Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Cyborg)
  • No Skin
Collapse
Brand Logo

CIRCLE WITH A DOT

monkeyslunch@mstdn.caM

monkeyslunch@mstdn.ca

@monkeyslunch@mstdn.ca
About
Posts
20
Topics
19
Shares
0
Groups
0
Followers
0
Following
0

View Original

Posts

Recent Best Controversial

  • The Monkey's Lunch site just got a huge upgrade
    monkeyslunch@mstdn.caM monkeyslunch@mstdn.ca

    The Monkey's Lunch site just got a huge upgrade!
    It's now way easier to follow any of my writing, development, and find my games or tools!
    Help me find and squish the bugs!
    monkeyslunch.com?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Random

    Uncategorized

  • White and grey everywhere and eerily quiet.
    monkeyslunch@mstdn.caM monkeyslunch@mstdn.ca

    White and grey everywhere and eerily quiet. The fresh fluff is imperceptible against my boots. Sometimes I feel guilty getting lost in how peaceful it can be out here. I glide through the snow toward the village.
    1/2

    Uncategorized

  • As an artist, illustrator, and designer, I know how hard it can be to get creative work.
    monkeyslunch@mstdn.caM monkeyslunch@mstdn.ca

    I talk about this more, here:
    https://monkeyslunch.com/articles/the-dilemmas-of-ai-in-creative-domains?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Monkeyslunch-devlogs-and-posts
    2/2

    Uncategorized

  • As an artist, illustrator, and designer, I know how hard it can be to get creative work.
    monkeyslunch@mstdn.caM monkeyslunch@mstdn.ca

    As an artist, illustrator, and designer, I know how hard it can be to get creative work. I also know how enjoyable and emotional creating that type of work can be, but also how important it can be that the culture around us informs it. Things #AI should stay out of.
    1/2

    Uncategorized

  • #Usability is incredibly important to me, and not just because I lead product experience efforts in my day job.
    monkeyslunch@mstdn.caM monkeyslunch@mstdn.ca

    #Usability is incredibly important to me, and not just because I lead product experience efforts in my day job. In game design, I think we need to continually come back and assess:
    • Our game loops
    • The flow of play
    • Player understanding of rules
    and more
    1/2

    Uncategorized usability

  • Did I enjoy GdT's Frankenstein?
    monkeyslunch@mstdn.caM monkeyslunch@mstdn.ca

    Did I enjoy GdT's Frankenstein? Yeah, it was okay. There was a lot of CG garbage points (omg, those wolves), and it got pretty cheezy at points. I am blown away it's nominated for an Oscar for best picture, but maybe that's just further commentary on how effed up everything around us is.

    Uncategorized

  • Do you struggle to find time to play together
    monkeyslunch@mstdn.caM monkeyslunch@mstdn.ca

    Do you struggle to find time to play together?
    Maybe you don't have to.
    Maybe you can play solo but also co-op?

    Have you ever watched Ladyhawke? 🦅🐺
    ⬇️

    Uncategorized

  • A cheatshet for the wardens of Mothership that leads with what triggers things (the why) rather than branded terms like "skill checks."⬇️1/2
    monkeyslunch@mstdn.caM monkeyslunch@mstdn.ca

    A cheatshet for the wardens of Mothership that leads with what triggers things (the why) rather than branded terms like "skill checks."
    ⬇️
    1/2

    Uncategorized

  • Crystals grow on their own, scattered across the landscape.
    monkeyslunch@mstdn.caM monkeyslunch@mstdn.ca

    Crystals grow on their own, scattered across the landscape. What they might turn into or how they’ll affect their surroundings is sometimes anyone’s guess. For the most part, they are seen as protective, lucky, and good omens.
    1/2

    Uncategorized

  • You should want to keep playing a game because it's fun or rewarding, but not because it's addictive or trying to get something from you (like your money, data, etc).
    monkeyslunch@mstdn.caM monkeyslunch@mstdn.ca

    You should want to keep playing a game because it's fun or rewarding, but not because it's addictive or trying to get something from you (like your money, data, etc).

    I talk about this more in "Favourite mechanics: Taking a break"
    https://monkeyslunch.com/favourite-mechanics-taking-a-break/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Monkeyslunch-devlogs-and-posts

    Uncategorized

  • I LOVE making random lists of flavour content for #ttrpgs.
    monkeyslunch@mstdn.caM monkeyslunch@mstdn.ca

    I LOVE making random lists of flavour content for #ttrpgs. Bug & Claw is no exception. I foresee many more of these on their way.
    1/2

    Link Preview Image
    Uncategorized ttrpgs

  • "Fallen soldiers"A collection of Bug & Claw sketches born from #swordtember prompts.#bugandclaw #ttrpgarthttps://bugandclaw.com/fallen-soldiers/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts
    monkeyslunch@mstdn.caM monkeyslunch@mstdn.ca

    "Fallen soldiers"
    A collection of Bug & Claw sketches born from #swordtember prompts.
    #bugandclaw #ttrpgart
    https://bugandclaw.com/fallen-soldiers/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts

    Uncategorized ttrpgart swordtember bugandclaw

  • If some of the way XP is awarded is randomized between adventures and milestones, players will be free to act more like they want instead of in a singular, pushed direction like combat.
    monkeyslunch@mstdn.caM monkeyslunch@mstdn.ca

    If some of the way XP is awarded is randomized between adventures and milestones, players will be free to act more like they want instead of in a singular, pushed direction like combat. Something I definitely want in a #ttrpg, which is why I wanted to try it...
    1/2

    Uncategorized ttrpg

  • Solo Surveyor hit 1.36!
    monkeyslunch@mstdn.caM monkeyslunch@mstdn.ca

    Solo Surveyor hit 1.36! From Alpha 1.11's rough start, your Reddit/Bluesky/Mastodon feedback shaped smoother UI, journal tracking, draw/erase tools, more icons, WCAG fixes, better zoom & exports for #TTRPG hex crawls.
    Free at solo-surveyor.monkeyslunch.com?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Random
    Update recap: monkeyslunch.com/solo-surveyor-update?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Random
    #SoloRPG

    Uncategorized ttrpg solorpg

  • Are you new to tabletop roleplaying games?
    monkeyslunch@mstdn.caM monkeyslunch@mstdn.ca

    Are you new to tabletop roleplaying games? Whether you're a player or creator, it can be helpful to understand the difference between various game types. This quick breakdown may help!

    Uncategorized

  • Fred stared out over Silkhold, observing the pink hue of silk that helped hold many of the buildings together, coalescing brighter towards the center of town.1/2
    monkeyslunch@mstdn.caM monkeyslunch@mstdn.ca

    Fred stared out over Silkhold, observing the pink hue of silk that helped hold many of the buildings together, coalescing brighter towards the center of town.
    1/2

    Uncategorized

  • Minor edits to my big list of game mechanics
    monkeyslunch@mstdn.caM monkeyslunch@mstdn.ca

    Minor edits to my big list of game mechanics.
    Readability, grammar, spelling.
    #gamedev #gamedesign #ttrpgs
    https://monkeyslunch.com/resources/big-list-of-game-mechanics/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Random

    Uncategorized gamedev ttrpgs gamedesign

  • Day 21 with Tosti in Kinless #ttrpg, and things are finally going OK
    monkeyslunch@mstdn.caM monkeyslunch@mstdn.ca

    Day 21 with Tosti in Kinless #ttrpg, and things are finally going OK!
    I may even be armoured enough to fight a bear now.

    Uncategorized ttrpg

  • In Bug & Claw's 35th #ttrpg #devlog, we look at some of the general items and equipment, as well as some of the rare ones.
    monkeyslunch@mstdn.caM monkeyslunch@mstdn.ca

    In Bug & Claw's 35th #ttrpg #devlog, we look at some of the general items and equipment, as well as some of the rare ones. ⬇️ 🔨🪓

    #ttrpgs #gamedev

    Uncategorized gamedev ttrpg ttrpgs devlog

  • Exploring world legacy mechanics in Bug & Claw #devlog 50.https://bugandclaw.com/world-legacy-mechanics-devlog-50/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts
    monkeyslunch@mstdn.caM monkeyslunch@mstdn.ca

    Exploring world legacy mechanics in Bug & Claw #devlog 50.
    https://bugandclaw.com/world-legacy-mechanics-devlog-50/?utm_source=mastodon&utm_medium=social&utm_campaign=fedica-Bug-%26-Claw-devlogs-and-posts

    Uncategorized devlog
  • Login

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups