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  3. Making a game for #GGJ?

Making a game for #GGJ?

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indiedevglobalgamejamggj
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  • hackforge@mstdn.caH This user is from outside of this forum
    hackforge@mstdn.caH This user is from outside of this forum
    hackforge@mstdn.ca
    wrote last edited by
    #1

    Making a game for #GGJ? Focus on "Juicy" mechanics over complex systems.
    ​Concept: Bubble maze
    ​The Player: A bubble.
    ​The Plan: Use floaty, physics-based wind forces (WASD/Mouse)
    ​The Logic: High bounciness + a dramatic particle effect "Pop!" on collision.
    ​Fri: Create physics-based wind movement (WASD/Mouse).
    Sat: Add hazards and "Pop" logic with big particle effects.
    Sun: Finally polish bounciness and shaders.
    The Goal: High juice, low complexity. Make every collision feel dramatic!
    ​Read more: coming soon
    ​#GameDev #IndieDev #GlobalGameJam

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