Making a game for #GGJ? Focus on "Juicy" mechanics over complex systems.Concept: Bubble mazeThe Player: A bubble.The Plan: Use floaty, physics-based wind forces (WASD/Mouse)The Logic: High bounciness + a dramatic particle effect "Pop!" on collision.Fri: Create physics-based wind movement (WASD/Mouse).Sat: Add hazards and "Pop" logic with big particle effects.Sun: Finally polish bounciness and shaders.The Goal: High juice, low complexity. Make every collision feel dramatic! Read more: coming soon#GameDev #IndieDev #GlobalGameJam