tacobelllabs.net

                              @mercutio I'm definitely thinking webhook to couchdb for advanced querying

                              mercutio@hachyderm.ioM This user is from outside of this forum
                              mercutio@hachyderm.ioM This user is from outside of this forum
                              mercutio@hachyderm.io
                              wrote last edited by
                              #21

                              @astraluma Ooh, that's good thinking, plug a bot in to send yourself custom alerts. I was thinking of doing a terminal client where you can play and watch webhook notifications in real time

                              astraluma@tacobelllabs.netA 1 Reply Last reply
                              0
                              • mercutio@hachyderm.ioM mercutio@hachyderm.io

                                Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

                                There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.

                                It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.

                                Where will I find some nerds who like hacking stuff to playtest this?

                                #gamedev #coding #api #space

                                jrdepriest@infosec.exchangeJ This user is from outside of this forum
                                jrdepriest@infosec.exchangeJ This user is from outside of this forum
                                jrdepriest@infosec.exchange
                                wrote last edited by
                                #22

                                @mercutio if it's REST, I'd love to take a look.

                                mercutio@hachyderm.ioM 1 Reply Last reply
                                0
                                • mercutio@hachyderm.ioM mercutio@hachyderm.io

                                  Right, I'm planning to launch my API-based, multiplayer online, space exploration game this weekend.

                                  There is no client UI - this is a headless, build-your-own experience. I've been playing via a Postman collection and love it so far.

                                  It's been 5 months in the making, and now I need to find some nerds that enjoy space-based simulation games where you mine for resources, build from a growing set of blueprints, and contribute to a humanity-saving exodus mega-project.

                                  Where will I find some nerds who like hacking stuff to playtest this?

                                  #gamedev #coding #api #space

                                  16af93@wetdry.world1 This user is from outside of this forum
                                  16af93@wetdry.world1 This user is from outside of this forum
                                  16af93@wetdry.world
                                  wrote last edited by
                                  #23

                                  @mercutio will/is the server code open-source?

                                  mercutio@hachyderm.ioM 1 Reply Last reply
                                  0
                                  • mercutio@hachyderm.ioM mercutio@hachyderm.io

                                    @astraluma Ooh, that's good thinking, plug a bot in to send yourself custom alerts. I was thinking of doing a terminal client where you can play and watch webhook notifications in real time

                                    astraluma@tacobelllabs.netA This user is from outside of this forum
                                    astraluma@tacobelllabs.netA This user is from outside of this forum
                                    astraluma@tacobelllabs.net
                                    wrote last edited by
                                    #24

                                    @mercutio yeah, as soon as it's in couch, you get a lot of options for streaming and querying and processing

                                    1 Reply Last reply
                                    0
                                    • 16af93@wetdry.world1 16af93@wetdry.world

                                      @mercutio will/is the server code open-source?

                                      mercutio@hachyderm.ioM This user is from outside of this forum
                                      mercutio@hachyderm.ioM This user is from outside of this forum
                                      mercutio@hachyderm.io
                                      wrote last edited by
                                      #25

                                      @16af93 Not in its current state, no. There are a few surprises in place for players when they reach the mid-game experience, and seasonal story content is built into the engine.

                                      It's 100% on a path to being open-source eventually. I would love for people to take it in different directions and host themselves.

                                      Everything I've done technically so far supports that with the dockerised environments and so on.

                                      16af93@wetdry.world1 1 Reply Last reply
                                      0
                                      • jrdepriest@infosec.exchangeJ jrdepriest@infosec.exchange

                                        @mercutio if it's REST, I'd love to take a look.

                                        mercutio@hachyderm.ioM This user is from outside of this forum
                                        mercutio@hachyderm.ioM This user is from outside of this forum
                                        mercutio@hachyderm.io
                                        wrote last edited by
                                        #26

                                        @jrdepriest It's REST in the popular sense of the term 🙂

                                        Head to https://replicant.space/docs/quickstart/ and follow instructions. We have some players working on their own client interfaces, although I mostly play/test through Postman

                                        1 Reply Last reply
                                        0
                                        • mercutio@hachyderm.ioM mercutio@hachyderm.io

                                          @16af93 Not in its current state, no. There are a few surprises in place for players when they reach the mid-game experience, and seasonal story content is built into the engine.

                                          It's 100% on a path to being open-source eventually. I would love for people to take it in different directions and host themselves.

                                          Everything I've done technically so far supports that with the dockerised environments and so on.

                                          16af93@wetdry.world1 This user is from outside of this forum
                                          16af93@wetdry.world1 This user is from outside of this forum
                                          16af93@wetdry.world
                                          wrote last edited by
                                          #27

                                          @mercutio what tools are you using for development?

                                          mercutio@hachyderm.ioM 1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups