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CIRCLE WITH A DOT

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Back at it

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  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

    (Maybe I should vibe code Xcode, next.)

    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.socialS This user is from outside of this forum
    stroughtonsmith@mastodon.social
    wrote last edited by
    #220

    Complex scenes are kinda fun 😎

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    stroughtonsmith@mastodon.socialS 1 Reply Last reply
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    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

      (Maybe I should vibe code Xcode, next.)

      nemesisprime@iosdev.spaceN This user is from outside of this forum
      nemesisprime@iosdev.spaceN This user is from outside of this forum
      nemesisprime@iosdev.space
      wrote last edited by
      #221

      @stroughtonsmith

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      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

        Complex scenes are kinda fun 😎

        Link Preview ImageLink Preview Image
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.socialS This user is from outside of this forum
        stroughtonsmith@mastodon.social
        wrote last edited by
        #222

        Even my iPhone 12 Pro Max can raytrace!

        Which I guess is not all that surprising, considering the A14 chip is the same generation as the M1

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        metin@graphics.socialM caseyneiba@framapiaf.orgC stroughtonsmith@mastodon.socialS 3 Replies Last reply
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        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

          Even my iPhone 12 Pro Max can raytrace!

          Which I guess is not all that surprising, considering the A14 chip is the same generation as the M1

          Link Preview Image
          metin@graphics.socialM This user is from outside of this forum
          metin@graphics.socialM This user is from outside of this forum
          metin@graphics.social
          wrote last edited by
          #223

          @stroughtonsmith

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          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

            (Maybe I should vibe code Xcode, next.)

            cdf1982@iosdev.spaceC This user is from outside of this forum
            cdf1982@iosdev.spaceC This user is from outside of this forum
            cdf1982@iosdev.space
            wrote last edited by
            #224

            @stroughtonsmith The moment you vibe code it and it doesn’t have a modal pop up whenever it connects to the watch, we will know we’ve achieved the singularity

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            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

              Even my iPhone 12 Pro Max can raytrace!

              Which I guess is not all that surprising, considering the A14 chip is the same generation as the M1

              Link Preview Image
              caseyneiba@framapiaf.orgC This user is from outside of this forum
              caseyneiba@framapiaf.orgC This user is from outside of this forum
              caseyneiba@framapiaf.org
              wrote last edited by
              #225

              @stroughtonsmith Petition to rename all A Series SoC as M Series "Mini".
              A14 -> M1 Mini
              A18 Pro -> M4 Mini

              The benchmarks don't lie.

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              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                Even my iPhone 12 Pro Max can raytrace!

                Which I guess is not all that surprising, considering the A14 chip is the same generation as the M1

                Link Preview Image
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.socialS This user is from outside of this forum
                stroughtonsmith@mastodon.social
                wrote last edited by
                #226

                That’s a whole lot of raytracing from a little iPad. Biggest render to date, at 5120x2880 — took about an hour to get to the final pass.

                Crashed right at the end, so I didn’t get to take a picture of the final output 🥲

                The raytracer still needs a bunch of work, but it’s more and more capable day by day

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                stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                  iPadOS has never been better for rich, complex, desktop-class apps. Almost all of the old barriers and blockers are gone.

                  Sadly, Apple waited until most developers had run out of patience with the platform.

                  If this thing had Xcode, a real Xcode, it would be effectively complete

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                  theejj@mastodon.socialT This user is from outside of this forum
                  theejj@mastodon.socialT This user is from outside of this forum
                  theejj@mastodon.social
                  wrote last edited by
                  #227

                  @stroughtonsmith Much like with the windowed UI, I feel like Apple is putting in more work avoiding Xcode while previously making Swift Playgrounds nearly capable enough. It seems simpler to just have Xcode at this point.

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                  • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                    (Maybe I should vibe code Xcode, next.)

                    arno_app@mastodon.onlineA This user is from outside of this forum
                    arno_app@mastodon.onlineA This user is from outside of this forum
                    arno_app@mastodon.online
                    wrote last edited by
                    #228

                    @stroughtonsmith yes please! Would be interesting how much of the toolchain can be included out of the box (of course not AppStore compatible)

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                    • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                      That’s a whole lot of raytracing from a little iPad. Biggest render to date, at 5120x2880 — took about an hour to get to the final pass.

                      Crashed right at the end, so I didn’t get to take a picture of the final output 🥲

                      The raytracer still needs a bunch of work, but it’s more and more capable day by day

                      Link Preview Image
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.socialS This user is from outside of this forum
                      stroughtonsmith@mastodon.social
                      wrote last edited by
                      #229

                      I was tired of running into raytracer resource limits, so now it uses wavefronts and a scheduler with a 4+ Kloc rewrite. Seems a lot better for complex scenes and lots of glass. All that work spent optimizing the previous renderer's performance ramp and failure recovery pays off now that the new renderer is so much more robust

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                      stroughtonsmith@mastodon.socialS 1 Reply Last reply
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                      • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                        I was tired of running into raytracer resource limits, so now it uses wavefronts and a scheduler with a 4+ Kloc rewrite. Seems a lot better for complex scenes and lots of glass. All that work spent optimizing the previous renderer's performance ramp and failure recovery pays off now that the new renderer is so much more robust

                        Link Preview Image
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.socialS This user is from outside of this forum
                        stroughtonsmith@mastodon.social
                        wrote last edited by
                        #230

                        Also I've switched my Codex model to GPT 5.4, OpenAI says it outperforms gpt-5.3-codex and it has over double the context window, so I figured a renderer rewrite was the right time to step up a level

                        stroughtonsmith@mastodon.socialS eierund@mastodon.socialE midnite@infosec.exchangeM 3 Replies Last reply
                        0
                        • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                          iPadOS has never been better for rich, complex, desktop-class apps. Almost all of the old barriers and blockers are gone.

                          Sadly, Apple waited until most developers had run out of patience with the platform.

                          If this thing had Xcode, a real Xcode, it would be effectively complete

                          Link Preview Image
                          chancerubbage@mastodon.socialC This user is from outside of this forum
                          chancerubbage@mastodon.socialC This user is from outside of this forum
                          chancerubbage@mastodon.social
                          wrote last edited by
                          #231

                          @stroughtonsmith @viticci

                          A Xcode you can develop on with only an iPad, or an Xcode you can develop for for the iPad only, on a laptop?

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                          • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                            Also I've switched my Codex model to GPT 5.4, OpenAI says it outperforms gpt-5.3-codex and it has over double the context window, so I figured a renderer rewrite was the right time to step up a level

                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.socialS This user is from outside of this forum
                            stroughtonsmith@mastodon.social
                            wrote last edited by
                            #232

                            I feel like I need a bunch of Apple's glass spheres on my desk to try to fine-tune my raytracer 😂

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                            • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                              Also I've switched my Codex model to GPT 5.4, OpenAI says it outperforms gpt-5.3-codex and it has over double the context window, so I figured a renderer rewrite was the right time to step up a level

                              eierund@mastodon.socialE This user is from outside of this forum
                              eierund@mastodon.socialE This user is from outside of this forum
                              eierund@mastodon.social
                              wrote last edited by
                              #233

                              @stroughtonsmith do you think codex is better than Claude Code?

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                              • stroughtonsmith@mastodon.socialS stroughtonsmith@mastodon.social

                                Also I've switched my Codex model to GPT 5.4, OpenAI says it outperforms gpt-5.3-codex and it has over double the context window, so I figured a renderer rewrite was the right time to step up a level

                                midnite@infosec.exchangeM This user is from outside of this forum
                                midnite@infosec.exchangeM This user is from outside of this forum
                                midnite@infosec.exchange
                                wrote last edited by
                                #234

                                @stroughtonsmith context starts to fall off at around 260k iirc, it’s very easy to pollute so be mindful of that if you do see some issues.
                                5.4 by all accounts is a huge step up

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