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CIRCLE WITH A DOT

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  3. i think more architecture should feature giant faces

i think more architecture should feature giant faces

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  • aeva@mastodon.gamedev.placeA This user is from outside of this forum
    aeva@mastodon.gamedev.placeA This user is from outside of this forum
    aeva@mastodon.gamedev.place
    wrote last edited by
    #1

    i think more architecture should feature giant faces

    kepeken@mastodon.gamedev.placeK aeva@mastodon.gamedev.placeA rygorous@mastodon.gamedev.placeR alexanderdyas@mindly.socialA 4 Replies Last reply
    0
    • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

      i think more architecture should feature giant faces

      kepeken@mastodon.gamedev.placeK This user is from outside of this forum
      kepeken@mastodon.gamedev.placeK This user is from outside of this forum
      kepeken@mastodon.gamedev.place
      wrote last edited by
      #2

      @aeva " - president of fallout 1, 2078

      1 Reply Last reply
      0
      • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

        i think more architecture should feature giant faces

        aeva@mastodon.gamedev.placeA This user is from outside of this forum
        aeva@mastodon.gamedev.placeA This user is from outside of this forum
        aeva@mastodon.gamedev.place
        wrote last edited by
        #3

        it's cool that I've got a bookshelf behind me in video calls but just think of how much better of a lead i'd be if i had a wall of bronze faces frozen in anguish (with a visible gap for one more) in the background instead

        pupxel@mastodon.gamedev.placeP aeva@mastodon.gamedev.placeA joshuaelliott@mastodon.socialJ weemadhamish@toot.catW 4 Replies Last reply
        0
        • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

          it's cool that I've got a bookshelf behind me in video calls but just think of how much better of a lead i'd be if i had a wall of bronze faces frozen in anguish (with a visible gap for one more) in the background instead

          pupxel@mastodon.gamedev.placeP This user is from outside of this forum
          pupxel@mastodon.gamedev.placeP This user is from outside of this forum
          pupxel@mastodon.gamedev.place
          wrote last edited by
          #4

          @aeva you need to be careful tho, what looks like anguish to you may be sexual to others 😛

          aeva@mastodon.gamedev.placeA 1 Reply Last reply
          0
          • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

            it's cool that I've got a bookshelf behind me in video calls but just think of how much better of a lead i'd be if i had a wall of bronze faces frozen in anguish (with a visible gap for one more) in the background instead

            aeva@mastodon.gamedev.placeA This user is from outside of this forum
            aeva@mastodon.gamedev.placeA This user is from outside of this forum
            aeva@mastodon.gamedev.place
            wrote last edited by
            #5

            i've got one face screaming in anguish behind me on calls but it's made out of plastic and i don't think anybody's noticed yet

            rygorous@mastodon.gamedev.placeR halcy@icosahedron.websiteH jens@social.finkhaeuser.deJ 3 Replies Last reply
            0
            • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

              it's cool that I've got a bookshelf behind me in video calls but just think of how much better of a lead i'd be if i had a wall of bronze faces frozen in anguish (with a visible gap for one more) in the background instead

              joshuaelliott@mastodon.socialJ This user is from outside of this forum
              joshuaelliott@mastodon.socialJ This user is from outside of this forum
              joshuaelliott@mastodon.social
              wrote last edited by
              #6

              @aeva I'm not saying you absolutely need one to be subtly animatronic, or realtime tracked VFX to really mess with people.

              But I'm not not saying that.

              1 Reply Last reply
              0
              • pupxel@mastodon.gamedev.placeP pupxel@mastodon.gamedev.place

                @aeva you need to be careful tho, what looks like anguish to you may be sexual to others 😛

                aeva@mastodon.gamedev.placeA This user is from outside of this forum
                aeva@mastodon.gamedev.placeA This user is from outside of this forum
                aeva@mastodon.gamedev.place
                wrote last edited by
                #7

                @pupxel 🤔

                1 Reply Last reply
                0
                • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

                  i've got one face screaming in anguish behind me on calls but it's made out of plastic and i don't think anybody's noticed yet

                  rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                  rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                  rygorous@mastodon.gamedev.place
                  wrote last edited by
                  #8

                  @aeva I believe the classic for faces screaming in anguish is for them to be made of stone

                  aeva@mastodon.gamedev.placeA 1 Reply Last reply
                  0
                  • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

                    i think more architecture should feature giant faces

                    rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                    rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                    rygorous@mastodon.gamedev.place
                    wrote last edited by
                    #9

                    @aeva Moai have entered the chat

                    aeva@mastodon.gamedev.placeA 1 Reply Last reply
                    0
                    • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

                      i've got one face screaming in anguish behind me on calls but it's made out of plastic and i don't think anybody's noticed yet

                      halcy@icosahedron.websiteH This user is from outside of this forum
                      halcy@icosahedron.websiteH This user is from outside of this forum
                      halcy@icosahedron.website
                      wrote last edited by
                      #10

                      @aeva I think, and this is very important, the faces should always look like they are trying to escape. Like they are trying to get out of the plastic or bronze or stone or whatever it is.

                      1 Reply Last reply
                      0
                      • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

                        it's cool that I've got a bookshelf behind me in video calls but just think of how much better of a lead i'd be if i had a wall of bronze faces frozen in anguish (with a visible gap for one more) in the background instead

                        weemadhamish@toot.catW This user is from outside of this forum
                        weemadhamish@toot.catW This user is from outside of this forum
                        weemadhamish@toot.cat
                        wrote last edited by
                        #11

                        @aeva You stretch them out a little bit, and you can still keep books in them.

                        1 Reply Last reply
                        0
                        • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

                          @aeva Moai have entered the chat

                          aeva@mastodon.gamedev.placeA This user is from outside of this forum
                          aeva@mastodon.gamedev.placeA This user is from outside of this forum
                          aeva@mastodon.gamedev.place
                          wrote last edited by
                          #12

                          @rygorous i was thinking more art deco but i'm down for that too

                          1 Reply Last reply
                          0
                          • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

                            @aeva I believe the classic for faces screaming in anguish is for them to be made of stone

                            aeva@mastodon.gamedev.placeA This user is from outside of this forum
                            aeva@mastodon.gamedev.placeA This user is from outside of this forum
                            aeva@mastodon.gamedev.place
                            wrote last edited by
                            #13

                            @rygorous ceramic would be an easier diy project

                            rygorous@mastodon.gamedev.placeR 1 Reply Last reply
                            0
                            • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

                              i've got one face screaming in anguish behind me on calls but it's made out of plastic and i don't think anybody's noticed yet

                              jens@social.finkhaeuser.deJ This user is from outside of this forum
                              jens@social.finkhaeuser.deJ This user is from outside of this forum
                              jens@social.finkhaeuser.de
                              wrote last edited by
                              #14

                              @aeva for inspiration, see Doom screen and Altars of Madness cover.

                              1 Reply Last reply
                              0
                              • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

                                @rygorous ceramic would be an easier diy project

                                rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                                rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                                rygorous@mastodon.gamedev.place
                                wrote last edited by
                                #15

                                @aeva not really a gorgon then. ceramic gorgon. corgi? not the same vibe at all

                                rygorous@mastodon.gamedev.placeR 1 Reply Last reply
                                0
                                • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

                                  @aeva not really a gorgon then. ceramic gorgon. corgi? not the same vibe at all

                                  rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                                  rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                                  rygorous@mastodon.gamedev.place
                                  wrote last edited by
                                  #16

                                  @aeva artist in the material editor, toggling between stone and skin shaders "haha. gorg-on... gorg-off. gorg-on..."

                                  rygorous@mastodon.gamedev.placeR oblomov@sociale.networkO 2 Replies Last reply
                                  0
                                  • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

                                    @aeva artist in the material editor, toggling between stone and skin shaders "haha. gorg-on... gorg-off. gorg-on..."

                                    rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                                    rygorous@mastodon.gamedev.placeR This user is from outside of this forum
                                    rygorous@mastodon.gamedev.place
                                    wrote last edited by
                                    #17

                                    @aeva *gets a brainwave* "wait, let me take this marble shader..."
                                    *tweaks base color to be white-yellow-ish*
                                    *adds blue-green-ish vein color*
                                    "there you go. gorg-on-zola"

                                    1 Reply Last reply
                                    0
                                    • rygorous@mastodon.gamedev.placeR rygorous@mastodon.gamedev.place

                                      @aeva artist in the material editor, toggling between stone and skin shaders "haha. gorg-on... gorg-off. gorg-on..."

                                      oblomov@sociale.networkO This user is from outside of this forum
                                      oblomov@sociale.networkO This user is from outside of this forum
                                      oblomov@sociale.network
                                      wrote last edited by
                                      #18

                                      @rygorous @aeva

                                      (obviously there's a manhwa about that)

                                      1 Reply Last reply
                                      0
                                      • aeva@mastodon.gamedev.placeA aeva@mastodon.gamedev.place

                                        i think more architecture should feature giant faces

                                        alexanderdyas@mindly.socialA This user is from outside of this forum
                                        alexanderdyas@mindly.socialA This user is from outside of this forum
                                        alexanderdyas@mindly.social
                                        wrote last edited by
                                        #19

                                        @aeva IRTA “giant feces”

                                        1 Reply Last reply
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