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CIRCLE WITH A DOT

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  3. If some of the way XP is awarded is randomized between adventures and milestones, players will be free to act more like they want instead of in a singular, pushed direction like combat.

If some of the way XP is awarded is randomized between adventures and milestones, players will be free to act more like they want instead of in a singular, pushed direction like combat.

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ttrpg
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  • monkeyslunch@mstdn.caM This user is from outside of this forum
    monkeyslunch@mstdn.caM This user is from outside of this forum
    monkeyslunch@mstdn.ca
    wrote last edited by
    #1

    If some of the way XP is awarded is randomized between adventures and milestones, players will be free to act more like they want instead of in a singular, pushed direction like combat. Something I definitely want in a #ttrpg, which is why I wanted to try it...
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