The Monkey's Lunch site just got a huge upgrade!
It's now way easier to follow any of my writing, development, and find my games or tools!
Help me find and squish the bugs!
monkeyslunch.com?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Random
monkeyslunch@mstdn.ca
Posts
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The Monkey's Lunch site just got a huge upgrade -
White and grey everywhere and eerily quiet.White and grey everywhere and eerily quiet. The fresh fluff is imperceptible against my boots. Sometimes I feel guilty getting lost in how peaceful it can be out here. I glide through the snow toward the village.
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As an artist, illustrator, and designer, I know how hard it can be to get creative work. -
As an artist, illustrator, and designer, I know how hard it can be to get creative work.As an artist, illustrator, and designer, I know how hard it can be to get creative work. I also know how enjoyable and emotional creating that type of work can be, but also how important it can be that the culture around us informs it. Things #AI should stay out of.
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#Usability is incredibly important to me, and not just because I lead product experience efforts in my day job.#Usability is incredibly important to me, and not just because I lead product experience efforts in my day job. In game design, I think we need to continually come back and assess:
• Our game loops
• The flow of play
• Player understanding of rules
and more
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Did I enjoy GdT's Frankenstein?Did I enjoy GdT's Frankenstein? Yeah, it was okay. There was a lot of CG garbage points (omg, those wolves), and it got pretty cheezy at points. I am blown away it's nominated for an Oscar for best picture, but maybe that's just further commentary on how effed up everything around us is.
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Do you struggle to find time to play togetherDo you struggle to find time to play together?
Maybe you don't have to.
Maybe you can play solo but also co-op?Have you ever watched Ladyhawke?


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A cheatshet for the wardens of Mothership that leads with what triggers things (the why) rather than branded terms like "skill checks."⬇️1/2A cheatshet for the wardens of Mothership that leads with what triggers things (the why) rather than branded terms like "skill checks."
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Crystals grow on their own, scattered across the landscape.Crystals grow on their own, scattered across the landscape. What they might turn into or how they’ll affect their surroundings is sometimes anyone’s guess. For the most part, they are seen as protective, lucky, and good omens.
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You should want to keep playing a game because it's fun or rewarding, but not because it's addictive or trying to get something from you (like your money, data, etc).You should want to keep playing a game because it's fun or rewarding, but not because it's addictive or trying to get something from you (like your money, data, etc).
I talk about this more in "Favourite mechanics: Taking a break"
https://monkeyslunch.com/favourite-mechanics-taking-a-break/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Monkeyslunch-devlogs-and-posts -
I LOVE making random lists of flavour content for #ttrpgs.I LOVE making random lists of flavour content for #ttrpgs. Bug & Claw is no exception. I foresee many more of these on their way.
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"Fallen soldiers"A collection of Bug & Claw sketches born from #swordtember prompts.#bugandclaw #ttrpgarthttps://bugandclaw.com/fallen-soldiers/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts"Fallen soldiers"
A collection of Bug & Claw sketches born from #swordtember prompts.
#bugandclaw #ttrpgart
https://bugandclaw.com/fallen-soldiers/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts -
If some of the way XP is awarded is randomized between adventures and milestones, players will be free to act more like they want instead of in a singular, pushed direction like combat.If some of the way XP is awarded is randomized between adventures and milestones, players will be free to act more like they want instead of in a singular, pushed direction like combat. Something I definitely want in a #ttrpg, which is why I wanted to try it...
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Solo Surveyor hit 1.36!Solo Surveyor hit 1.36! From Alpha 1.11's rough start, your Reddit/Bluesky/Mastodon feedback shaped smoother UI, journal tracking, draw/erase tools, more icons, WCAG fixes, better zoom & exports for #TTRPG hex crawls.
Free at solo-surveyor.monkeyslunch.com?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Random
Update recap: monkeyslunch.com/solo-surveyor-update?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Random
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Are you new to tabletop roleplaying games?Are you new to tabletop roleplaying games? Whether you're a player or creator, it can be helpful to understand the difference between various game types. This quick breakdown may help!
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Fred stared out over Silkhold, observing the pink hue of silk that helped hold many of the buildings together, coalescing brighter towards the center of town.1/2Fred stared out over Silkhold, observing the pink hue of silk that helped hold many of the buildings together, coalescing brighter towards the center of town.
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Minor edits to my big list of game mechanicsMinor edits to my big list of game mechanics.
Readability, grammar, spelling.
#gamedev #gamedesign #ttrpgs
https://monkeyslunch.com/resources/big-list-of-game-mechanics/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Random -
Day 21 with Tosti in Kinless #ttrpg, and things are finally going OKDay 21 with Tosti in Kinless #ttrpg, and things are finally going OK!
I may even be armoured enough to fight a bear now. -
In Bug & Claw's 35th #ttrpg #devlog, we look at some of the general items and equipment, as well as some of the rare ones. -
Exploring world legacy mechanics in Bug & Claw #devlog 50.https://bugandclaw.com/world-legacy-mechanics-devlog-50/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-postsExploring world legacy mechanics in Bug & Claw #devlog 50.
https://bugandclaw.com/world-legacy-mechanics-devlog-50/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts
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