If some of the way XP is awarded is randomized between adventures and milestones, players will be free to act more like they want instead of in a singular, pushed direction like combat.
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If some of the way XP is awarded is randomized between adventures and milestones, players will be free to act more like they want instead of in a singular, pushed direction like combat. Something I definitely want in a #ttrpg, which is why I wanted to try it...
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