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  • Making a game for #GGJ?

    Uncategorized indiedev globalgamejam ggj
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    hackforge@mstdn.caH
    Making a game for #GGJ? Focus on "Juicy" mechanics over complex systems.​Concept: Bubble maze​The Player: A bubble.​The Plan: Use floaty, physics-based wind forces (WASD/Mouse)​The Logic: High bounciness + a dramatic particle effect "Pop!" on collision.​Fri: Create physics-based wind movement (WASD/Mouse).Sat: Add hazards and "Pop" logic with big particle effects.Sun: Finally polish bounciness and shaders.The Goal: High juice, low complexity. Make every collision feel dramatic! ​Read more: coming soon​#GameDev #IndieDev #GlobalGameJam